I cant figure this crap out either, I active my mod and is says its activated but the shits not working. I do not like this new way of multi mod activating. its a fricking piece of shit now.
Darksxx
Does anyone else feel that this starbase could use a little tweaking? the square shape just does not seem to fit. if you really think about it a more rounded shape would look better. I hope the devs re-examine this one and change it.
these are his that he converted, I jsut downloaded them and was trying to use them.
No, this is how your convereted files look, and I mean all of them I checked each of the files. TXT The odd test infront, do you see it? they all have this..
Has anyone figured this out yet? we used to be able to set those from -1 to 1 then 2 and 3 for the player starting all together, but now when u try that the game will end as soon as u start it. I havent seeny anythng that makes this work yet. anyone else figured it out yet?
@ ProgressBar I dont think your files converted corretly, have you noticed when you open the file it has 3 odd chars right before the TEXT at the top of the file? Im pretty sure those are not supposed to be there. Can anyone confirm this?
I have to disagree with u on this, that worked on the 1.05 patch but not on 1.1 game fals imidiatly after it starts with mission failed. there has to be a new way of doin this now.
If I forgot to mention it, my mod also has Sins Plus added to it.
Well, I see someone else already released an updated converted version. I also have one that’s converted if that one does not work out or has issues. I have all aspects of mine working including the research. I will also be releasing a version with my mod added to it. Mine includes a totally rebalanced version of the Capital ships. The f
Same Here Annatar, I can send you what Ive done so far, but ive run into a small issue with the GalaxyScenarioDef.galaxyScenarioDef file. This file is becoming a pain in the rear trying ot add more orbitBodyTypes. The most Ive gooten it to allow is 23. Maybe you can see something Im not. <span style="fo
Deleted double post.
Aaron, How did you overcome the issues with making changes to the GalaxyScenarioDef.galaxyScenarioDef file? I have gotten everything else to work except making heavy changes to this file. The problem I’m having is adding more than 23 orbitBodyTypes. If you have o
Anyone know whats going on with this new 1.1 patch? I can not get my mod to activate with the new patch, every time I try it crashes out with a dump file. This is very frustrating I have a lot of work into this mod. I have even gone and just placed an empty directory in there and tried to activate it and it still crashes out. anyone else having issues or know whats going on with mine? Thanks!
Anyone know whats going on with this new 1.1 patch? I can not get my mod to activate with the new patch, every time I try it crashes out with a dump file. This is very frustrating I have a lot of work into this mod. I have even gone any jsut placed an empty directory in there and it still crashes out. anyone els having issues or knowwhats going on with mine? Thnaks!
Please do add the Much harder AI... the current AI even if re-done in the new patch will most likley still not be very good and still play the cat and mouse game. I want an AI that will slug it out to the end. Hey thats what rebuilding fleets is all about.
Double post, sorry...
Not modify the dmg, but does each shot count as added dmg, or does it ignore those other shots in the burst count and only count the first shot fired as dmg. I already know how all of the weapons are linked and to which files. only the one file controls the dmg for the weapon. All I’m trying to figure out is if a burst setting of 2 or even 3 rounds fired are counted as dmg as a whole. Meaning each shot fired say 3 of them are dividing up the dmg for a 500 dmg setting in the script. Or if it’s
Thanks for the info, but I got one wrinkle to put in this. That being the Capital ship super Weapons, I’m using the same approach for the Ion Canons. They are using a modified super weapon. With a set amount of dmg. For instance the shot it fires say like the Marza nuke he fires does 500 dmg. You can set it to do burst shots or single fire. Currently all super weapons only fire one shot. so if I set a Ion Cannon to fire a burst shot using the Super Weapons approach does each shot count as dm
Does anyone know this?<SPAN style="mso-spacerun: yes
I can see right now that im dealing with a bunch of nit wits. Most of you havent got half a brain to realize that this is a much needed tab. but hey dont let me hold you all back on the extra effort you all seem to like to do just to clean up the interface to do exactly what Im already sugjesting be done with a fleet managment tab.
Disagree all you want, but your wrong, and I know the way I’m proposing is better. When you got a crap load of planets it makes more sense to remove planet management from fleet management. If you can’t see that then you’re either blind to the fact of just plain oblivious. Either way you apparently don’t play the game long enough to realize that this is a big hindrance the way it is currently and causing problems with managing the fleets.
To me that sounds great, i personally cant stand the cowardly AI and its oh hes got a bigger fleet so I better run away. Gotta love it, If I was one of the colonist on that planet and my fleet just high taled it out of there leaving me to the wolves I would be like WTF. So yea we deffiantly need a better AI that stands and fights.
Annatar11, do you not understand what it is I’m recommending? Trust me the way I’m proposing it be done is perfect and simple and it separates the economy from the fleet management which makes it very simple to use. Literally one click for the fleet tab, and one click back to the planet management. This is not rocket science; this is something that will make playing the game much simpler and easier to manage your empire with. Especially when your in combat and need to see all of your fleets wit
Yes, you can do that but why when it would be much easier for them to just add the 2 tabs.
So you all understand what it is I’m trying to say, the top left of your screen you have your fleet and basically the entire economy of your planets. When you are in combat and have several fleets all over the place and own 10 or more planets the side scroll bar can get very convoluted and cluttered with everything, yes you can see your fleets by the big fleet icons in that but most of the time you need to