[quote who="Draakjacht" reply="95" id="3066105"]Stant, you have some evidence that they stole your idea. In their latest interview, they say that they have been watching several of the mods closely and taking notes, even referencing Balknight's mod. Circumstantial? Yes. Damning in court? Hell, Yes! [/quote] So is this just a joke or what? because I really don't see the humor in it at all.
Darksxx
This is a new RTS Space game coming out. Nice looking game. and the Cap-ships coming apart are pretty nice. I wish Sins would implement this kind of ship explosions and parts of the ships flying off when exploding. My only problem with this game is that it is turn based for the normal game, but fights are real time. this kind of kills the game for me. I cant stand turned based games anymore. real time ruined it for me. <a href="http://ve3d.ign.com/artic
[quote who="Yarlen" reply="15" id="3066033"] Quoting DirtySanchezz, reply 11 Also, what is the maximum number of Titans and how much fleet supply will they consume? One titan per player? 4? 8? 16? A player can only field one titan at a time and they're very expensive to get out. They require 2 capital ship crew slots and 150 fleet supply. [/quote] Thanks for the bit of Info, I was wondering wh
[quote who="Yarlen" reply="11" id="3056276"]A lot of time has gone into art for Rebellion, which only hit full stride a few months ago and has continued to accelerate. While that's finished up, we now spending more time on balance and making sure that things actually work/play as intended. Add that to improving existing systems and trying to keep memory use in check, and it adds up to a lot of time. We'd rather take that time to make Rebellion really polished than rush it out only to
Besides the current ones we see in multi-player games, are there any other ones that can be manually added to the maps by editing the map and changing the text? I think in the past I had seen that Mars and Venus and the Moon were all part of the original game. I just don't remember for sure now. Anyone know? Besides using a mod too.
Yep, Ive never found much fun in fighting against others. And this goes way back a long time ago at a LAN party we once had. it turned really sour when one of the players was really good at Quake 2 DM and was killing one of the other guys. not intentional, he just happened be the one that got killed by him a lot. he got really upset and pushed his monitor into another guys monitor. and things went bad. so from that point on we as friends decided there would be no more DM gam
I don't want to discount what your concerns are, but I don't usually leave my back areas unguarded when im off conquering. I place a Star base with a ton of defense turrets close by it to take on anything they throw at it. and I usually leave one fleet behind for defense if needed. I always defend the hell out of my homworld where most of my resources are.
Why do you need mobile Novaliths when they allready have unlinmted range for doing just that? I personaly hate the planet killers, I made a mod and turned them into Ion Cannons for inner planetary defensive systems. Works great for taking out smaller frigates quickly, and protecting your rear areas.
[quote who="DarkSide73" reply="19" id="3011843"]Only have one research lab is a bad idea. What happens if you lose them? then you have lost all your tech tree upgrades in one fatal blow. That would prove to be game over. No it's good the way it is, [/quote] First off, if the AI or another player has gotten that deep into your
Personally Id like to see them restructure the Research Buildings. Make only two pre race Science and Military that are upgradable that gets you to the higher levels so you can research higher end tech. Get rid of having to make 8 or nine smaller research structures. And make it so you only need two that would be fully upgradable. Buildings would change in appearance as they are upgraded. This would also help to cut down on the over head on the engine and over cro
We have issues with the game at times during a long game around the 2 to 3 hour mark. The game will start pausing for long persiods of time. usually lasting around 4 to 6 mins per pause. after about 20 mins of this the game wil leventually stop pausing and run normal again. really weird. havent been able to figure it out.
Yarlen, Any idea how much longer it will be until we see the beta released? Sorry for asking, and yes im getting impatient. Im really looking forward to the new game. Also a quick question on a concern I brought up a few months ago about the game pausing after a few hours. Have you guys isolated this in the new build of the game? Thanks Yarlen, as always, good hearing from you.
[quote who="StarFallArmada" reply="14" id="2945649"]bombing = infrastructure destroyed. bombing vs invasion is dependent on what you want it for. if its a big fiancial or production center that you want intact, or want the people as new "workers" bombing is not a good option. if your want to build your own thing entirely or just want the planet for strip mining, bomb the crap out of it [/quote] It would be nice to have transport ships
Thoumsin, Is this model apart of a mod your making? Its a pretty nice model. reminds me of Bablon 5 ship styles.
I'm going to remove it then, I was fixing up my mod and just counted the lines and added the numbers up. So yes, this got added to my mod which is why its complaning. Thanks for the heads up guys, love this forum and how everyone helps out. :) BTW, Ill give you all a little hint, look up a program called Boxer Text Editor. its great, its 100 times beter then any Text editors. Its a modders dream and you should never mod without it.
Yarlen, Does this file exist anymore with the latest patch or is this a old removed file now? the entity.manifest file list this file at the very bottom but this file does not exist. Anyone know whats going on? I ran the game in dev mode and its complaning about this file being missing.
I was told by Sales that it will show up in Impulse when its ready. But,, yes I do agree that It would be nice if it would show a pre order of the game in my games list.
Hey Stardock? I sent an email a few days ago and recived a generic do not replay email about my request. but still no answer to my question yet. Is someone going to get back to me or what?
[quote who="ShotmanMaslo" reply="4" id="2940742"]I never understood the point of a campaign for a 4X game. [/quote] Actually the older game Conquest did this very well for the Terran side of the game. It was actually pretty good too. Still play that game from time to time.
I pre-ordered this game several months ago, I need to find out how we go about verifying that I do have this preordered? I don’t have any past emails and I have tried to search on the site when you buy the game. Is this pre order not linked to our accounts here? IC? How can I get this verified?
Yarlen, Does this patch adress any of the lag or pausing that occurs in later games after several hours?
Yarlen, Will this patch fix any of the issues we talked about with the game pausing and slowing down several hours into a game? Nice that you guys are still working hard on the game and patching it. Appreciate it!
Email has been sent, thanks Yarlen.
If it is Video, then its NVidia, I have all the latest drivers installed too. I have had two differant Videos cards from NVidia, the one currently is a GTX 470 I originally had a GTX 270. this has been going on with the game for a very long time, several patches from IC and several differant drivers over the past two years. Ive always releated this pausing due to the mass amount of ships, but again, this issues seems to only happen after about 2.5 to 3 hours into a game.&n
All I can say is that it exist and its a major problem, has been for some time now even with the older patches.