Your request has been approved. Also, as far as to when 7DS 2.0 will be done... I am still working on tweaking BETA "D" to get it done and ready. The mod is still to broken for a final release yet. If you are tired of waiting, become a playtester. I will grant access. I have never denied anyone. I am trying to make "D" as complete as possible, so that od the "D" is good, it WILL be the final release version that I will publicly post. I am tr
DANMAN3712
Hats off to Stardock and Ironclad. I can't wait until I get my hands on this.....so I can begin modding it! Finally, Starbases, upgradeable turrets, and mines. Something I have been working on for months to jury rig into the game engine to allow this things through workarounds and shortcuts. Now these will be available, and the possibilities will be endless. It will be a welcome addition to 7 DEADLY SINS..... DANMAN
Yes, desperate times call for desperate meausres....that's where the TCA comes in. They are a united Human force, to push back and defend humanity against the new threats in the Universe. The KOL BETA is a direct result of that. DANMAN
Well, I actually have thought of this, but if I do that, then I can't have a FEDERATION race when a merge with the Star Trek mod is ready to go. The only way I may be able to get away with this is if I get Star Trek models and retexure them to not look like they are from Star Trek and also to edit the model somewhat. THEN I can have a full blown race of the Earthlings. I can also add other "human" type ships in too, but then I think that will detract from the overall Star Co
Yep, this is in the works too, especially for the minor Star Control races like the Supox and the Umgah. I really don't want to make entire races out of them, and only a select few will have their own Sins type races, like the Kohr-Ah do. Typically, if the race is a favorite of mine, I will expand it into a full blown race. I love the Kohr-Ah, hence the whole race. The Ariliou came about because I have one Skiff I am working on, plus the UFO mod that I merged it.
[quote who="Kitkun" reply="9" id="1852974"]The Kol Battleship you see in the video is of the TEC variety, and it fires the usual autocannons. [/quote] DITTO. It is the TEC Kol. Glad you guys like it. I thought the TEC/TCA needed a boost. Humanity has had enough of getting it's butt kicked....time to return the favor. DANMAN
[quote who="SpardaSon21" reply="5" id="1852878"]About the blue projectiles: They are supposed to look like the railguns Earth ships have in the Stargate series. You know, glowy blue projectiles. Unfortunately, I did those, and I am a coder, not a Particle Forge guy. So yeah they completely and horribly sucked. DANMAN was SUPPOSED to be improving them so they didn't suck. But, I like the blue projectile thing because all the TEC uses is yellow, orange, and red
[quote who="mr.WHO" reply="3" id="1852795"]TCA Titan movie is cool, but I thing that blue projectiles are WTF. You should stick to yellow, orange or red. Anyway, I hope that you'll make Titans research locked to prevent "first capital for free" Titans. Is this is final list of 2.0 races ? :- TEC- TCA- Advent- Unity- Vasari- Dark Armada- Atlantians- Kor-Ah- Arilou- Empire[/quote] You forgot the Rogue. Don't forget one of the best races in the game.
Ok, looks like it is not working correctly. Here is the link to Youtube: http://www.youtube.com/watch?v=_Cx2g_ee_WU DANMAN
Here is the same video available on Youtube, man, I love when the DANMAN SHIPYARDS crank out some ships! DANMAN
Glad someone noticed where the TITAN TCA ship is from. It is in fact called the TCA KOL BETA, a new experiment ship designed to better defend Trader space. Here is the ship in action: Sins_DEVELOPER_2008-08-271.wmv I hope you all enjoy it. DANMAN
UPDATE: As promised, here is a render of the TITAN for the TCA race. Some of you may recognize it... [img]http://www.wdfnews.com/userfiles/beta kol.jpg[/img] DANMAN
[quote]Is there a link to the Homeworld mod that you are part of, DANMAN?[/quote] I'm not really "part" of it yet per say, as you and I both now I already have too much on my plate, but I will be helping them down the line. I will get the link and I will post it later. Also, I'll be giving you the Marathon soon. It is almost done. Just wanted to put on some finishing touches. DANMAN
Greetings All, Thought I might chime in since you are all talking about 7 DEADLY SINS. JUDGE, 7DS may be the answer to your prayers. It is my full intention to include every universe possible into one big Sci-Fi fantasy, all while offering every great mod for Sins in one nice package, since Sins does not support multiple mods running. ALL this is done with permission from the other modders whose mods made the original content. For example, the Rogue race is based off of another mod made
[quote]1Spartan,Can you update my link with my image?Thanks,DANMANI only see an "upgrade your account" image in your thread. If you need a forum for hosting your resources and project please let me know. I'll be more then glad to set you up with the other projects we have going.[/quote] This would be great. I am always running out of bandwidth with my photobucket server due to the popularity of the 7 DEADLY SINS mod. What do you have in mind? DANMAN
[quote]Yes Derbal, if you can do this, that would be great and very appreciated. Glad we are sharing info. Please let me know if you need anything for the Star Gate mod.DANMANI totally forgot that I had posted my interdictor version a long time ago on Wincustomize. (March to be exact) Here's the Link The description explains it pretty well I think. You can use my files themselves for the ability if you want, but you'll probably have to rename them and change a few things since I just changed som
[quote]For the infinite thing, just give it a 1 second duration, 0.5 second cooldown, and 0 antimatter cost.Then, just put it on autocast, and there, you're done.... I think...or you could have a 999999999999999999999999999 duration, 0.00000000000000000001 second cool-down. I think the best way is to make it last for about 60sec., cost 300 anti-matter, a range of around 40000, and a 120sec. cool-down. This way its not unbalanced.Yes, either of these will work to make it last indefinatley. Simply
[quote]with the interdictors, i would do it like they did in Sw: Empire at War, and have it as an activatable power, but using it strips shields, and renders it almost completely immobile, and severly reduces the damage it can do with it's gunstitans should be Super Star Destroyers, and the Sun Crusher, and whatever other super-death-shi[s pop up in the expanded universe.the Death Star should be the Super-weapon, and like the TECs, it should deal huge ammounts of damage to the planet itself, eno
[quote]For the infinite thing, just give it a 1 second duration, 0.5 second cooldown, and 0 antimatter cost.Then, just put it on autocast, and there, you're done.... I think...or you could have a 999999999999999999999999999 duration, 0.00000000000000000001 second cool-down. I think the best way is to make it last for about 60sec., cost 300 anti-matter, a range of around 40000, and a 120sec. cool-down. This way its not unbalanced.[/quote] Yes, either of these will work to make it last in
[quote]Take a phase jump inhibitor, make it mobile, and make it so it disables phase jumps in the gravity well.Should be an ability with a time limit/cooldown/etc.[/quote] Thats just the thing. In order to make it Star Wars "canon", the Interdictor can have this ability for an unlimited amount of time, unless you disable the ability, like with an Ion cannon, or you destroy the Interdictor ship itself. Being that they are not full ISD's, this isn't usually too hard. In Star Wars games
I NERT, Just to let you know, I merged your mod into 7 DEADLY SINS, and they work. They are part of my ARILOU race. DANMAN
Atlantian video now on Youtube: [link="http://www.youtube.com/watch?v=7r375ETbOqs"]WWW Link[/link] DANMAN
[quote]I hope that you will keep Atlantian Mothership Titan model, even if it's Vasari mothership on steroids - I kinda like that one - it shout "Oh, we're fucked" when you see one (or my favorite way - three ships battlegroup with Titan carriers escort) warping into your sector.[/quote] Mr. Who, The model itself is not on the chopping block, but it will no longer be Atlantian.... Don't worry though, if you like the Osirus as it is now (the mothership) then you will lo
[quote]They already have them, I think. However they don't work. By that, they don't interdict.[/quote] Yeah, I am working on that. I am trying to fix them and make them work.[quote]dan, your model looks almost Shivan, from FS2...[/quote] Yes, the Kohr-Ah do reseamble the Shivans slightly. Also, the Kohr-Ah are reddish in the picures because my player color is red. If I made it blue, then the ships would take on a blueish appearance. This was done on purpose, and so far is
UPDATE: Here are the pics I promised. I have a few. I have been VERY busy tonight. I made 3 new models! That is a lot....for me. Anyways, here is the run down: Kohr-Ah Light Frigate. Fires red plasma bolts, and can bomb planets: [img]http://i255.photobucket.com/albums/hh126/danman3712/ScreenShot_127.jpg[/img] Here is the new Kohr-Ah Heavy Frigate. Like a LRM, fires Kohr-Ah blades from a distance, a little heavier in armor than light frigate, weaker in shields. It