Ke5trel

Ke5trel

Joined Member # 3041813
3 Posts 131 Replies 26,868 Reputation

[quote who="transitive" reply="8" id="2220296"]perhaps a better criticism is that you were playing Conquest on a map that is a poor choice for that game mode. Crucible and Exile are both best played as Dominate maps. the best conquest maps are the ones with multiple ways into a base and a healthy separation between the Citadel and Health Crystal. Cataract, Leviathan, Mandala, Zikurat and Brothers are all good for this. Prison seems intended a

23 Replies 13,014 Views

[quote who="InfiniteVengeance" reply="1" id="2219863"] It was 2v2 Conquest with fast DG respawn. Um...that's why you got a stalemate. The respawn timers are there for a reason - so after you kill someone you have time to push while they're dead. I have similar disgust for the innumerable TF2 servers with instant or fast respawn. NO SHIT that no one is ever going to win, when you take 2 minutes to walk to their base and kill someone and they come bac

23 Replies 13,014 Views

Hi Bara, Played a game 5/21/09 at 9.52 pm EST or so. Custom game on Crucible, 2v2. One opponent dc'd. One opponent quit. My ally and I stay in and finish the game, but I see no record of it. My impression was that as long as someone played the game out it would show up on games played? It doesn't look like dc was a split either, because it doesn't show on the dc'd player's record. Thanks

454 Replies 216,539 Views

Two games I played last night: A 51 minute game on Crucible. It was 2v2 Conquest with fast DG respawn. The other team had better pushwork and better killwork throughout play. They had giants at about 25 minutes in. We buffed up towers and played defensively until we had a 5 level advantage and enough gold to max out grunt stats and get priests, angels, catas, and giants ourselves. And artifacts. That took about 15 minutes. Duri

23 Replies 13,014 Views

[quote]Are u using a 7 series GForce card? Some of the effects cant be seen due to that. She may have casted Ramble shield and U dun see it . So it looks like she evaded all the attacks but actually she has ramble shields on. [/quote] This You just didn't see her Bramble Shield, because your graphics card won't allow it. If the text is "Absorbed" rather than "Evade" then that's what it is.

20 Replies 9,394 Views

.02 - Warskull was in the wrong place at the wrong time. Many many posts and comments have been made with far more objectionable content by frankly less valuable members of the community. They are all still playing. Stardock, please reconsider this one. Ban him from the forums if you must, but don't take the game away from one of the guys who actually knows how to use it. Thanks, Kestrel

133 Replies 34,687 Views

Sometimes it's hard to see, but the AI now is alot better than it was in Beta. I say it's hard because in most cases the AI feeds kills like a little tramp. But on the off chance that GPG is working on AI along with everything else, a few observations: First - the good stuff - - Sometimes on a map like Cataract AI will work to cap side and portal flags. It's a nice secondary action, and they are decent at not dying to towers while doing th

23 Replies 6,813 Views

[quote]quoting post 3. Please abandon the idea that 2v1 will ever be fair. If the 2 have played more than two games they will win. A good team of two players can beat any number of lesser players. It doesn't scale down from there. Please stop trying to make it work. Show me twenty games of Domination where one player beats two and I'll One can only assume he once continued: "Delete the rest of this sentence!"[/quote] lol, I totally missed that. Was go

40 Replies 148,327 Views

[quote]I will certainly make sure GPG reads your comments and in the areas we can help on I certainly agree with your post.[/quote] [e digicons]:beer:[/e] [quote]You can do this, actually. Click on the player's name and the drop down list will show "Private Message" to be one of the actions you can do. Selecting it will present you with a dialog for you to type in your PM. You'll see it appear in the main lobby chat as "To : ". It's tedious to use this but it's better than

40 Replies 148,327 Views

Slows are capped at 33% effect. That's not too rough. It's certainly not imba, and it has nothing to do with "Demigods that start off with instant slow/stun/interrupt skills, and those that don't" Except for Mark of Betrayer, which with mines and maim can pretty much slow you to quarter speed. That is rough, and imba. Micah sets that all out, and even includes the fix DeadMG if I'm misunderstand

12 Replies 36,322 Views

Is this where we tie Chaosnaska to a pole and throw rocks at him til he's dead? Or should we go over here to do it? I just played him in a game titled "2V2 US Got banned, last game." He seemed sad and confused about the whole thing and was trying to get in touch with Frogboy to take it all back. Somehow I don't think it works that way but at least he was trying. Sure, he's a troll, but he's our troll...reall

10 Replies 43,860 Views

[quote who="lethstang" reply="18" id="2213660"]proximity " The best combination I've found isn't really in characters, but in filling up roles. Following the typical RPG model you need a Tank, Healer, and DPS. So if you take Oak with a focus on armor and HP regen, Sedna with a focus on Armor and Mana, and UB with a focus on speed and damage, and work together on most goals you have an almost unbeatable team. " dont know if that really works in DG, a

33 Replies 6,212 Views

There's enough negativity on these forums and I'm sure you guys are pretty burnt out on reading posts by entitled 12 yr old punks, but hopefully you can use the following toward future updates or future games. Demigod right now is a fairly polished, nicely-cut jewel which has been set in a hastily-produced, silver-plated ring that doesn't quite fit and turns your finger green if you wear it for too long. First - It really is a testament to GPG's team that

40 Replies 148,327 Views

[quote]I really like this idea but.. You really have to take into consideration the effect it will have on balance. Getting to giants will be so much easier and it will take away that teamwork aspect of someone saying, "ok ill priests - angels, you get cata's - giants all at once" which is a move i really like[/quote] This Balance and more importantly momentum balance go right out the window when you can pool gold on cit upgrades, imo. (Leaving aside that you

26 Replies 109,652 Views

O man, bring out the waambulance! [e digicons]:waaaa:[/e] Dalzk and Kitkun are such noobs - Shield plus Heart of Life is easily defeated by anyone who knows how to play. You just have to interrupt shield! Simple, see? (The Heart item is overpriced, imo - should be 2k gold max) Also, Rook towers are weaksauce, especially on bottleneck maps, and especially when he bunches them together to form a Deathstar. Maybe you guys should play a couple more g

121 Replies 201,486 Views

A List - from a month ago, but covers 90% of the responses I'm seeing here The silent dc I mentioned way back here is still alive and well and wrecking everybodies stats. (If you've played me anytime in the last week and it seems like I ragequit? I didn't.) I'd say it occurs on 20% of my games in the last 5 days and it doesn't give me the 30 second timeout countdown either, it just pops me out of the game into an AI i

180 Replies 437,516 Views

[quote]- therefore... reducing someone's armor level by 500 will lower their effective health by the same amount regardless of whether or not you lowered them from 3000 to 2500 or from 250 to -250. Bite's armor debuff is equally effective at all stages of the game. its not more effective if you manage to make their armor go negative. the change in armor value is a constant related to the rank of the skill and has nothing to do with existing armor on the opponent.[/quote] Have you test

31 Replies 97,092 Views

[quote]Even against Oak's sheild? I know that it works against Queen's sheild, because damage is still being done, although to the shield instead of the character, but with Oak, no damage is done. And in the case of Erebus' bite, it only takes back however much it damages by.[/quote] yah pretty sure it survived the nerf but I haven't tested it - it will heal Erebus for the described amount even though Oak takes no damage. You see this with lifesteal items and UB's Foul Grasp too

31 Replies 97,092 Views

[quote]First off, teleporting. An attentive enemy might notice the sign of someone warping in, but even if they do, they won't know who and in what condition you're at. Second, play fog of war to your advantage. If you see a teammate fighting someone they might not be able to see you (depending on where you are), and you can either come in from the side, or cut them off then they run. Third, and sneakiest, hide behind a larger character. Rook works wonders for this. If y

44 Replies 158,075 Views

[quote]If you still have matchmaking connectivity [issues?] you then have real reason to worry.[/quote] Been quiet about all this business but thanks for the updates and fast response, devs. I know it hasn't been easy or ideal, but you are making it right and we appreciate it. Kestrel

51 Replies 116,809 Views

I really don't get the OP mentality, but it seems people share it? Damage doesn't matter. It doesn't matter at all. The game doesn't care how much damage you did. I don't care how much damage you do if I'm playing you. All that the game and I care about is whether you did just enough damage to kill me. If you did then you earn a kill. If not then you don't. It's pretty simple. [e digicons]:\[/e]

25 Replies 57,695 Views