Darksxx

Darksxx

Joined Member # 3041191
11 Posts 33 Replies 25,944 Reputation

You can trust me whan I say it is not a connection issue. this crap even happens on a local lan connection. with a gigabit switch. if it has connection issues with a direct gigabit switch then this game blows hard., No, this is the AI and it making hundreds of stupid frigates. the AI over uses them.

10 Replies 5,104 Views

Hi, Using the latest patch and the game runs great for a few hours. The problem we are having issues with is the long pauses after 2 - 3 hours of game play. We tried several things, Hard AI, small fleets; the game had a few stutters. This was on a map that has 36 planets. Game lasted 3.3 hours. Again, same map, next hardest level up small fleets again. This difficulty is the next higher one added to Diplomacy Not ma

10 Replies 5,104 Views

@ munkycheez I am using the new 1.2 patch, Ive been playing some games testing them with my mod that doesnt add new thngs, but only changes things within the game. I continually have issues with the game pausing and slowing down after about 3 hours. it drives me crazy that the game does this. I was und

87 Replies 45,642 Views

Just use a DeathStar texture of one thats two thirds built as a planet. that would give you the sense theres one in the game and add a weapons to it for defensive purposes. you cant move it around but at least you get to look at it and protect it per say.

7 Replies 6,889 Views

[quote who="uaequals42" reply="63" id="2915003"] Quoting SemazRalan, reply 62 I read better texture blah, blah, and I don't see new memory limit. Is mem limit still 2GB or now 3, 4, 8, 32... what's the scoop? Total ram that the game can use: 2GB They just reduced the max amount the game will use down to 1.3GB, which will give them and modders room to add more units, etc into the game. <br

91 Replies 166,162 Views

I had the same issue with some of the planets textures looking messed up. I came the the same conclusion, after removing the mesh files "posted below" the planets went back to normal. I suspect it has to do with this batch file you guys gave us to remove the older files. I think that the two are related to the issue happening. This is the bactch file you guys gave us. del "Dip Rebalance v1.2\Textures\PlanetDesert01-cl.dds" del "Dip Rebalance v1.2

8,423 Replies 15,702,996 Views

Looking through the files, I was wondering when it comes to Diplomacy and the .entity files, especially the Capitalship entity files. Since there are none in the Gameinfo directory, what ones does diplomacy use as a default? do they use the Entrenchment ones of the plain sins ones in the GameInfo directory? Need to know for modding purposes for diplomacy. Thanks,

25 Replies 52,392 Views

I would like to see scenarios where there is an alien being, a very powerful one that has to be defeated in order to obtain his planet and hidden technology. A being so powerful that this could be a coop type scenario where it takes allies to defeat him. Or multilayered scenarios where you have to take out a certain system where they have a ma

447 Replies 1,480,585 Views

I’m as happy as the next persona about this announcement, Glad to see there are going to be new Particle effects and all. I just hope that IC will be adding more variety of planets too. Please don’t make us have to mod those types of things into the game. It would be nice if many of the great mods we all like are implemented into the games engine now while you can. The less

447 Replies 1,480,585 Views

I’m putting in a request here too, while we are at fixing the game, how about making the AI less prone too running away from fights and make them more aggressive at holding their ground. Especially when it comes to being closer to their home worlds. This really aggravates me when they cower out and run from fights. Also it would be nice if the AI build more Capitalships in their fleets

716 Replies 1,632,799 Views

In my mod if I didn’t like a buff on a Cap ship I removed and replaced it with something that was more in line with helping rather than hindering the race. Take the Human Carrier for instance. To try and reduce building crap loads of smaller ships that were pretty useless and mainly caused a lot of screen lag. I took the Healing bots and added them to the carrier adding another option to choose. This bu

188 Replies 330,244 Views

Im just dreading having to go back in and redo my entire mod again. with each new patch, especially this one. its a major undertaking to make it work.

188 Replies 330,244 Views

Yarlen, I’m happy to see you guys working on a new patch to fix the memory issues, but at the same time I’m really disappointed that you guys are not going to add this fix to Entrenchment. I personally hate Diplomacy; the whole aspect of it makes me sick that you would try to make friends with AI enemy you put in a game to go to war with in the first place. <s

188 Replies 330,244 Views

I wish that IC would just implement some of the Graphic mods and the Planet mods into the game permantly. I would save so much more time when you are making a mod and constantly having to update the mod with all the new changes and fixes. This would make modding the game 10 times faster.

223 Replies 559,988 Views

Hi Frogboy, Well for starters, the whole diplomatic portion of the game, I think it stinks and is a big waste of time to sit there and park ships in another players sector and produce points towards getting better resources. It’s distracting and seriously slows down the pace of the game. Myself and my friends like to play against the AI. We don’t do PVP. If other players want to make friends that’s fine, but me and my frie

223 Replies 559,988 Views

Im happy that they have finally decided to fix this, thats great. but Im concerened about that they only mentioned Trinnity as being updated. Personally I hate trinnity, the whole diplomacy thing just runins the game and slows it down. I play this game with many friends either on the net or at lan sessions and we all feel the same way. Have they made it clear that Trinnity will be the only version updated? I hope not!!

223 Replies 559,988 Views

Is there any reason you guys left this out of the game? I seriously hate that you cant remap any of the keys and the arrow keys are setup to move your char around and not setup so you can scroll the map with arrow keys. Game is kewl and all but I need to be able to play it the way I want to play it, and not have it locked down the way you all think it should be played.

0 Replies 2,283 Views

Ryat, What files are the ones that may be causing those issues? Id like to know because I have a mod of my own that ill need to look into those files and fix.

18 Replies 12,175 Views

I wanted to touch base on this subject because it affects me and my friends when they come over and play lan sessions. I’m at the point where Sins is going to get put up on the self until either this is fixed or Sins 2 comes out with a much better thought out engine in mind for the x64 bit OS. We usually take on 3 AI on the hardest settings for Entrenchment, just this last Friday two human players. We got about 3 hours into our game and the really bad pauses and st

18 Replies 12,175 Views