Ke5trel

Ke5trel

Joined Member # 3041813
3 Posts 131 Replies 26,868 Reputation

[quote]Regarding stun immunity, it seems most people have accepted my argument that since it is possible for your teammates to save you, single target stun locking is acceptable. The problem then is that it would actually be possible to stun lock an entire team, which I agree would be stupid. It seems to me, then, that the real reason we have stun immunity (arbitrary countermechanic) is the threat of chained AoE stuns. However, the arbitrary countermechanic has also killed a desirable aspect

82 Replies 160,569 Views

[quote]I don't bother with the spirits that much because I end up running around through towers so much capping portals around level 11 that they pretty much die too often. Level 15 surge is fine but I replaced the Shield IV with it because I'd rather have the 600 Health than extra 150 damage. As for priests, I really don't find use for them unless I'm facing a spit UB; I rather spend the money on currency or reinforcements. I mean you could go on and on with respect to items that could be he

22 Replies 84,324 Views

nice build, I like the HoL-style shield/heal trap ;) a couple of thoughts - - Level 11 for soul power I is worthwhile, but if you don't have the spirits yet you should get those before bothering with higher levels of the skill - it's just not cost-effective without the souls - L15 Surge is worth getting, even if you need to invest in some mana pots or an extra helm to make it work - Idol Priests are worth it, even as a passive tail

22 Replies 84,324 Views

[quote]and if you're implying the people on irc can beat me, antiock and lifeslazypuppet, im pretty sure all of us outrank them and have more team experience...[/quote] Hmmm, I can think of a couple of good teams that have 9 months of experience playing together at this point, but I'm not implying anything about "beating." As I said, I know you can play, and I look forward to completing a game against you guys on a team I know. I'm just saying that some day, maybe,

76 Replies 185,117 Views

From 4/8/09 [quote who="Vundarbread" reply="4" id="2130696"] Quoting Ke5trel, reply 25 Yah looks like UB has replaced Rook as the anchor in a stun team - Rook boulders, UB grasps, Rook hammers, gg. I'm not sure why Foul Grasp is being given a pass here but at least they can turn on immunity-trigger easily when it starts to get abused. (Vundarbread says) Foul Grasp is getting a pass for the time being since it's a stun that acts as a stun for UB a

82 Replies 160,569 Views

[quote]"60 mins" is exaggerating[/quote] Judging by your record and the way you name your games you are still enjoying stomps, but a close Crucible game can last 45-60 minutes no problem.. If you ever get tired of premade vs random check out #demigod-live on irc. The people there know how to play pre Who knows, you might make even more friends [e digicons]8|[/e] That said, you ever play Oak? Got any shield tips?

76 Replies 185,117 Views

As someone who allies with Sedna but doesn't play as her - - Very nice in a team setting where the DPS is coming from elsewhere. I'd think you'd need at least two allies who could bring the heavy pain to make up in damage for one pure control Sedna. - You don't need Cloak, imo, since you'd be wasting 50% of its potential (this Sedna won't be doing a lot of last hitting, right?) - Since you are getting Wind 2 at level 5 you should invest in High Priests (unless th

14 Replies 2,356 Views

At level 7 with a good team and some light feeding my Oak can have 5500 hp for 5300 gold. Here are the items he uses (courtesy of demigoddb.com): +2900 Health Banded Armor (+400) Blood of the Fallen (+800) Hauberk of Life (+600) Nimoth Chest Armor (+500) Unbreakable Boots (+600) He hits 6000 hp at level 11, with no further expenditure. That's endgame in most cases, but if we take it to level 18 he com

93 Replies 26,294 Views

[quote]This guy blows just played him twice http://pantheon.demigodthegame.com/game/671874/player/35733/ http://pantheon.demigodthegame.com/game/671703/player/35733/ he conceded both times around lvl 8 he said "Wheres HoL?" this made me laugh.[/quote] cool story bro ;) I do miss my items, but never said anything to you about it, pretty sure. The second game was going a more the way I thought it should when I

76 Replies 185,117 Views

this sucks. My drivers are updated, I'm running a 4850, 4g RAM and a quadcore at 2.55 Ghz. This has never happened in previous builds see below. If you need the full version let me know: EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x76ee2f55 attempted to read memory at 0x0000000d Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: &n

10 Replies 4,855 Views

[quote]i don't buy monks though, i tend towards items only. do you think monks would be worth it in a pent build, i never tried it[/quote] absolutely worth it, regardless of your build. Idol priests, now that HoL is an artifact, are the best health regen in game without a doubt, especially for the price. I'll usually skip over l2 and l3 unless stacking with an ally or playing with a Sedna. Bishops at 2700g are a steal and easily achievable by level 5, and they give y

76 Replies 185,117 Views

[quote]why not spending at least one point in Divine Justis? very good for survivability and repelish mana in combat, I dont see a reason not to get it. I would sure take it instead soul power II that just doesn't add much.[/quote] @ X-Raider - Divine Justice is a good ability, but until level 12 or so I have no room for it, and after that no need for it. I've seen successful DJ/Surge builds, but my regen is taken care of by priests and my minions stay alive with a bit of micro<

76 Replies 185,117 Views

I've been developing this since late Beta, but I'm gonna start looking at other builds and maybe some games competing with this one (^^) so enjoy: Level: Skill: 1 Shield 2 Soul Ward 3 &nbs

76 Replies 185,117 Views

@ ubersmurf - gonna edit your post a bit so I can address each point. [quote] Kestrel; Very possibly. 1-The game is too much a game of king of the hill, a map that makes possible a turnaround is a good thing. 2-And stripping out portal control flags is not always a bad thing, having some opportunity to come back from an otherwise profound loss is important, In fact, it's lacking in most maps. 3-It did not negate the value of map contro

43 Replies 37,987 Views

wow, just wow...Krazykarl + 1 for maintaining your cool in the face of so much snark.. I really enjoy the way this forum works. Someone makes a dumb post and 20 people jump on his face. Someone makes a smart post and the same 20 people jump on his face. This is a smart post, people, stop jumping ^^ Two options - 1. Bottleneck maps are broken. Exile is a bottleneck map. Exile is broken. or

43 Replies 37,987 Views

Items: Definitely try Cloak of Night. 800 hp won't help you if you can't ever reach your opponent to hit him, just takes him 3 more hits to counter that advantage. Maneuverability is more important than stamina against Slow Reg and you can use it to blink out of a minefield or into killing range. Best favor item in the game imo.. You are right not to count on speed items, they won't be effective..spend 5k gold to bring your hp and armor up, buy some priests

15 Replies 44,551 Views

[quote]Also, is Deadeye even useful? It seems that the tiny 3% chance and 0.3 sec stun really doesn't seem worth it at all, yet a lot of builds include it, why?[/quote] It's debatable. If you have invested points and items into attack speed then you get an auto-interrupt every 3-5 seconds - against Generals with their almost instant-cast shields and heals especially this can be very good. Some random points - On Snipe - in pub games it's useful

32 Replies 4,800 Views

[quote]Catapults win or loose a game most of the time, wether the game is "all about" them (which I never said) or not, is just semantics.[/quote] OK but catapults don't win games where people actually know how to play. I covered this over here a long time ago - The only strategic element that wins games between two balanced and skilled teams is portal control. Here's the problem with your model: You can bring all

15 Replies 27,597 Views

I like that you post, Chromeweasel - it seems like you are thinking about the game. That said, what are you talking about? Is this post based on games where one team is all Regulus? ;) Crucible is one of the only maps I would ever consider getting Priests early on because one lane means I can support them efficiently. (Actually it's the only nice thing I can say about that map - it allows you to use a broken feature as intended ;P) Is that what you me

39 Replies 103,336 Views

Nice guide, Zechnophobe. Like a couple of others who have commented in any map with lanes I'd put an early point or two in Snipe just to increase your map control/ally support. Of course then you'd need to invest in a helm, but it's usually worth it. Against good teams it would also push your kills back a level or so but again, usually worth it. Incidentally if you want a quick 1v1 counter to this build one way is to play Oak, put a point in shield (for th

18 Replies 54,363 Views