Your graphics card technically doesn't meet the requirements.
5i1
[quote]Sorry no time to read all the replies to your OP. So fast question for you. What did you have the slider for minimal planet distances apart set to? That adjustment might help.[/quote] You don't have control over the 3 planets you start with.......
I'll give you random: [link="http://scfanet.10.forumer.com/viewtopic.php?t=15"]Needs moar catsup, this section does.[/link] [link="http://scfanet.10.forumer.com/viewtopic.php?t=58"]Why is the offtopic forum[/link]
If it doesn't have multicore support than the devs wasted their time removing an feature that [B]improves[/B] performance, as the SupCom engine had it and Demigod is based on that engine.
But they can't have any logistics structures so they should NOT break an trade lane.
They have always been able to do this, it's just not practical as the projectile takes so long that you'll get tired of waiting and just send your fleet in to do the job. Just don't colonize the planet for an hour or more otherwise you might end up killing yourself. >.<
I think the Home versions have less resources.
Microsoft has nothing to do with this game so how could they shut it down?
If any missiles are fired at an ship that is jumping away those missiles will follow that ship all over the map until they hit it. [img]http://forums.gaspowered.com/images/smiles/icon_lol.gif[/img]
Anyone can get the beta.
[quote]With hardware like that, sounds to me like your video adapter doesn't have the proper pixel shader support required by SINS. Nothing you can do about that except not playing it on that system.[/quote] Then why did it work for an hour before it broke?
Realistically you would NOT want to have an war in space. All of the debris from all the destroyed ships would make space travel nearly impossible. Also setting off an nuke in orbit or an ship equipped with an nuclear reactor getting destroyed would flood the area with enough radiation that all satellites not shielded against radiation would be disabled/damaged/or rendered an expensive piece of metal. As always, what makes an fun movie or game fun wouldn't be practical in real life.
Whats the temperature of your components when this occurs? My brother had an similar issue with another program and it turned out his computer was overheating.
In the options menu disable team colors.
I had this problem until I updated to the Beta. Try installing the beta patch.
That's odd I specifically remember them having been part of trade lanes in 1.03. It should be fixed regardless as only the TEC can research more logistic slots as you pointed out.
If you have an dead asteroid between two planets with trade ports the dead asteroid isn't part of the longest trade route feature.
Are you sure the research for the refinery was finished and not queued up or in progress?
They most likely were for an old version of the game. What patch are you running?
-Multicore processor support -The ability to go negative speed for those who want to make movies and for slower computers -Capital ships being changed to what they should have been from the start. Extremely powerful and difficult to take out but also very expensive and impact your unit cap.
Probably has something to do with the windows update. It's not unheard of for Microsoft updates to break things.
[quote]Yeah, if you necro the thread it might get locked, which would be bad[/quote] There would be an uprising against GPG if that happened.
Why hasn't this been stickied yet?
Ok that shouldn't be too hard to do. :) Btw how do you update the maps to the Beta version of the game?
You sure the Vasari didn't have an Capital Ship carrier?