Those servers are NOT cheap to run you know.
5i1
The Marza Dreadnought's Missile Barrage is my current favorite ability.
How about the devs just IGNORE the people who do not spend the time to do the math and do repeated tests in game to PROVE the thing is over powered or under powered. :)
I think GPG will do balance just fine. Look at FA it's one of the better balanced RTS you can find. Their only real problem with the balance issues is the sometimes take the change an bit to far an either make an OP unit slightly UP and the other way around. But in general they have done an excellent job on the FA balance, I just wish THQ would give GPG funds to fix the few remaining issues.
Did the GPGNet forums and the Sins forums get invaded by necromancers? This is like the 4th Necro'd post in the last half hour. >.<
Dead threads need not be resurrected. [img]http://forums.gaspowered.com/images/smiles/icon_rolleyes.gif[/img]
[quote] http://forums.gaspowered.com/viewtopic.php?t=30700 [/quote]
Why can't they transfer the registration? Even THQ allows you to transfer registration keys if the game is bought used.
I'd have -50 because of my Q-Bomb the other day. ;p
That image is absolutely EPIC. [img]http://forums.gaspowered.com/images/smiles/icon_biggrin.gif[/img] They need to put that in the Downloads section so people can download that image.
Host an LAN match on your computer?
[quote]Well, the only thing I did in the BIOS was run a system check. It even failed that o.O[/quote] Update your BIOS then.
Build Culture centers everywhere. And as an bonus the enemy will never be able to colonize in that system again. [img]http://forums.gaspowered.com/images/smiles/icon_biggrin.gif[/img]
I want to know who is chasing the Vasari. Is it the Seraphim? Or is it QAI? ;)
It's the Seraphim. Go get the expansion Forged Alliance and..... oh wait this is the Sins of an Solar Empire forums.....never mind.
[quote][quote]But one Marza Dreadnought will take out your ENTIRE mixed fleet with it's missile barrage.[/quote] What are you smoking...hehe? Captial ships are almost (I said almost) useless in this game. They are not worth the resource cost and most of them are only slightly useful after their abilities have been upgraded.......with the exception of being a "bullet-magnet" so the rest of your fleet can do it's thing.Capital ships should be re-named "Bullet-magnets with abilities"
[quote][quote]Thermonuclear Explosion: Upon your Demigod's death an nuclear explosion ensues thereby causing massive amounts of destruction. (Tip: walk your Demigod into the enemy spawn area and perform suicide.)[/quote]This was something you could actually do in Supreme Commander.[/quote] Ok you caught me, SupCom is one of the best games I've ever played.(It's been my favorite game since I got it over an year ago.) I can't stop playing it for some reason, maybe it's because there are s
Whats the enemy fleet made of?
But one Marza Dreadnought will take out your ENTIRE mixed fleet with it's missile barrage.
Sounds like you two desynced. Are you running the Beta patch?
TEC: The Marza Dreadnought because of the Missile Barrage ability. Advent: Not sure as I haven't played them much. Vasari: The Jarrasul Evacuator because of the Drain Planet Ability.
3) I've had that happen when playing Vasari and Advent too. :NOTSURE:
[B]Thermonuclear Explosion[/B]: Upon your Demigod's death an nuclear explosion ensues thereby causing massive amounts of destruction. (Tip: walk your Demigod into the enemy spawn area and perform suicide.) :LOL:
Ok thanks, I didn't look there. :)
I can't find any reason to upgrade that ability past Level 1. The stats are the same for all three levels according to the in game infocard and looking at the AbilityDeploySiegeTurret.entity file I can't see any differences there either. So whats the point of upgrading that ability past Level 1?