[quote]Bubb9, I hope noone replies with a mentality that even resembles yours, what's the use of replies like #54 and #74? Are you actively trying to incite flame wars?Sorry for double post but this guy captures exactly why the super weapons and RA exist.Could you elaborate? Perhaps come up with some rebutals to my arguments against his? All you're doing to post statements with an attitude as if they are god given tautologies. Unless you post something with merit, I'll try (and hopefully be more
Jinx
[quote]JinxOfSin is in the same clan as HuntingX? Mind blown.[/quote] We've been in the same clan since eZ was created. Before that I was in another clan which went inactive.
scouts are nice for rushing in and taking out their super expensive structure like novaliths... not so effective against RA because once you get your gates up, you have oodles of cash. I forgot to mention that HuntingX also had colonized the most planets so he really did have oodles of cash.
yes, that's how I do it (same with phase gates too)
[quote]I'm a huge fan of Fantasy TBS Strategy games (such as the Heroes of Might & Magic, Age of Wonders, and Disciples series).[/quote] Heroes of Might and Magic 1-3... oh, the amount of hours I spent on those games when I was younger... Age of wonders was also a lot of fun. Didn't care much for the sequel though.
[quote]Oh really? They must have changed it since the last time I tried that trick... cool![/quote] you have to tell them one at a time. if you click the skill on the stack, they'll do it in turn. On our game vs innociv a month ago, I was screwing around with this tec for the first time.
[quote]Oh really? They must have changed it since the last time I tried that trick... cool![/quote] you have to tell them one at a time. if you click the skill on the stack, they'll do it in turn. On our game vs innociv a month ago, I was screwing around with this tec for the first time.
[quote]If you assault the vasari player early on or better yet prevent him from getting enough worlds for 8 imperial labs you would know just how very very wrong you are...[/quote] There are so many things wrong with your assumption. Did you even read any of the previous posts or did you simply read the OP and immediately start your masturbation? 1 - A counter should never be "preventing them from getting it". That's admitting that it's a game ending technology. TEC and Adve
[quote]OMGZZZZORZZZZZZ T3H T3C !5 like5 OPed because I don t noes h0w to conter them its l!ke OMGZORZZZZZ H4XXXXXXX.[/quote] We've provided reasons why it's imbalanced, we're not just whining. However, I do understand that reading comprehension is clearly a task too difficult for you so you continue to adhere to your pattern of spouting senseless drivel. Perhaps at some point in the future you'll realize what douche you are. But I'm guessing not, as retardation is incurable. You do
Regarding the April 2/08 game with GE The game minidumped and autosave and autoreplay didn't save ANYTHING for anybody. This has never happened to us before. SO, here's where we were standing at the time of the minidump [B]HuntingX[/B] had 10 phase and had a maxed fleet up to the 5th fleet. TEN PHASE GATES. He was maxed with enforcers, sentinels, and carriers. Obviously, he was number 1 in fleet. He was in the midst of assaulting their planets. [B]Astax[/B] had 15 kodi
Clan X (formerly Clan eZily) Current X Roster: HuntingX Jinx Drexion Astax LeinadX Therlun ehtom Cykur InnocivX Gelu (possibly inactive) Our current victories and losses (winners in bold and red ) March 28/08 - <span s
[quote]I demand TEC Repair cruiser gets nerfed because it whoops my ass in games, I demand the Advent fighters and bombers get nerfed because I can't change tactics in attacking their planets, I demand TEC Carrier cap ship gets the embargo ability removed because it makes the game to hard for me and I think I have no way of countering it, I demand the TEC Novalith do only 1 damage a shot because I think it sucks and is uber haxxors, I demand that the cobalt frigates get nerfed because I don't kn
[quote]I didn't play the game, I have no info on it... yet let me point something out: scouts cost a mere fraction of a phase gate or lab, and can be built in mere seconds.[/quote] The problem with that argument is that when a vasari player gets RA and has multiple phase gates, money isn't an issue any longer. All he'd spend money on at that point is research and getting fleet size upgrade. For him to have to rebuild 1 or 2 labs isn't a big deal. Keep in mind that 10 scouts
Result of our last game, which was "official" The game minidumped and autosave and autoreplay didn't save ANYTHING for anybody. This has never happened to us before. SO, here's where we were standing at the time of the minidump HuntingX had 10 phase and had a maxed fleet up to the 5th fleet. TEN PHASE GATES. He was maxed with enforcers, sentinels, and carriers. Obviously, he was number 1 in fleet. astax had 15 kodiaks and some lrms and whatnot I had a small army
Indeed, Vanechka. Maybe I'll try explaining it differently why it's imbalanced... In a normal game, assuming no player is rushing tech and they are consistently attacking each other, both players' technologies will improve as the game goes by. The difference is, the Vasari player's end game tech is an I-WIN button. The other races, do not have such a tech. Stopping them from getting the tech altogether is not a counter and it's not even always viable to do so. Peopl
italia559 did you even bother reading the thread at all? Seems to be a trend for people to see the topic then immediately hit the reply button. It's probably the reason posts like yours keep appearing. quoting myself again (copy and pasted from earlier)... Quoting myself from another thread on the exact same issue Here's the problems with RA. An ability is overpowered if the only way to "counter" it is to prevent it from getting out. That's admitting that once i
no no, cast malice BEFORE you cast brilliance. Malice button first. Cleansing button second. From my tests, one case some ships got damaged, in the other case they were not. They also had the exact same formation and all variables were constant (both situations were loaded form a save file). I should also add that I've also tested it's propagation onto structures and that also works. edit: I just saw your false positive comment. I'll have to test more to see how much dama
[quote]Odd, I find the Crusader superior to the other heavies, especially after a little research, and ESPECIALLY after ruthlessness is researched...[/quote] Advent HC deals the most damage in the game when fully upgraded (not accounting for caps). They really synergize well with the bread and butter advent cap ship combo, mothership + radiance. malice + the crusaders = lots of aoe damage very quickly. The radiance prevents the mothership from popping and can also lay out it's showst
it definately works. I've tested in single player. I saved right before I fired off my malice and brilliance. The first test was without malice. The second was reloaded and tested again with malice. There was a very very noticable difference. So noticable in fact, that I managed to kill a computer on unfair mode using just 2 motherships and 3 radiances (and no other units at all, except to defend against annoying siege frigate spam)
Quoting myself from another thread on the exact same issue Here's the problems with RA. An ability is overpowered if the only way to "counter" it is to prevent it from getting out. That's admitting that once it's out, it's unstoppable. To all you saying "just rush him", clearly have no idea what you're talking about or even what game balance is. [quote]1 - instant transportation - you can't backdoor him because he can warp his fleet anywhere. You'll never do significant dama
Uh-oh, did you hear that? It's OFFICIAL! Itharus is officially tired of people crying about RA, as opposed to what I can only assume was unofficially before. Itharus, did you even bother reading the thread? People aren't simply complaining about RA because they lost to it; they're complaining, giving suggestions, and identifying what's broken about it. In your extremely long winded post, you ramble on without ever touching on the key points of imbalance on RA. The fact is
damn eastern time zones... I'm over in the pacific side and don't get off from work until 6-7 (9-10 est) [quote]The lack of Clan Tags makes them less visible, which translates to being less recognizeable. So no one knows they exist... whereas when GE lines up for a game, people tend to notice it.[/quote] I'm also a member of eZ. IMO, Clan tags are really only useful when garnering attention on public matches. That's the only time people who care will see your tags. In inhous
Personally, I think the timer is a nice option as well. The only thing I'm against regarding setting up a timer is the opportunity cost to implement it. I'd prefer the devs focus on game balance before adding any bells and whistles.
[quote]I recall that you recently stated, on another thread, that those wins were against newbies ... my point being that I wonder if you would have any success with your illuminating spamming against competent ICO players (such as HuntingX). I recall watching that replay concerning Disciples spamming...[/quote] Illuminator spam doesn't work terribly well against experienced players for several reasons. 1 - they can't really focus fire, which is the best way to reduce
[quote]Flaks where fine against lrms and other ships. They where and still are extremely overpowered against strike craft.[/quote] I agree with you that strikecraft aren't as strong as they should be and are underpowered. However, also consider that strikecraft are out of flak range for the majority of the time and that carriers continue to build them even when shot down. I think their first step was toning down LRMs. They'll probably follow this by looking at strikecraft and