Conquest was only one of the best RTS Space games that was ever made. Created by Chris Roberts back in the day when he went solo and created Digital Anvil. I still play and love that game even now. The whole Admiral concept was genius. Admiral flagship dies he automatically transfers his flag to a new Capitalship. And the AI was ruthless in that game. I wish t
Darksxx
Someone’s been playing Conquest too much. While this might be a good idea, I just don’t see it being a feasible one with the mods that are out that increase the research for resources now. with those mods there is way more money than you need now.
How do you revert back to an older version? Im sick to death with the newer version always crashing or locking up in multiplayer. At least when we were playing the older version it worked for over 3 hrs without crashing. Anyone know?
Hey UE- I got your fix the for Derlict Ship Missing String error. Search for this line and place this one below it. this will fix that string issue you guys have in the mod. StringInfo ID "IDSResearchScreenBlockTitleNonCombat3Tech" Value "Sins Plus" StringInfo ID "IDS_ABILITY_CAPTUREDEAD_NAME" <-----------&nb
Has the Pirate Battleship been removed from this new build? Im not seeing it in the Gameplay.constants file.
Anyone know if you download the full version of the dip 095 mod, does it also require you downloading he patch too? Just want to be sure that I dont need it. Thanks!
When we play its mostly LAN games and its usually 3 of us against 4 to 5 AI on the hardest setting. And most of the times its one enemy fleet with usually 2 sometimes 3 caps in the fleet. but I have never seen them come with more than that unless its like you said a corrdinated attack with the other 3 AI attacking one system at the same time.
I agree Kronos, if the game or should I say AI concentrated more on making Cap ships than spaming the hell out of the frigates that would cut down on the lag factor alot. I personally like capital ship wars. Theres just something about having epic battles with capships that makes it a lot of fun.
Ive only seen them build 2 per fleet. most of the time it two differant fleets that show up when you see more then 2 Capships. What dificulty d oyou play at? im on the hardest settings. this is Entrenchment now, i havent put a lot of time into the new Addon Beta. Which is why Im asking what the differances are with the 2 new higher difficulties.
I am wondering if the AI will now start building more Capitalships per fleet besides the old way where they would only have 2 Caps per fleet. Will the newer AI be fixed so that the AI will now start building 4 or 5 Capships per fleet? Here you have 5 differant types of Capships but the AI will only spam the same 2 almost everytime. Im hoping that you guys will fix this and allow the AI to utilize all of tis Capitalships like they should be. And by the way, what are t
UE? wait a second are you telling me that for a game addon that derived for Diplomacy that you are hoping that they add more Warships to furthur enhance your war monging ways? Im shocked!
You know carbon your nothing more than a fricking idiot!
-Ue_Carbon you really need to read what I fricking wrote dude. I said that if we did have them than, let me say it again than they should be limited to ONE!!!! per race. this would be the flagship and Im not saying make this the end all ship. It would be a flagship has
You guys crack me up, you say it doesnt fit the theme but if thats the case than why did IC add two more Incredibly harder AI difficultiues? If thats not telling you that they are pushin the AI for exstreme attacks then what is? Cause Im confused if those 2 new AI setting are not for players that like total war.. and lets not forget about the new shared Weapons Tech thats added. seems to me its still all about war.
I noticed that there are 2 newer AI settings, I hope this means the AI will now start building more tan 2 capships per fleet. Id like to see them building 4 or 5 capsships per fleet. I mean a well rounded fleet is a fleet that uses all 5 of the differant capships to get all the bonusus that come with it.
Umm, how can you all say no that this doesent fit the theme of Sins when Sins is NOT just about being diplomatic. Its still a war game and many people like myself will still want to fight it out to the end. Super Capships are needed. I like the idea and they should be limited to one. This could be the main fleets flagship. To say no is utter crap.
For the most part I can agree with what you are saying but this has a big drawback flaw. That being Multiplayer. There is always going to be that one guy who will abuse the market more than others. And when it came time for you to go and use the market the market would be dried up, no more money left for you to get what you needed. This type of market would only be good for a single player game, this will not work for MP unless they come up wit ha way that each playe
Im so glad there are all these stupid issues with using Diplomacy, I knew this addon would be crappy and to see all the issues most of you are complaining about just makes my day. I still belive that this addon was a complete and utter waste of time to make, they should have stuck to making a normal addon instead of trying to make an alliance with someone you set out to conquer in the first place.
Ok, here are some comparisons for the Borg Cube and Tactical Cube. Type : General purpose assimilation and combat platform Unit Run : <table border="
Yes it is, Ive been keenig mine up-to-date and have it implemented into my mod. works prefectly.
Hey guys, The repair ships you have I noticed that you have to manually make them repair stuff. They should never have to do be miromanaged that the player has to keep clicking on something to be repaired. I had the same issue when I changed the carrier to use repair droids in my mod. this is the fix below. Your setting. AbilityRepairDroidsFederation.entity levelSourceType "FixedLevel0" aiUseTime "OnlyWhenManyTargetsInRange" onlyAuto
It took me a while to figure out how to get the planets working but I got it implemented into my mod. I’ve created a rebalance mod that fixes a lot of the Capital ships and makes them tougher and hit harder but at the same time makes the game from all the testing that we have done play out much better. Cap ships should never have to beat on a frigate for 3 mins to destroy
Moguta , where is your updated files at to download? I would like to check them out. Also where is the latest download version that Harpo is talking about since that link he told us about is dead. is there a new link? Thanks!
Hey Guys, Im totaly with you all on this one, I have a mod of my own that I just now got updated to this latest patch. I like that they update the game or what I mean are supporting it but damn everytime I turn around a new patch is breaking my shit and its getting old having to refix it all the time. As for the new Addon, Im not a big fan of it anyway, to me the whole diplomacy thing is not working for me in a game of this type where its pure war. I just dont see the senc
[quote who="Dragoon4ever" reply="1666" id="2413556"]Found the problem! Can anyone confirm the fed AI is crashing the mod? I'll extensively test this, but with fed AI everytime crash 2 min or so into the game. No problems so far with romulan or klingon AI. Have also played ridiculously long games playing as all 3 races with only myself on the map without any crash. The mod itself looks stable, very sure it's the fed AI causing all our problems. Also have no errors running the dev version. I'll