Ke5trel

Ke5trel

Joined Member # 3041813
3 Posts 131 Replies 26,868 Reputation

Max range on snipe is 90 meters. It's working as intended - in fact the bug is when snipe doesn't proc even when you started channeling it long before the port procs. And if you want to really use it right you lay 6 mines on a flag, maybe plant an observation ward, snipe your opponent before he gets to the flag, and then after your opponent gets hit with the 2700 damage from the mines and you have cooled down you snipe him again for the kill You guys are bringing back me

24 Replies 4,161 Views

[quote]PS. Ok, tested it. MotB won't drop you below -33% move speed. It might if combined with other slows, which I didn't test. [/quote] It caps out at 33% regardless of number of effects. On topic - it sounds like most everyone is ok with buff-stacking. I guess we'll just have to see how things develop ^^

15 Replies 35,496 Views

[quote]So, I fight a DG 2 levels above me, blow all my cooldowns, pots, etc. I bring him down to a sliver of health, when a wave of our creeps comes along and attacks him and inflicts the killing blow on the final 10hp points. You're saying that "The forces of light" should get 1000 gold while I get 300?[/quote] Yep, that's what I'm saying. 20% of your kills are going to be ambiguous - you are fighting at your towers and there are 3 DGs and some grunts hitting one poor sap.&nb

30 Replies 6,975 Views

[quote]What are you doing to do when the enemy DGs come and chase the Oaks away? Rook ends up by his lonesome, a good UB will make sure Rook doesn't escape (several towers + creeps + UB = dead rook). From what I've seen the Citidal has hax health regen (something like 100hp/ps) so that means if Rook dies, you're out 30 seconds. Then it takes 30 seconds to get back if no one intercepts you. That's 60 seconsd of 100hp/ps regen. Or 6000hp. I just see a team of 4 Oaks and a Rook getti

15 Replies 35,496 Views

OK this is interesting, thanks for the informative post. One thing you want to consider - armor does not mitigate damage from DG spells - so for example against a direct-damage build like a DPS UB armor can be very effective but against a nuke Fire TB it will be useless and the equivalent investment in HP items will be better

17 Replies 78,836 Views

it does, you just have to play a LAN game first. I haven't tried it but any of the Live gang should be able to replicate it for you. Edit: O and you were looking for an example of a Skirmish game with stupidly asymmetrical sides earlier - http://forums.demigodthegame.com/348495

454 Replies 217,208 Views

[quote]It's external to Demigod but what it will do is let you set some criteria as well as ignore certain users (squelch them in game) and from then on when you play skirmish or pantheon you'll be able to just get the kinds of players you want.[/quote] So if I plug in the names of the top 100 players in the ladder then I never have to play them? That's something you might want to look at more closely [e digicons]-_-[/e] In other news I'm excited about the June update :

20 Replies 10,407 Views

[quote]QoT also has a skill that provides 4 gold/sec. Initially I though it was just for her but from post I've read people seem to think it's for all demigods on your side or those near you.[/quote] Was this a recent post? She used to have a "Money Tree" skill but it was taken out before we ever saw her..

26 Replies 108,762 Views

I'm getting negative favor now too. Once you guys put the proxy patch through it might be best just to scrap Epoch 0 and start over from scratch...Also you might want to close the code loophole that allows you to enter your own favor point total in multiplayer games..

454 Replies 217,208 Views

[quote]I usually find at about level 13ish is when the build clicks and you start becoming a huge problem to the other team.[/quote] Yep. Before that you are support/harrassment. After that you are close to unstoppable as long as you can keep your range. If an opponent invests in blink items you'll have a harder time though... The other thing to consider is that many games will be over before Reg hits 12-13..

21 Replies 4,483 Views

[quote]Since this is the class that gives my Reg the most trouble, how do you counter a bat swarm teleport, mass charm stun and a bite combo? The bites slow prevents me from getting away and the Erebus heals through most of the damage he takes.[/quote] You need to level before you can take him 1 v 1, so farm some flags and some grunts and invest in a speed item or two, and health. Build for Mines and Slow kiting. You can get some MoB too but you don't need it. Stack

73 Replies 227,659 Views

In line with what innociv is saying - there should be a cap on armor debuffs. Either alone is bad enough, but Erebus + QoT can put your armor well into the negative and then when a soft breeze blows you evaporate. The yield curve appears to be inverse to positive armor chart, so they only have to get you slightly into the red to escalate the damage you take by an astonishing amount. Please fix.

228 Replies 554,618 Views

[quote]I disagree about the 4 minute priests being a disadvantage. Their heals are really useful early game, healing about as much as a potion. Can turn things around for you in a tight spot. They also allow for early pushes against towers, giving you the tactical advantage because the enemy no longer has the cover of their tower to retreat to when fighting with you over a flag in the middle.[/quote] I respect that - think about it the same way you think about DG kills though - it's f

44 Replies 158,144 Views