Jinx

Jinx

Joined Member # 3047597
2 Posts 92 Replies 766 Reputation

I just picked this game up yesterday. Seems quite fun although I haven't had time to really sink my teeth into it. Anyone else play C&C 3 who might get this?

10 Replies 6,683 Views

Honestly, I think this is a step in a good direction. I'm sure the original design of the game was for flaks to be used to just take out strikecraft and not as tanks to go up against LRMs. I'm quite certain that IronClad/Stardock are trying to move the units in the direction that they originally envisioned their usage. They want people to build carriers/scouts to kill LRMs They want people to build flak to kill strikecraft They want people to build light frigates to kill carri

222 Replies 203,270 Views

I'm not going to disagree that all things considered, Advent is pretty underpowered. However, when you get their unit combos and if you know how to play them well, they become very strong. The thing with Advent which is slightly different from the other races is that you really need multiple cap ships to do very well. Start with the radiance and get it to level 6 as quickly as possible. Get the mothership soon after that. If an enemy fleet attacks you, use your radiance to draw enem

37 Replies 79,902 Views

[quote]Currently, there is no clue as to how long an online game will last. An online game could last an hour, or it could last for days. This increases the rate at which players quit in the middle of games.[/quote] If there were a ladder system, I think people would probably play small - medium maps. The average length of a game on those maps for me has been between 1-3 hours. In any game I played where all players were very good, it lasted about 1 hour. In a competitive match, the

24 Replies 38,527 Views

One thing slightly off-topic I'd like to add - there is no 'freedom of speech' here. If you get banned or censored, something which they are hesitant to do without good reason, you have no right to fair trial. This forum, sins IRC, and ICO are all privately owned and operated. Free speech does not apply to privately owned forums/assemblies. This isn't a problem if your posts are thoughtful/constructive/respectful. However, if you love playing "Mr. Anonymous Jackass Online (tm)", kno

50 Replies 47,997 Views

Hey guys, I'm not sure what your technology looks like on your end, but it would be really cool if you could merge IRC and ICO together. Obviously accounts are handled in a completely different manner on IRC and people can use any name so that needs to be addressed. One way to get around this would be to prefix and color code names with IRC/ICO. Since ICO has multiple chat rooms, IRC users could be limited to one certain Lobby channel. Not only is this nice b

1 Replies 10,054 Views

[quote]A properly prepared fleet with a smart player at the helm can defeat the lrm spam with ease.[/quote] Just as long as that fleet is not made of light frigates...

181 Replies 68,460 Views

[quote]I'm one of the best at micro in this game..[/quote] Until there's a ladder, I don't think anybody is qualified to say that.

26 Replies 12,596 Views

Saying that you can prevent RA from happening by destroying labs is a moot point. The whole point of this thread is to discuss the absolute dominating power of RA once matured. Once they have several gates up and their fleet from gates matches yours in supply, it's game over. There's no way to turn the battle around. No other race has a tech, that when matured, is essentially an automatic win. RA can only really be countered by another RA. Blindly saying that it c

144 Replies 52,206 Views

quote]Take away gates and what are vas left with? they havr the smallest fleet size worst econ etc.. What will you give them in place to balance?[/quote] Vasari has great military. Subverters are one of the best support units. When you micro your fleet well, you can make enemy ships bunch up at times (especially kodiaks) and a single subverter can shut a huge portion of their fleet. Phase missiles are the best weapon upgrade in the game. Again, combined with

144 Replies 52,206 Views

[quote]RA is bs. My mates and I have stopped playing pretty much till it gets fixed. It hurts.[/quote] Agreed - I only play small and medium maps. It's considerably harder (but not impossible) to pull RA off on 1v1, 2v2, 3v3 on those maps

144 Replies 52,206 Views

Insurgency is mostly useless. The amount of ships that spawn aren't that threatening. Just send a couple ships to that planet to distract them, build a few turrets/repair stations and they're gone. All it is is harassment and not that great harassment at that. RA, however, isn't harassment - it's assault. I should also mention that to a vasari player, insurgency is less than harassment - it's free exp. Ships can warp from any phase gate to another so the insurgency gets ins

144 Replies 52,206 Views

[quote]There was really a time were THIS topic was the only sticky one and the good one with the real data was not sticky? I am losing my faith in Frogboy / Stardock here ...[/quote] From what I've seen, they're completely hands off on the strategy section. They post very rarely here and so far, it's mainly been to sticky something. They're much more involved in the general section.

119 Replies 115,479 Views

[quote]Frogboy, could you please unstick this topic?[/quote] I already sent a message to Frogboy asking to unsticky this topic. I also asked to sticky the other chart. He was nice enough to sticky the other one but didn't unsticky this one. I guess he didn't want to hurt [MAGOG]Kruelgor's feelings.

119 Replies 115,479 Views

[quote]So, according to these forums past few weeks, TEC econ is overpowered, needs nerfing? ADVENT malice is overpowered, needs nerfing? VASARI RA is overpowered, needs nerfing? my conclusion: TEC is/was a trade order. Advent are psychics. Vasari were conquerors via military. We have a balance here people! ...[/quote] The imbalance with TEC isn't their economy but that black market effectively makes credits too good and resources partly worthless. Malice isn't

144 Replies 52,206 Views

So [MAGOG]Kruelgor, you keep dodging the 1v1 I'm asking you. Random map, all settings fast, normal fleet size, no pirates. If you're so confident in your ability, you wouldn't even be playing an alternate account. But then again, you also wouldn't be avoiding me.

181 Replies 68,460 Views

[quote]Can't a dev simply tell that Krulgor guy that he hasn't understood anything and that they are not lying ingame but just didn't put ALL the information there? It's really not that hard ... btw I find Kruggers attitude very annoying. Respect to Jinx for putting up with it I'd probably have given up by now. I really hope that nobody ever listens to the stuff Krolgur posts on a regular basis here ... those posts maybe even influencing balance changes *shrug* That must be ho

181 Replies 68,460 Views

[quote]Sorry PeskyFly. You were doing good for about 6 hours....still waiting to see a replay of disciples beating lrms. Since the game autosaves 'em OP must have them. Why no posty?[/quote] He said he'll be online this weekend. I have no plans on installing Xfire just to set up a match with him and I'd rather do it on the forums. The other day, I specified around 7 pacific time and he wasn't online on either the forums or the IRC. I actually left work early that day to make time for

181 Replies 68,460 Views

[quote]One thing they could do to really extend the life expectancy of the game is to allow user-created maps (galaxy forge) to be easily downloaded/hosted in the game.[/quote] I agree. This is absolutely necessary. All battle.net games do this and you've seen the phenomenal success they've had with custom games.

138 Replies 123,385 Views

[quote]The only game I lost was when I was 3v1 and my opponents also got dark armada.Interesting. Returning Armada as a counter to itself.2) Full popcap of carriers/cruisers is nothing scary. If two of you focused on getting up a large, varied fleet catered to killing such a combo and one of you focused on killing his phase stabs, you would have wiped your ass with him.Full cap of carriers, heavy cruisers, flaks, light frigates, and long-range frigates. RA would be more unpredictable if it also

144 Replies 52,206 Views

[quote]1) If he DA rushed, his economy should have been absolute shit compared to yours, especially if he was losing 75% of his income to upkeep. 2) Full popcap of carriers/cruisers is nothing scary. If two of you focused on getting up a large, varied fleet catered to killing such a combo and one of you focused on killing his phase stabs, you would have wiped your ass with him.[/quote] 1) The expensive part is teching to dark armada. Once you have it, keep in mind you're

144 Replies 52,206 Views

[quote]I'm just going to say this once : All we want is a balanced game, balance will be good for everyone and if it isn't achieved it will still have little to no effect upon the "99.9%" of casual gamers who don't particularly care.[/quote] I think the problem is that some people are of the opinion that balance somehow ruins single player. They've never actually come out and said how or why, they just keep repeating that same doctrine. To further complicate things, there's pe

26 Replies 52,742 Views

[quote]It does propagate on units, I can say that with absolute certainty (it's by far my favorite Advent ability combination). I was lucky enough to have two Radiance to level 6 and caught an absurd number of ships in it, just melted all of the Frigates in the fleet. How I use it in battles is, I use Malice on a unit (usually a Capital, but whatever) then use the Cleansing Brilliance on the strongest ship I can find (always a Capital). Using Cleansing Brilliance on anything less will generally

15 Replies 8,221 Views

[quote]Malice + brilliance...Brilliance is not propagated by malice, tested.[/quote] Care to post references? Replays? Or are you just trolling? I just tested it and it does propagate, at least on buildings. played against the computer, saved right before I maliced/brillianced. In the situation where I didn't malice, only the buildings very close to the brilliance target took damage In the situation where I malice, the buildings further away from t

15 Replies 8,221 Views