Ke5trel

Ke5trel

Joined Member # 3041813
3 Posts 131 Replies 26,868 Reputation

Just to put it out there - it seems to me the drama has gotten a bit thick around this stuff. People are freaking out about/vehemently defending premade teams on 10 different threads right now. Threads that have nothing to do with the debate are getting dragged into it. People who are usually calm and logical have started flaming each other mildly, all over the forums. Trolls have started behaving reasonably or stopped posting altogether. The stuff t

9 Replies 8,336 Views

[quote]My issue with last stand is that it essentially just delays your respawn timer. There are situations where it will allow you to get an extra kill, but if you die to a snipe a few feet from your crystal, then you have useless invulnerability that just extends how long it will take you to respawn. [/quote] ok but if you are dying to a Snipe at your crystal it seems to me that you aren't playing a Last Stand build the way most people would - you being at your crystal woul

76 Replies 185,117 Views

[quote]Twice as fast? Where are you getting that? More like... 110% as fast.[/quote] [quote]With Diamond Pendant and Magnificent Presence II you can pounce or heal every 5.6 seconds - add a celerity flag in there and cooldown comes down to just over 4 seconds.[/quote] mrappard - what's interesting is that the some of the best Sednas playing right now have around 4k health at level 10 - so not stacking quite as much as your example, but the synergy Sedna gets from high health m

14 Replies 2,356 Views

The tactical applications of Cloak , Shield, and generally how to play Oak are spot on. A couple of clarifications - - Shield I will purge any debuff as long as shield procs after the debuff is applied i.e. if you get hit with spit and then use your first level of shield you will purge the DoT. The tooltip indicates that purge doesn't come in until Shield III - the tooltip is incorrect, and has been for 6-7 months. (I figure you know this, Zamzoph, but I

14 Replies 41,870 Views

Retroromanic - that was my thought as well. Stacking CD reduction works really well on Renewal Reg or UB, why not Sedna? If I were playing this build I'd make sure a celerity flag existed and that I had it locked throughout the game. I hear you guys on Blood of Fallen, but we all know that HP>X already, no? Just trying to think outside the box ;) I'm not sure that a CD Sedna can beat a HP Sedna in a duel before level 5 or so, but after that don't you think bei

14 Replies 2,356 Views

At max proc range maxed Snipe does 1000 damage, but it isn't capped. So if you start channelling the snipe at max range and your enemy moves or ports even further away the damage continues to stack. I think the most I've seen was 1100, but I'm sure I've sniped for more than that through Fog of War... Item damage effects do not proc on Snipe, at least crits don't, AFAIK. (Equip Ashkandor for 4000 hitpoint snipes? They would have closed that loophole long ag

18 Replies 43,019 Views

[quote]Another build i like is a suicide build ^^. It may not be particularly effective, but if you manage to stay alive early and snatch a few kills to get some +damage and +attackspeed items, then as soon as you hit level 8 and get last stand, in a team battle you will be pretty much the last thing anyone wants to target. And if you just manage to grab anough kills to get level 15 and ashkandor+slayers before the enemy get warrank 8, then its bye-bye enemy citadel. But that usually only hap

76 Replies 185,117 Views

well whatever you guys did to the servers really solves some issues on my side - namely, it keeps me from attempting to play at all [e digicons]:thumbsup:[/e] This is because I know the result will be (in order of appearance) 1. a crash on Demigod client initiation 2. a crash of Impulse *and* Demigod 3. a crash in game selection lobby 4. a crash in game lobby after joining 5. a

10 Replies 4,855 Views

[quote]We did some major work on the backend today to alleviate the periodic load issues though (the changes will go live tomorrow, hopefully), so it shouldn't be necessary and they can focus on more substantive updates.[/quote] I wonder if that's why people haven't been able to login this morning.. Maybe your guys forgot to turn the login server back on?

14 Replies 6,876 Views

[quote]Might be a bit of a stretch, they are talking about MMOs.[/quote] True, but the models still apply to multiplayer-centric games, don't you think? [quote]We don't have the belief that we can ship something incomplete and get it out there.[/quote] To clarify, the interview is between a developer of upcoming game APB and Gamasutra, it bears on Demigod only in terms of their conversation on games being given leeway to update post-release... I tend to agree t

6 Replies 6,618 Views

it wouldn't even have to be text. Small icons like (+) for heal or an empty blue pot for oom, bullseye on the opponent to focus on, etc..

9 Replies 2,259 Views

[quote who="Istari" reply="10" id="2284879"]Looks like there will be an update this week. New build just got handed to QA. 1) Fixes the v1.1 crash issue. 2) Fixes favor items/achievement saving bug. 3) Random demigod fix. Other issues in a subsequent update but it was decided that these issues needed to be expedited.[/quote] Beauty, thanks Istari

54 Replies 139,915 Views

sludgeslinger can be truly huge - especially late game, especially against a UB or Stats Reg or in conjunction with Ooze. I'll admit I haven't used it since release because of the many bugs around it - sometimes it will act as a move command instead of proccing on the target..if you are playing something squishy and ranged and it moves you up onto your melee target that's not great...

42 Replies 14,880 Views

Since we are looking at experimental Sedna builds, what do you think of this? Cooldown Reduction Tank 1 Heal 2 Pounce 3 Healing Wind I 4 Heal II 5 Pounce II 6 Healing Wind II 7 Pounce III 8 Magnificent Presence or Counter Healing (if enemy priests present, bump rest of skills back) 9 Heal III 10 Pounce IV 11 Magnificent Presence II 12 Inner Grace I 13 Inner Grace II 14 Inner Grace III <br

14 Replies 2,356 Views

HP stacking is only an issue because it's so much more cost-effective than DPS stacking. That's it. Raise the price of one or lower the price of the other and you have balanced the mechanic. (The problem with having to wait to get home before posting is that you get ninja'd all the time ;) Zechnophobe's post on this ) [quote]If your enemy is stacking HP items you have the option to stack gloves. You can get +85 d

93 Replies 26,294 Views

[quote who="InfiniteVengeance" reply="16" id="2284597"] Funny thing about creeps is that when I RoI them, they all take different damage. In theory, I should see all 800s above them when RoI hits, right? But on the same cast, they all take 734, 729, 799, 776, etc. On the same cast! Demigods too, so it's not just a creeps/grunts issue. I know, it's so very odd. And I've NEVER seen something like Pounce do anything but its set damage though. Only Rain of Ice....[/

51 Replies 24,153 Views

O man, this topic is still around? I had set out a big long response but then deleted it back when this started, because I didn't think it would get legs. O well, most of it has been set out by others in the interim, but the short version (at the risk of sounding like a parrot) is: Don't Die. Ever. The long version is that high level gameplay excludes successful kamikaze, because a good opponent will see you gambling and punish you consistently and severely.<

56 Replies 121,840 Views

A Gamasutra piece had a segment that seemed relevant to Demigod's current situation. Please excuse the long quote: "There's also been a belief where people seem to think that they can release an online game and it can be shaky at first, then improve -- and that idea is over, I think. EJ: Yes. It's absolutely over. My observation from releas

6 Replies 6,618 Views

[quote]I've been playing this build for the past few days, and I have to say it is quite nice. I'm not that good of a player, though, and I seem to have trouble timing the shield. When I have a teammate who is worse than me, I seem to fail even harder. I use to wait until a higher level for shield, but I'm finding it so effective against those potential early kills that I can't see myself taking anything else at the start. Thanks, Kestrel.[/quote] Glad to hear it :)

76 Replies 185,117 Views

[quote]there are 3 resources in Demigod : war score, xp and gold and as long as you are ahead in any of them you still have a small chance to win even if you are very behind in the other 2 resources.[/quote] And occasionally you can be behind in all three and still win ;) I played a game on Cataract today where our opponents had giants and both of our portals locked for about 5 minutes and we still pulled it out - miracles are what makes the game worth playing

37 Replies 13,150 Views

so I can confirm that this is not a result of too many APM, as claimed in another crash post. I know this because I just abort crashed in the start game lobby oO The host had opened the all slots and people were joining and leaving very very quickly Last few lines of Impulse log: [06-27-2009 17:04:17 513] Message received by CVPMultiplayerEngine: MP_MSG_NAT_PLAYER_ID_PONG from 83.78.58.44:6112 GUID: 603447895.4009552371.3739139500.3725026922 [06-27-200

10 Replies 4,855 Views