Sadly, I think it's just mean sprited of most of them; they lost, and they want to annoy you as much as possible. I've written this in another link, but for me so far, 4 games, 3 of which my opponents just up and quit without a word. It's a pain in the rump to mop up, and REALLY anti-climatic to say the least. Any day now, I'm going to play a skilled player, get beat badly, and I prommise you, I'll be saying GG, thanks, and then I'm surrendering. Which makes me wonder, is it me, or i
PurplePaladin
It might also be a paradox, the gameplay graphics in Sins are so great, so eye-popping, that I guess to see the other artwork in the game, well, it just seems kind'a sub-par.
I've helped some of my more "mature" friends (one 60, one 71) learn how to use computers. The 71 year old, heck, I actually even had to teach him how to use a mouse, so if I brought up router stuff to him, I think he'd blow a gaskit. The 60 year old now plays WoW, and Sins is his first RTS/4x game. I could never think of putting either of them down just because they "don't know" how to do more than use the keyboard/mouse, ect, but they, and my neice (14) sure as heck have no idea what a route
What I liked about SC is that I played unranked games for a month before I dipped my toe into a ranked game. I wanted to play for fun and practice at first, then get competative. Odd thing was, not once during a ranked SC game did my oppoents name call, or quit. Heck, a couple even ask if they wanted me to have them surrender, or play to the death (now THAT's good sportmanship). Non-ranked, where I just want to play for fun/practice is where the name calling and quitting was ranpant. <br/
I don't get why there just is not a "surrender". I see it every time I quit an AI game, but do MP people ever use it? 3 of the 4 MP games I've played, the players just quit the second they see they "might" not have an easy win. Then I've been forced to spend 30 mins to an hour mopping up, because I don't want a bunch of DCs on my record. Should'nt "Surrender" just give you the win and end the game?
3 hours? I'm shocked. I play on a small random my 4 MP games, and took 3 hours. 3 of the 4 quit as soon as they saw they were not winning (no GG, or thanks, or bye, nothing), but I kept playing till I wiped out all their planets because I was not sure if I quit too, if I would get a win recorded.
First I think it's great how Monk and others are trying so hard to help others. But, I have to say, this has been, by far, the morst difficult game I've ever had to get to work MP. I can host and join, about half the time now, but a majority of the time, people try to join my games and get kicked when they do, or, I try to join a game and get kicked. Seriously, my roommmate, who does Lans/computers systems/hubs for a LIVING almost charged me for the ammount of work he did to get this game goi
This is so great to have a game company that actually talks to US, and responds to our questions (and complaints). I can't wait for the patch, because I gave up SP for now (love MP, but you really got'a find a large chunk of free time to play a game there), but in SP, the AI just runs away the majority of the time; my last game it ran away when it could have clearly won :NOTSURE: . So playing SP at this time is kind'a like an entire game of "mop-up" from the start to finish. <br
I put my computer together myself, but when it came to MP Sins, I just could'nt get it to work. Thanks to a very helpful tech in the lobby, and the fact that my roommate does Lans/routers for a living, I can now play MP Sins easily, both hosting and joining. But I hate to think about what I'd have done without all the help. Learning to drive a car before you buy a car is one thing. But, having to work on the engine after you buy a car is quite another. . .
Penalties on building too many of one type of unit? First let me say that I don't think Supreme Commander is a better game than Sins; I love Sins, but, in SC, there are such "natural" counters that anyone spamming one thing is usually easily defeated. For example, if a player builds lots of point defences, artillery is a great counter; bombers easily take out artilery; fighters easily take out bombers, and on and on it goes. It's easy and almost "natural" With Sins, it's not that wa
I was very dispointed with the portraits too. Even my friends new to the game, that's the first thing they said when we started our first game; the lack of pictures to choose from and the the below average artwork of them. And the end-game finger-painting of a picture that comes up durring the victory screen is a big letdown too. (maybe another topic, but after untold hours of play, the game just ends suddenly in one second, jumping to that victory screen, not much of a payoff for all that wo
Ya, there's a thread or 2 I've read called something like "Super Weapons too powerful". You don't have to use them vs the AI, but it is a fun way to win sometimes. Vs humans, nothing breaks a stalemate more than turning on your 3-5 SWs at once, they either attack with all they have, or surrender.
But, be careful, the cap upgrades also permanently decrease your income of credits, metal, and crystal on all planets, reguarless of how many ships you have running around. Buy the logistic increases too fast/early, and you'll be too broke to buy other stuff, including more ships. . .
Scouting is important. I occationally toss a suicide scout into my opponents homeword just to see what he's building (saw 3 Kols being built once, and I was ready and won). If your opponent is massing ships, expanding fast = death to you. . .
What he is refering to is something that has been flustering my two new noobs friends playing this too: When you zoom in, if your pointer ends up anywhere near a moving ship, the entire game/screen locks onto that ship, and starts scrolling the screen to follow it. Since you can't tell/see if where your zooming in will happen to have a ship right underneath it, you really can't avoid the auto-lock and scroll setting at this time.
I agree Fuzzy. A fast patch and another on the way; some guy on online chat carefully walked me through fronting my port so I could play (I'm fairly sure he was from Stardock), and they even actually talk to us via the forums; unlike most other compainies, who take weaks or months to get out patches, and never communicate with their cusomters.
I beleive that is true for all SWs AoK; a couple hit and runs on labs stops the ability to build SW/DA until you have 8 or more I beleive.
I usually play Advent, and on Lan we always play medium maps, since it seems to be fair to all. But as to super weapons, spreading culture IS one of the Advent's best tactics; no SW = there goes the Advents core tactic. It seems also tilted as an Vasari player to say (huge map only, which lets me tech up and is best for MY race, and no SW, which is bad for YOUR race). Anyway, DA is always about perfect on a medum map for us, as well as SW which on a medium map are an ancheivement for anyone t
I wish I knew how to post replays, and I would post the one where I scouted out that my opponent had built 2, then 3 of the Tec battleships (Kol?). I was Tec also, had a Kol, the shield restore one, and the carrier. I was ready for his rush (in this game, is that a rush?), and using planet defences too, won the battle without even comming near losing a ship. It was a testament to combined arms in this game. He was obviously new to this game, probably use to all the other rts out th
Oh, boy do I feel dumb now. I played a game just now to see, and yes, you can just click on the planet. It never occured to me. No more searching for the factory icons for me :)) Now, I'm almost hoping that I don't get lots of the same type planets at first, so I don't have to try to guess what planet had the factory orbiting it.
Wow, I'm totally shocked. I can't just pin the ship constucting buildings without pinning the other dozen+ too? That just seems to be almost useless???
Well, I changed my mind about quiting players now, after my third MP game yesterday: Basically, the guy "rushed" (if you can call it a rush after an hour) me with 3 Kol battleships, all Gauss Cannon up grades I beleive too. I beat them with my 3 caps, never losing a one. BUT, he did not quit, he did not chat, he just walked away from his computer (most likely went and watched a movie), and I was forced to spend over an hour mopping up a bunch of "ghost town" planets. I was determined not to
Auto Kick for people who don't do SOME kind of input for 5 or more minutues. Specifically, Just played a game with a "Marrooner"; about the hour mark, he attacks with 3 Kols, and when defeated, just walks off, leaving the game running (he probably went and watched a movie). So I have two choices, spend another entire hour+ mopping up (which is what I had to do), or quit the game. If someone does not build or move ships a least once per 5 mins, they should be auto kicked to stop; even
It's funny, I love this game, but everyone I've heard/read from said the pirate kicked their rumps their first game. It shocked me at first, but now I love it because I know if your econimically better, you can finally feel some power. And I think it's pure system shock for so many people use to rushing in all RTS games that they actually have to "expand", not explode. . . .