xbluedragonx

xbluedragonx

Joined Member # 3046882
6 Posts 39 Replies 4,653 Reputation

Ron describes it very well! Yes by ship design I mean actual component changes for a hull type and not spending time painting them and adding spoilers :-D So just like Ron describes! Perhaps a new Tech Tree called Modular Technology?? 1) So you research the basic hull. 2) Then you can research modules like shields, engines. 3) Then you can put the modules in the hull slots. 4) Save the design for next time ;-D 5) Produce! So! just like now you have Flee

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Well if it is too much work for a patch then certainly an idea for an expansion. I think it could sell! But I think comments like "it is stupid" are no help at all! You know it would be Optional part of the game and you wouldn't have to use it, but it could add a lot as well! Yes I played GalCiv as well ;-D But like I said I think it would be ok just to use previous models as well I don't think people would complain too much about graphics. I like the component idea mentioned a

46 Replies 68,723 Views

Many 4X games have a ship designer part where you can start off by researching and selecting a hull and then filling it up with equipment, shields, weapons and whatever else is suitable or researched. PLEASE add something like this to Sins?? I know there are some limits because it is a 3D game but I think it would be ok just to use an existing hull graphic design. Just give the ability to change some aspects of it like weapons and other equipment? Or change engine size and so forth?<br/

46 Replies 68,723 Views