he said the mod doesent work and I totally agree with him. heres why, last night we had a lan party. 4 players all with differant os ranging from xp to vista. x32 and x64. I didnt have any crashes but the other 3 kept dumping out all with in a 25 min range and if you want proof then figure out how to read those mini dump files and Ill send u many of them.
Darksxx
[quote who="Ordian" reply="21" id="2098700"]Okay, sent you the pm with my email on it. Also, don't worry about darkxx. He is just mad at the fact that I cut him off from any more of my assistance due to a conversation we had via pm that went sour. [/quote] No Im not mad, just disapointed in you and the way you handled the whole situation. you keep dening the fact your mod is bugged when it is.
[quote who="Ordian" reply="17" id="2098651"] I found a bug with 2.2b, i played the doppleganger map (i think) and apparently every ship i had that went throught the plasma storm was stopped and i saw maxspeed and max accleration increase on the bottom of the info. Interesting. Just got done testing it and it worked okay on this end. Weird as Magnetic Cloud is the one with the speed debuffs. Do you happen to have save game file that you can get to me. Also, has any
Ordian , I was willing to give you the benefit of the doubt until it crashed out on me again after 15 mins. This was just your mod no other mods no addins. just your mod. <span style="font-size: 7.5pt; color: #00ff00; font-family: "Verdana"
how do you run the game in dev mode? I wouyld like to try this and see what happens for me. Thanks!
Ordian while I do respect that you did a test that way, thats really not a true test. My issues stem from clicking. and it never failes, the game usually always when im clicking on the caps ships is when it bombs out. I never have this issues whe nthe other mods are running only urs.&nbs
SlugwormX , I have an Nvidai GTX285 card, so yes my graphics are maxxed out. I still had issues last night with the new mod. I did have the other 2 mods enabled too. but I have used both of those mods with my mod and had a 4 hr lan session with my friends and
Ordian , I have been using both of those mods you pulled out for the past 2 days with out any issues at all. now unless somehow they are conflicting with your mod thats the only thing I could possibly see thats causing issues. Ill do some testing with ur new mod and see if i have any issues. But Im a little
Astraia , what ver of the nvidia driver are u useing? I had that same issues with the newest one released. so i back reved to the 181.22 version and havent had that crash since. u might want to try it.
Yea, I keep getting crashes too works perfectly fine when its just me, but playing on a lan game with others the game doesnt even last 10 mins without a mini dump. I modded it and removed all the planets and im jsut using the other 2 mods for explosions and enhanced graphics. ill probably do what i did with the other one and jsut add the planets myself to my mod. i dont need all the other fancy reserch trees. if this mod isnt going to work for local lan without crashin
Thanks Annatar, I knoew it was one of those files. and yea that what im planing on doin is just having them use one of the tech caps.
What is the file you edit to change the layout of how many ships they send and if you wanted to add a cap ship to their attack force. I recall seeing this but a search is not coming up for it. Thanks!
Thanks Finis! Appreciate the help.
Anyone know where this time setting is at? in tired of loosing 15 mins of game time because of mini dumps. Anyone know where or what file it is to change?
Does anyone know how to make all the players for a team stay in the same area? I was able to just edit a maps stating player points and keep the players together but that doesnt seem to work anymore. is ther now a new setting to use for this? its currently set to -1 per player, but you usedto be able to keep the teams together by setting the player starts with a 0 for the first 4 starts points and then use a 1 for the last 4. Anyone know now what you use?
Ordian Im in business, mine worked perfectly with my other pc on the local lan.
hey Ordian I just figured that out. I see they got the hotfix released and mods are now activiating. nice. I got the mod working now but i havent tested it with my other pc yet for the local lan. ill let you know what happenes. BTW, I have combined my mod with yours, I hav
Ordian I installed your mod i just replaced the original directories for now with your new ones but every time I try running the game it crashes out. &
jeremyshaw you apparently don’t know crap about defending a fleet. even though a modern day carrier has other cruisers and destroyers around it to defend a carrier. plus it has fighter craft that fly cap over a carrier. you
@ Ordian please do trelease that version, I need it for fridays lan party we are having. please let me know where I can get it if you got it done now. thanks!
ok, getting close but got another error. anyone have any idea how to fix this one? and yes I do this this directory in my mod. Failed to find data file 'AbilityRepairDroids2.entity'. (SubPath = GameInfo) the strange thing is if i replace the orginal game files the mod works fine, just getting this error on it activating. cant figure out what files might be missing.
hey shadowmasiff, send me an email ill send u info on how to download it from an ftp. [email protected]
Man this new beta has everything screwed up now. You cant even add a new ability or change one out on a Capitalship without the game freaking out and crashing. Im really hating this new beta patch. Why in the fricking hell did they have to change it from thwe way it was working in the last patch? Everythng worked great now you all have made this crap 10 times harder. Hey Shadowmasif? What is it that you need to do with the windows dir? I changed one thing
@blair, This is a personal mod I have been working on for a very long time. I tried jsut adding the new files I have and no matter what you do to activate the mod it does not. I think the new beta patch has broken mod enabeling somehow. the only way I can get my mod to work was by replacing the original files in the game. this is not how I want to enable my mod. From what I have been reading here its looking like many others are also having issues
Im sorry but this has nothing to do with the mod itsself, we are talking about our mods not some maps. and the answer your question you are wrong, this does not work at all.