This is great, Sevenix, thanks... 3A Rook and UB need downsides. Right now both of them can have their cake and eat it too. (Or they could if stats made a difference in 3A - currently specific spells and combos do more to imbalance the game than any of the above...As soon as they tweak stuns and warps people are going to be screaming, though)
Ke5trel
Dalzk, do we have to sign up as a team or can you free agent and team up at the event?
[quote]If they don't want to change radically things, just make tower upgrades meaningful at the end of the game (+25% max is not) And lower trebuchet/finger of god upgrade cost. They actually play tertiary role.[/quote] that's true, you could make these upgrades more viable just by upping effect and scaling the levels better. Max level building damage at +50% would actually be worth teching to..
[quote]Does this idea have a seperate post yet?[/quote] it's part of a few others, Petit Phenix and Db0 talk about it. I think it would be a good post to put out there, Dalzk, except I wonder if it hits the "No C++" ceiling? Even so, would be nice to see post-release.
I have to say that I'm a little bit confused. Stunlocking has been a major problem in every build that had 2 DGs with stun spells...I'm not really sure I understand why the devs would leave it this late to fix - Testers have been putting this out there since December or earlier...
so I guess I missed the announcement that devs are not changing meaningful code at this point, only tweaking values. Well, maybe they could keep this in mind for a post-release update....[e digicons]:S[/e]
so I'm gonna necro this thread - mostly to point out that stunlocking has been a problem in every build that has the right DGs in it. I know that we weren't in the "balance" Beta when this was posted but the writing has been on the wall for a long time.... Let's hope value tweaks can fix stuns...
ok just to be clear - when I say minions I mean the uniques like Spirits and Yetis. I'm not really looking at minos, siege archers, or monks here.
Citadel upgrades got majorly overhauled in 2 and it was A Good Thing. I'm seeing alot of them creeping into irrelevancy again though. It seems like every team game I've played in 3a upgrades some variation of - XP - Grunt Weapons and Armor - Gold - Grunt types You ignore everything else, and you don't bother with most of these until your team has some basic kit items. No one buys Death Timer unless they are playing a
[quote]Glass canons ? They may be more effective, but don't forget some DG can wipe out nearly instantly all your minions. A ice torc, a QoT, a Regulus and other can in their own way negates a fair part of your firepower[/quote] As Xavior says, give minions some mitigation to Area of Effect spells or at least make them responsive enough to escape those spells before they trigger. A mixture of both would be great. You could also bump up minion hp regenera
I've been out of play for 10 days but coming back I'm not seeing effective minion generals. There have been a few threads about why this is the case but essentially - minions are not responsive enough - UI, movement speed, and AI prioritizing could all be buffed to help this - minions can safely be ignored by an attacking opponent - damage scaling, minion passive buffs and debuffs, and health and damage tweaks could help this The most elegant way to tweak mi
[quote who="RaveBomb" reply="4" id="2084718"]Well most of this conversation is about to become moot with the removal of the warpstone in 3B. [/quote] Only if the devs tweak other warp mechanics as well. If they simply remove warpstone you will see this strat becoming alot more powerful for Generals and especially Erebus, with no counter available for Assassins
Here's the cheese part: In a 1 v 1 on Crucible - Erebus warps to portal flag (optionally uses invincibility item so towers don't hurt). The opponent ports or walks back to attack Erebus, who retreats by batwarping back across the gap. If opponent follows across the gap with warpstone then Erebus can warpstone back to portal flag and opponent is stuck waiting for warp or port cooldown. Erebus locks portal and teleports out. If opponent doesn't follow t
thanks for the notes, Frogboy. The my settings = your lag issue is interesting... Confirmation on warpstone being in next build?
well karma is broken, otherwise you'd get some for a clearheaded analysis of the game's current state. Peace
I've only gotten a couple of games, and I'm leaving for a 10 day vacation, but roughly so far: I love Torchbearer - the skill synergies he brings aren't perfect but they represent a sweet sweet trend that I hope pops up in all the DGs I love map variety - so nice I love name and password save I love seeing the potential for 4 v 4, even though I haven't actually been able to play one I like being able to see the NAT traversal, even if I can't do anything
So I am out of time for updating this thread, but hopefully it all works out and the Beta makes it through...Later on
Just to get back on topic for a sec...anything from IRC? Any devs want to make a comment about Beta 3 or what is bottlenecking it?
[quote]He meant about the german girl on the previous pages which he found quite hitable [/quote] [e digicons]:(O[/e] I totally misread that. Sorry Blitz...
[quote]life gets rough on the bleeding edge[/quote] I want this T-shirt
what is it you are reading, Blitz? The title and post are updated every time someone puts information in a comment...I thought it was more convenient this way because it would show up in everyone's "My Replies" but I can stop updating the thread if you really want?
The top 20 players have a combined total of just under 700 hours played. That's since they started tracking stats, maybe 2 months ago? And most of these guys have been in since the beginning - 6 months ago.. So some of us, at least, seem to be enjoying it ^^ Speaking personally I have alot of fun in this game, especially now that the games generally last 20-30 minutes instead of an hour... Also, most of the people who play right now are friendly and have go
IRC monkeys - attack!
so I'll be monitoring this thread for another 15 minutes...if at the end of that time we don't see an update (either kind) I'm going to change title to say Beta probably tomorrow.... Thanks