Jinx

Jinx

Joined Member # 3047597
2 Posts 92 Replies 766 Reputation

[quote]I think people are just mad because their Javelis LRM Frigate spam isn't working as well as it did before the patch.[/quote] Oh no, please don't spread that. LRM spam is still just as effective in small maps as it was before. The price hike has only hurt advent. If you're talking about large maps, LRM spam was never very effective. Edit: Kruelgor and [MAGOG]Kruelgor... you guys aren't the same people are you?

118 Replies 130,771 Views

[quote]0.1% of Stardock customers (the very competitive & competent elite) should not spoil the relaxed fun for the 99.9% who don't have the time & powerdrive to become proficient experts at Sins.[/quote] Let's please not let this thread tumble down the same rocky cliff as those other balance threads. All I'm saying is that people need to test things themselves whenever they hear any strategy. Sure they can argue about he theory, but before they draw solid conclusions, please please t

26 Replies 52,742 Views

[quote]Would you know if they have plans for something like a "real-time" mode with that? Where I don't have to keep hitting the turn button, but instead I can hit an easy "stop" button or something? Just curious and I can understand if you are prohibitted from answering do to an NDA.[/quote] This is what I had originally picture sins to be. Basically Moo/GalCiv without a turn button. I do like RTS games anyways, so I'm still having fun with it but it would have been nice to really ge

118 Replies 130,771 Views

[quote](Your « "Elite" normal players » expression might be viewed as an oxymoron by my linguistics teacher : a tiny detail ... even though I do admit that I do not perceive how one can be « elite » and « normal » at the same time.)[/quote] That's why the "Elite" was in quotes. They are elite only in their own perception of themselves; their true ability when measured against the rest of the population isn't anything approaching excellence. Mind you, many of the so called eli

26 Replies 52,742 Views

[quote]Now, how about saving the money, not buying the population cap, and spending it on new planet's resource extractors/infrastructure upgrades sooner. I understand upgrading your home planet cap in a really small map, but it still seems like a waste. Or as TEC, how about building a civ research lab and researching the cheaper common buildings upgrade. Then you're saving credits on other expansion. Just throwin ideas up there. I don't agree with blindly following the trend in buying crystal o

46 Replies 23,565 Views

[quote]this game was trumpeted to be 4X and it's no X, it's just another RTS with the same 3 vaugely differing factions, and "frigates" and "capitol ships" instead of infantry and tanks. Thanks, but I've already got Dawn of War, and it does it better.[/quote] Bingo. This is what I've been saying. This game was never designed with huge scale empire building. It was only marketed as a 4x game but it's definately not one. Sorceresss, if you agree with Habadacus, then you're agreeing th

118 Replies 130,771 Views

[quote]Anyways, once I sort of just 'let go' and played it more as a RTS,[/quote] It's great that you realize this. This game was marketed as a RT4x game, but it's really just an RTS with a very, very large map. I wish people would stop kidding themselves. I love 4x games, but accepting that this isn't really a "true" RT4x game doesn't make it any less fun.

16 Replies 24,729 Views

I played a game last night where someone was completely convinced that LRMs now are trash and that even disciples can easily beat them. When I tried to tell him otherwise, that LRMs are still very very good, he proceeded to make wild claims about various things he'd read on the forums. The fact is, the forums have a heck of a lot of posts that are completely untrue. A lot of people are claiming various things to be completely unbalanced/unbalanced when in reality, it's closer to the opp

26 Replies 52,742 Views

[quote]Malice/Brilliance kills all of them instantly and... No, they don't.[/quote] You have no idea how incredibly powerful malice/brilliance is. It will literally wipe clean everyone in malice range except for heavy cruisers and cap ships. The heavy cruisers will be left with very little HP. The more units clustered up, the stronger it is, as the malice gets propagation from more units. It's REALLY strong. [quote]It might be smarter to just make flak fr

186 Replies 123,393 Views

Another thing I'd love to see once they get the various features and balance fixed is a chat log. There's been times where text is flying too quickly and gets pushed off the screen before I finish reading it. There's also some bugs which completely wipe out all the player chat (even the few lines that are on your screen). Not a big deal in competitive matches since we use vent, but very annoying in random public games.

10 Replies 9,343 Views

[quote]If people aren't going to show us even a basic level of respect, why would they think we would want to cater to them?[/quote] [quote]That sort of thing tends to make us (or any normal human being) want to simply ignore those kinds of people.[/quote] Hi Frogboy, I think it's great that you post on this forum and talk about your opinions on things. However, as a professional, it's good to keep in mind to not disregard a message simply on the basis of how it's delivered.

75 Replies 59,708 Views

While phase out is incredibly good against noobs, it's not quite the total cap killer against experienced players. The main reason it kills cap ships against people who don't know how to play or don't micro is because it can stop a phase jump. When the ship phases back in, it 'forgets' the command it was trying to do and will foolishly engage your army. All you need to do is keep clicking your cap ship to phase jump even while it's phased out. As soon as it phases in, it will attempt

15 Replies 9,819 Views

[quote]The games that are most popular in the competitive circuit are those with the most pathetic elements of teamwork or much cognitive thought at all. Team deathmatch does not teamwork make, on that note.[/quote] Counterstrike and Dota are both highly competitive games that after a certain point, your skill level basically plateaus and it's teamwork that carries you forward for the win. Both games are very popular, so I beg to differ with your statement.

190 Replies 205,712 Views

[quote]In conclusion, competitive gaming doesn't kill, it's the dev decisions in harnessing that energy that kill the games. Like any resource, it can be exploited in a positive fashion or a negative fashion.[/quote] QFT

190 Replies 205,712 Views

I think we're getting a little side tracked here. We just want the game to be balanced. Balance is good for both competitive and non-competitive. When the balance is skewed, the "win at all cost" players will abuse that strategy over and over. That's bad for all parties. However, don't get that confused with competitive gaming. I'm competitive, but won't take advantage of exploits and things. I won't feel happy unless myself and my opponent are on an equal playing field.

190 Replies 205,712 Views

There are so many things wrong with your posts. Is this your first time playing a video game let alone online? [quote]If you want a game that is widely popular with new players then what you have to have is an MP mode that the odds cannot be stacked against the unwitting.[/quote] The odds aren't stacked against you. [b]You simply aren't good at this game.[/b] You have a choice - play this game against the computer for a while and learn the basics, or suck it up and lose on

104 Replies 67,190 Views

[quote]I think as of 1.03 this issue is solved. Maybe we'll see a resurgence if it turns out massing LRMs is still a great idea due to damage potential +range, but I doubt it. They get shredded up by cobolts evenly now. Anyway, GJ Ironclad![/quote] Looking over the patch notes, I see nothing that really weakens the LRMs. Why do cobalts shred them now?

58 Replies 24,696 Views

[quote]Read the post it's very good and expresses my end of it perfectly. The attitude displayed by your numerous responses of this type are purely exploitive. Since this is something you enjoy well then chow into it. I won't be back for it. I think what many have been expressing is really a rather callous view of what a game is and indicative of today's culture: steroids, extreme and ultimate fighting, doping, fixing and so forth. So good luck to you all.[/quote] Do you blame everyone

104 Replies 67,190 Views

Of course the devs should be congradulated for their hard work. I don't think anyone on the board feels resentment to Stardock/Ironclad. They've been excellent developers who really care about the community and supporting the game. That said, in order to have strategy/play the game, it needs to be balanced. Many of the "complaints" are valid concerns that some of the fixes were for the worse. Some (for example the chat problem) outright broke an essential gameplay piece.

75 Replies 59,708 Views

I agree with Pnakotus. It's one thing to come out whining that you lost a game and how that makes it a bad game, but it's an altogether different thing to flame anyone who sais anything negative of the game or that they simply don't enjoy it.

69 Replies 63,414 Views

@JeffK965 I love this game but I have said on multiple occasions that it's imbalanced. However, gripes like these are unfounded and highly emotional nonsense. What he's complaining about can apply to any game. In fact, his complaints are simply him venting his frustration that he lost in a game against MORE EXPERIENCED PLAYERS. He lost?! Say it ain't so! The humanity!

104 Replies 67,190 Views

[quote]I would not consider a pre-arranged partnering with anyone for that purpose[/quote] That's good, because I'm sure no one wants to play on your team either. For pretty much any game you play, if you play against someone more experienced than you, you will lose. The fact that attitudes like yours STILL exist in this day an age is baffling. Just when I think mankind is starting to rise up from the murky recesses of stupidity and arrogance, nature pushes us back

104 Replies 67,190 Views

[quote]Uranium, I couldn't agree more with your post. The reason I don't play starcraft is that memorizing the ONLY way you can build units means it isn't a game, just clicking buttons.[/quote] Nobody clicks buttons in starcraft... they learn the hotkeys :p Build orders only exist as your initial boost. How you play after that is entirely up to you. It's like saying smash brothers is all about button mashing when it clearly has elements of precision and some strategy to the g

190 Replies 205,712 Views

[quote]If build-orders were so god-damn necessary, why not just have the game start with the build order already done?[/quote] [quote]Build orders are an atrocity and have no place in a game that claims to be about strategy, and the unthinking retard who uses them has no business thinking themselves a master of it.[/quote] Chess: -simple game that has a very refined balance to it -will likely to still be played in 100's of years -is a turn based game -can immedi

190 Replies 205,712 Views