Ke5trel

Ke5trel

Joined Member # 3041813
3 Posts 131 Replies 26,868 Reputation

Almost certain I've seen Radiance auto-casting Burn Antimatter at militia cobalts when the main target was a militia heavy cruiser or LRM. Now this might be because the cobalt was the only thing with anti-matter in the vicinity, but still shows multi-target scripting. I feel like I came across an old Beta Dev post introducing Fleets in which they pointed to increased functionality of the swarm by class; where if you grouped as a fleet and targeted something the HCs would shoot, the s

18 Replies 69,385 Views

Mehoo - Intriguing. Some thoughts - 1) Were your light frigates grouped as a fleet or manually? Have you tried both? With and without focus firing? Fleet-grouping might solve the issue if you haven't tried it (which, given your comprehensive tests seems like a slim possibility, but anyway) as it is designed to allow each class to do what it does best. Fleet grouping a mixed unit swarm, at least for support cruisers, greatly increases their contextual ability auto-casting.

18 Replies 69,385 Views

Lol at this thread... "Doom! Doom awaits all who dare multiplayer! It will steal your cattle and pillage your RAM! The twin demons Minidump and Casual Ranking will tear the flesh from your enjoyable gameplay!" Seriously guys, melodrama much? Multiplay has issues, no denying, but they aren't nearly as frustrating as you are making out and the very small team that made this very big, very sweet game are working hard on them. Meantime threads like this one are scari

64 Replies 167,906 Views

well not broken is something... boring is no good though... In my experience reductive tactics like this one usually get co-opted pretty quickly, to the point where counterbuilding becomes a default once it's mainstream enough. At that point it starts getting interesting again. It will be harder to follow that curve if counterbuilding cripples gameplay, however. Guess I'll have to roll up my sleeves and find out.

88 Replies 330,239 Views

You had me at "IM sick of arguing with people who dont know what they are talking about." :P But seriously- Why don't we agree to disagree on this one. Meantime if you ever happen to see me online we can play a friendly game where I promise to use no shield restoration whatsoever, against however many Progenitors or Dunovs you make. By the way, I'd be interested in seeing that replay with the 4 Dunovs. Peace

31 Replies 51,484 Views

@ Jinx, Thanks for getting back so quick - Wow, that's a doozie, pretty much changes the face of ICO. So if you modify build order and tech labs and possibly tech to hangars you have a chance - OK. Of course this leads to more questions... Is the trade-off just between labs and infrastructure or are you tweaking other aspects of the buildline/black market trading? If you counter-build for a scoutrush that never comes have you crippled yourself? (Is this

88 Replies 330,239 Views

@ DrathKar, Hmm, you edited before I could reply, but most of my points stand, so: Let's put this into a different framework and see if it makes more sense. Have you ever played World of Warcraft or an equivalent rogue-like? We are looking at class issues you would find familiar if you had. The Kol is a defense-oriented warrior (good at absorbing punishment and dealing just enough damage to hold aggro). The Sovas are offense-oriented hunters (good at sniping from a distance

31 Replies 51,484 Views

Aww Foundation come back...I played a couple of games against you a month or two ago as Gamma back when I was still spamming Sova embargo and you trounced me soundly. How can you flee to greener pastures before I get my revenge? :P Ideally upcoming hotfix will solve at least 50% of minidump issues and 1.1 will take care of hosting..

64 Replies 167,906 Views

2 cents - Kol is an Offensive Tank, designed to wade into an enemy fleet, firing on all sides while absorbing huge amount of punishment. It's not meant to kill one enemy at a time. If by warship you mean frontal damage-dealer then you are probably looking for the Marza Dreadnought, which would clean out your militia much faster than either a battleship or a colony support cap and suffer more for it, too. Two lvl 3 Marzas using DoT would have stood a better chance of whittling down y

31 Replies 51,484 Views

Edit: added replay of 1.04 Guardian standoff, 1.04 Repulsion/Carriers as a counter for LRM. Could still use replays of Colony Rush, Econ Booming, RA, Fluid Defense, and Free-for-all strategies, so if you have crisp examples of any of them let me know. Thanks, Ke5trel

88 Replies 330,239 Views

@Bfeetful0 Good, glad it worked out :D @ Raging Amish and JinxOfSin Re: Scout Rush Very interesting. I've seen this in passing, (I played with you last night as Gamma, Amish) but never really tried it. I have a few questions: 1) Please explain in more detail why this is more effective for Advent. (I assume it has something to do with relative strength of Advent scouts and relative strength of 1.04 Advent Illuminators, but it's not my strat:P) Jinx, when X pl

88 Replies 330,239 Views

Mehoo, I'm the last person to argue in absolutes. Under certain circumstances scouts can be incredibly useful (see JinxOfSIn and Angry Amish's discussion @ https://forums.sinsofasolarempire.com/308726/page/2). As commandos they excel. As a main fleet in a game with such a fragile fog of war I can't see it. Let us know how it works out though, and I'll keep an open mind.

20 Replies 34,079 Views

Hmm, not really sure what to tell you if you can't see Ironclad Games folder...make sure you go into Local Settings before application data, it's tricky because there is an app data at the same level as local settings that won't have your game in it...Local Settings/Application Data should have Ironclad Games folder...

88 Replies 330,239 Views

CromOnRoids, Certainly more micro intensive, but splitting your forces would work better against lone guardian charges and starts moving toward tactical play, something you still don't see alot of in Sins: "Let's both line up like Redcoats and shoot at each other until numbers prevail!" A smart Advent player is always going to have a few guardians with the main carrier group however, against the possibility of opposing forces slipping around his initial repulse-charges, so

21 Replies 23,907 Views

Mehoo I've really enjoyed your previous analysis, but Forge results don't quite apply in this case. Rushing to Heavy Cruisers per Dafeaz works in multiplay against LRM/Flak and most other things right up until support abilities become viable. It's not always practical and can be risky, depending on map, faction, and opponent, but can't be dismissed as a strategy. Scouts as a counter to LRM, on the other hand, is really good on paper. I've never seen it work in the wild. If

20 Replies 34,079 Views

Actually you can tweak your build quite a bit depending on when you build extractors. Crystal extractor along with cap factory are usually my first builds, but from there I usually have four or five other things going before the metal extractors. Depending on map as Vasari I'll have 3 scouts out looking for neutral extractors and colony frigate queued up before I bother with metal. Watch some of the replays at https://forums.sinsofasolarempire.com/308726 and you'll see that hardly an

14 Replies 25,880 Views

BFeetful0 - you are actually downloading the replay file and storing it, it's not going to be stored in Program Files/Stardock but instead under Application Data. Some parts of the path are hidden by default in XP, so you need to go into your control panel, select Folder Options/View and "Show hidden files and folders". Then follow the above folder path and place downloaded replay in the destination folder.

88 Replies 330,239 Views

ArtificerProdigy - Good call. In a related topic, how quickly do you veterans out there get to RA without allied help? I'm looking at modifying RA Rush so that you can still get there within 45 minutes but have a strong force to hold off raids until then. Viable? Amirabiri - nice:D I've put up a replay at your post. BFeetful0 - you actually view the replay ingame. To quote Multianna: Vista: C:\Users\username\AppData\Local\Ironclad Games\Sins of a Solar Em

88 Replies 330,239 Views

Well if we want to get technical, this strat was first publicly considered almost a month ago @ https://forums.sinsofasolarempire.com/308320, Jinx's reply # 14. I think this is the first practical application though, unless X has some old replays they want to share :P Re: Subverters - it's true, I did force your retreat, but ordinarily subverters won't let a fleet retreat at all. Could have been poor micro on my part, but I distinctly recall casting distortion on your tigh

21 Replies 23,907 Views

hrmm, megavolt, that would work if the LRM could reach the guardians...which if they are using broken repulsion the way they should be ain't gonna happen...and as long as G's are alive you aren't hitting my carriers either, which is why (see above) this strategy is effective against LRMs...

21 Replies 23,907 Views