innociv

innociv

Joined Member # 3046772
11 Posts 465 Replies 21,144 Reputation

Longer cooldown would be an awful idea. Bite sin't that bad. Look at sedna, even though it's across two skills, she can get 1550 heal and dispel, 1000 damage and an interupt, compared to erebus 900 heal and damage compared and the debuff that'll only drop 5% armor against good players. I touched on it on my balance thread at http://forums.demigodthegame.com/348135/ and I just think reducing it to 800steal would be enough to balance it. It used to be 650, and it was

59 Replies 17,844 Views

[quote who="lokideath" reply="13" id="2162789"] Quoting Demigod3k, reply 7 I think the developers should add team icons on the right side of the screen with info about HP and if needed you can cast a spell on the icon and not on the DG Very good idea [/quote] Huh like this? [img]http://img201.imageshack.us/img201/3653/uipipedreamlc6.jpg[/img] http://forums.demigodthega

29 Replies 11,742 Views

[quote who="kryo" reply="2" id="2162272"] because the map will poor in from the players. Not so likely. The bulk of the map in demigod is one massive custom-built 3D model. It is not a tile-based system where anyone can easily make new maps--you'd actually need 3DSM or similar to more than just rearrange towers or walls on existing maps.[/quote] Have you heard of these games called "Quake", "Unreal Tournament", and "Half Life"? :\

63 Replies 9,763 Views

I like holding space for that. There was to omuch stupidity for me to bother putting in serious responses. It's only people saying they hate the game that they want movespeed faster. Games tend to last 15-25 minutes as it is. Faster movespeed means more people will just be running back to health crystal instead of fighting.

29 Replies 11,742 Views

I want to know what else besides 2 free demigods we're getting. A year of free updates just means 2 more demigods 12 months from now? I don't even care about 2 more demigods when the current ones hardly have any build variaty. They should have like 50% more unique skills on the current ones.

22 Replies 6,660 Views

[quote]- game feals and is slow ! just fire the designer who proposed that making all heros move like snails will be fun[/quote] fail. [quote]- games can take forever! balanced teams can fight for hours with noone winning (had it several times)[/quote] I always name my games "pros only" and haven't had a game over 50 minutes. You're probably just bad. [quote]i love stardocks and will always support u but gaspowered screwed this one badly![/

29 Replies 11,742 Views

I think you missed something far scarier against a citadel than shield.. Surge of Faith. I was already talking about testing if this stacks. If it does, ti'd be crazy. You have 3 oaks surge of faith and not even warpstone will get away since they'd move so fast with +60% movespeed ontop of items. It'd just be freaking paintrain. I said in another thread, I tend to think the same buff or debuff should never stack, but replace if it's a h

15 Replies 35,461 Views

It's not what Demigod you play, it's how you play it. ;/ I'm sure 3 simutanious hammerslams hurts too. And yes, it's basically impossible to interupt skills less than 1.0sec cast. There is the cast time of your interupt/stun, plus the 0.350 delay. You only have .15sec to stun a 0.5 skill.

43 Replies 145,701 Views

That's because Oak is just as good, if not better, than Erebus. But they're surely the two best. Surge of faith is crazy good. It says 10/15/20% more move and attack speed. I look in the lua and it shows that. But.. it just FEELS like so much more. o_O Is it multiplying differently from how items do or something? Is it multiplying after items? I don't know. Myabe it just needs to be 7/11/15%. I surge of faith when no movespeed items, and

62 Replies 195,427 Views

[quote who="schinstad" reply="5" id="2161733"]Heh, here i was going to make a thread about how imba HoL was and i found a thread right out of the bat:) Its a must have item. And really, why make musthave items?[/quote] Must have items are better when they are activatable, when you only have 3. I've played games where I kept having to sell warpstone, or consumables, and stuff, to switch things around. Like one time I warpstone in, captured fla

57 Replies 137,457 Views

They already have the next 4 demigods planned. I don't know if peopel realize that, because there are 10 "i wan dis hero" threads. So it'd be more constructive to suggest skills for one of the next 4 demigods that are coming.. Unless a dev can correct me here.

12 Replies 2,438 Views

Added: Also there is a huge problem with bats being able to cross areas on crucible. It makes Erebus so much better on that map. Bats shouldn't be able to cross things just like boulder roll can't. If you try to bats across something you should just get stopped on the edge, or the skill fail. While backdooring is fine, when you have both warpstone and bats in crucible you can warpstone in, and then have bats to exit if you get more than you can

62 Replies 195,427 Views

quote quoting="post"] Did you know: Erebus can teleport behind the base on Crucible and take over the base flag? This occurred to a friend and I one game after we were clearly winning – our units were fully upgraded and the opposing player teleported, took our base flag while we were in his base, and beat us – seriously? [/quote] This is a major issue and needs to be fixed. Bats should not cross over anything. It should only go over ground.

11 Replies 37,130 Views

[quote]My first concern is that it feels as if the movement speed of all the Demigods is just painstakingly slow! [/quote] No.. The game would jsut be runing back and forth between health crystal instead of playing. [quote]Also it would be nice if it was easier to see enemy Demigods when there is a huge battle going on (with the exception of Rook of course hehe) Some of the smaller Demigods are just plain hard to see in the midst of battle. The smaller Demigods sim

4 Replies 1,015 Views

[quote quoting="post"] Im just curious on what everyone elses opinion is on the comment Brad made in the video yesterday about adding a feature where even on a Pantheon game people could join as a team with thier friends to play? Me personally I dont like that idea at all. Yeah its fine for custom games or for Skirmish games even. But the Pantheon games should be a good playing field for everyone. Not a setup where 4 guys who are pro's can hammer 4 random matchmaking guys int

98 Replies 210,908 Views

[quote who="zzSleeper" reply="17" id="2160924"] What I said is multiplicative. I'll explain my formula. 2 - (1 * 0.80 * 0.85 * 0.85) = 1.422 What is being done is you have +20% attack speed, and then you're adding 15% to what is LEFT, then 15% what again is left. With your formula you can never reach double attack speed with bonuses less than +100% (which is totally unintuitive, gameplay-wise. consider 2x+95% attack speed bonuses), and the results of values in

62 Replies 195,427 Views

a 1.5sec cast time would make it easily interruptable, and increasing the duration(so less per second) would make it more likely to stop from taking damage. I would disagree with increasing cost though, because good ability items is more of what the game needs, not +stats spreadsheet stuff! Good ability items are good for gameplay. Really, the game needs a whole nother page of consumable, but the number of armor items and such are fine.

57 Replies 137,457 Views