Again, way to go selectively choosing things you think you have an argument for. Try combining all the points I listed. Oh wait, you probably can't. Seriously, you have your head so far up your ass, you're licking your tonsils. Furthermore, I will say that Halo IS a good game. I hate it. I hate those instant-gratification-frat-boy games. None-the-less, it's very polished, has a lot of modes, and is a great user experience for those who enjoy console fps. <br/
Jinx
@Uranium - 235 [quote]Memento didn't make as much money as Spiderman 3, so I guess Spiderman 3 is the better movie. Popularity does not, has not, and never will equate quality. Popularity is a TREND, and Starcraft's success in Korea is exactly that. Everyone has different tastes, so why would one rather small country with a relatively small population have such a high percentage obsessed with a mediocre game made 10 years ago? Why would Koreans like a game more than Azerbaijani
[quote]Well, I think you're being WAY too harsh, Louis, calm down man. You don't need to go and flame them. However as to the point of him using other peoples work, half of those pictures are from TV shows or games, and those are public things. He has every right to use them. I don't see people crying about a star trek mod using Deep Space 9, why cry about using it as a misc space station? Personally, I would love to see this kind of feature added, I've allways wanted to make "cities" in space.[
[quote]You're two colors?[/quote] AKA, listed twice
[quote]I disagree. There is nothing 'mindless' in Starcarft. It's fast and micromanagement-heavy, but it is not mindless in any shape or form. In fact, you can fortify your base in Starcraft to counter many rushers just as well, you just need to do that MUCH faster. That's the whole problem - it's way too fast for us 4Xers. That's all. Sins is finally a sort of RTS we can master and enjoy, as it moves at our pace and incorporates our style of gameplay, only more fluent and stre
I don't like WOW at all. I find it a boring game. However, from a design point of view, it's a great game. It's well designed, well balanced (when considering the scale), and there's lots to do for everyone. It's just not my kind of game. I'm sorry to say that I have read very few objective and intelligent posts that criticize SC or WOW. Almost every post on this thread that's against SC can basically be summed up as "SC/WOW sucks because I hate it! That's why it sucks!"
[quote]i guess ur wrong they are over powerd now[/quote] As I said way back before the patch even came out, illums will (and now are) the new LRM spam of 1.04. Fortunately, it's a easier to counter than the lrm spam of old.
A lot of very bitter people here. I sense a lot of people actually resent SC because it completely overshadowed their personal favourite RTS games. Seriously, if SC isn't your cup of tea, that's fine. However, to say it has little strategy is like saying sins is pure micro. SC wasn't originally designed with hard core micro (to the level of the Koreans) in mind. However, at some point, there will be a limit to the amount of strategies you can use. What separates great players from
[quote]Consoles are better sellers because most of the human population is stupid and lazy. Hell, just look at the 'best games' for consoles - they're the stupidest, most formulaic, unimaginative, dumb-jock-focused games around.[/quote] Consoles are better sellers because they're the path of least resistance. They're the most approachable and most accessible. They're also standard. Devs can assume that one xbox is like any other xbox. It's easy to develop for because you don't need
It's not really a direct parallel to fps run'n'gun mindless shoot em ups. Unless you're only a few jumps away from your opponents, there a number of strategies that are viable on small maps. On large maps, yes there more strategic options, but the same skills/strategies/tactics needed to survive and do well on a small map also apply to them. Thus, playing on large maps only drags out the inevitable. The player with better strategy will still win. The player with better game understa
Aww.. and I was so sure you just forgot to put a "?" at the end of your title :p
yes, they repair allies. Even prior to 1.04 they repair allies. I never play with AI, so I can't answer that part.
[quote]In a 1v1 it isn't OP, but in team games it most definitely is.[/quote] Not really, in a team game, you'd also have 2 caps, ideally one with the ability to shut down another cap's ability. (reverie, ion bolt, emp, phase out hull, etc etc) brilliance is 8 second channeling. You can either shut down the radiance and kill the mothership, or you can simply shut down the radiance when it attempts its brilliance.
[quote]1. Guardian abilities. Repulsion needs to simply be eliminated and distortion field is overpowered.[/quote] Distortion field is a subverter ability. Repulsion is overpowered in some sense, but doesn't need to be removed. Simply change it so that cap ships don't get affected and that the repulsion doesn't send ships far far beyond the range of repulsion. [quote]2. Subverter. Overpowered.[/quote] agreed. Needs to be changed so that it can't stun unlimited targe
I will say that the game is still unbalanced. However, it's not nearly as unbalanced as Haeso's depiction. Malice/brilliance, while nasty, is counterable.
How come Astax's tag shows up in his old posts and mine doesn't show up in any, let alone old posts... hmmm =/ edit: oh there we go... shows up in new posts now. weird.
Haeso, why don't you just play him 1v1? Also, did you not get stardock online? That has an IRC client built in. Another possibility is to set a time. Your method to instigate conflict is transparent however. Everyone knows HuntingX is good. He has replays galore to prove it. He's cocky, yes, but he understands the game's strategy. [quote]I have nothing to prove to anyone, I'm damn good at this game, but if you want to come get stomped meet me on ICO.[/quote] Th
If I could chime in something on this, I've found two things regarding the crash. One, is when one of the computers runs out of memory. This happened to my wife when we were playing, as her computer is old. Both our computers would minidump however. I then grabbed another one of my computers (newer) and installed sins on it and loaded the same save file. There were no mini dump issues. This is likely connected to the sync problem as my wife's computer most likely went out of sync a
[quote]That's not a problem though--it's intentionally designed that way. Live with it and stop expecting the developer to bail you out when you get into a bind.[/quote] It was apparently a very bugged skill in beta and I highly doubt it's working as intended right now. The fact that one repulsion can literally move your cap ship from one end of the grav well to almost the other is very very wrong. I'm pretty sure it should only push the units outside the range of repulsion and not to
[quote]Hehe, that was the first fight Jinx... I was just playing around by then, you knew we had the game . Afterwards I retreated back and had him come to me...and fought him again... I still won, mainly because his disciples were in clumps...But if you spread them around and keep more coming (waves as you say), it stops subverters pretty darn well.[/quote] Yeah, and then I went to clean those guys up with my army. However, it seems that that game was the first game where they witness
[quote]Well, I can say it was a huge pain for my subverters... Didn't make them useless but made them at LEAST 50% less effective. I couldn't keep his whole army disabled, at least not for long...Even with 14-16 subverters.[/quote] That was because you were jumping your subverters around and didn't have enough antimatter... :p. If you had enough antimatter when they jumped in, you would have started the permastun and they would have simply all died. Unless of course, they sent them in
[quote]Heres another solution for repel: Instead of sending enemy units ALL over the grav-field, just push the units to outside the repel AOE. Increase the AOE if necessary. That way to keep units from coming in, you need to have repel on CONSTANTLY instead of just doing click-on-click-off once in a while.[/quote] Agreed - also give the ability a casting cost to toggle it. Regarding the subverters, they should be balanced so that they can only disable up to a certain amount of
[quote]You don't even need the Akkan, and you don't need to spam LRMs. Guardians are costly, comparable to a Destra Crusader. You can't just spam them. All you need is just enough LRMs to suppress the Guardians. The rest of your fleet can be the usual heavy load of Kodiaks.[/quote] LRM's don't outrange repel in 1.04, I believe. Even if did, they guardians simply need to drive into your lrm herd while spamming repulsion. Your units will fly away so far back they won't actually be able
When microed properly, repel is completely broken. 3-5 guardians can keep an ENTIRE fleet out of shooting range indefinately. I played one game with HuntingX and Therlun where they had twice as many HC's as me as well as 12 subverters but I had guardians. Although I messed up my micro near the end (I leave nothing on auto-cast), their fleets were rendered useless for almost 10-15 minutes. If you combine a massive carrier fleet with say, 5 guardians, all parked them on the side of the
double post :(