Jinx

Jinx

Joined Member # 3047597
2 Posts 92 Replies 766 Reputation

[quote]I need to know which clan you represent so that I may color code your suggestions correctly[/quote] Innociv is part of X now

78 Replies 40,759 Views

Just had a friendly (read: unofficial) game with GE and won. The match was Clan X Jinx Cykur Therlun Clan GE Haeso Cybertx Maradus Replay: [link="http://rapidshare.com/files/107068689/AutoRecord-04122133.record.html"]http://rapidshare.com/files/107068689/AutoRecord-04122133.record.html[/link] Comments: We made a mistake chasing down Haeso's cap when we should have had all our caps kill Maradus' planet. Because of that, we wer

21 Replies 15,813 Views

did you search all your hard drives and for *.record? BTW, I'm not trying to withhold the answer from you; I just don't have Vista.

21 Replies 15,813 Views

Here's the easiest way that you can identify where the file should go 1 - click the link hunting posted. Notice how the file ends with .record 2 - open up windows search. Specify it to search your entire hard drive and all drives if you have multiple 3 - set it to search for *.record This will give you a good idea of where to stick it. The files should have an ancestor directory called ironclad, but that's not necessarily guaranteed as I don't use Vista (and thus, do

21 Replies 15,813 Views

[quote]There is a real difference between these weapons: It is the speed of the projectiles. Missles take longer to hit their targets. This matters in regards to focus fire, so be careful not to "overkill" when using missle type weapons. Other than that.. the specifics of the weapon are not important, it's only the damage type OF THE SHIP that matters as Annatar11 shows.[/quote] That's a very good point - I'm surprised no one mentioned this yet. Missile's are

16 Replies 10,641 Views

As I've been saying, Advent Illums will be the LRM spam of 1.04. Also, Leinad shouldn't have gone civics when contesting your military power. I wonder how advent illums would fare against a straight up LRM rusher who's very good at making the crucial strategic decisions (ie. when to attack, when to run, where to attack, etc etc)

21 Replies 15,813 Views

You apparently didn't read anything I wrote in the edit. Yes Fighters aren't any more effective against LRMs. However, bombers got a boost. The patch is good because it is at least balancing in the right direction - an incremental balance. Carriers are better than before. This is evident by how flak is less effective against bombers, which have light armour. LRM is now slower before with normal range again. That said, hopefully fighters will get some

119 Replies 164,416 Views

[quote]You don't know how to play, a good strategist don't care about the equipment he has. Patch sounds awesome, can't wait tomorrow[/quote] That's true in the REAL WORLD because a good strategist has infinately more strategic options. Many wars in history were won by guile. However, this game doesn't even approach the complexity of the real world. Your statement is like saying you can win a game of Chess with nothing but a king if you're a good enough strategist. In a game, th

119 Replies 164,416 Views

[quote]Sorry but... No. I'm tired of justifying people saying this with a response to. I almost think I should have some document with the math for all these showing how just a few flaks(say 4-10) will kill many squads of fighters within seconds each. But no, I shouldn't, you people should be able to figure this out yourselves instead of saying random things without anything to back it up. If I can do it, and test it ingame, then so can you. Oprah calls that empowerment. Se

119 Replies 164,416 Views

Superb job, guys =) Really well done! Also, innociv, carriers now have a better chance of countering LRMs, as they should. Flak will miss 25% of the time against fighters. We'll see in game whether carriers can effectively stop lrm rushes, but it appears that Ironclad is moving in this direction. Remember, there's multiple ways to balance. There's incremental balance, and then there's overcompensation balance. Incremental balance is when you know something is too s

119 Replies 164,416 Views

@Drex - yeah i know... I always get suckered into these theorycrafting talks... :p Until 1.04, if I'm LRM rushing, you better have Radiance. Any other cap ship (especially the slow mothership) is going down before it can contribute much. This is why your fleet will not work. You won't even get to really build up the mothership before it dies. Anyways, enough theorycrafting. I can demonstrate the LRM rush to you if you want. However, the game will change quite a bit after 1

106 Replies 46,066 Views

[quote]you guys are forgetting that the advent are insane when a fleet is paired up with the mothership and the cruisers. They have an aura which causes ships to get hurt if they attack it. I personally thnk the advent is a formidible force especially when i have a fleet with 20 disicples and 20 illuminators, 10 desolace (or w/e its callled) cruisers and take out a fleet of 2 TEC battleships, 40 cobalts, 20, LRM, and 15 kodiak cruisers. Just looking at the stats zoomed out is crazy..the enemies

106 Replies 46,066 Views

[quote]You cant use a suprise scenario for a balance issue. Thus, when the lrm rush comes, it's unlikely you'll have reached the critical mass for your defense vessels to really stop the lrms from killing your cap and structures then leaving. I could do the same thing on the advent side. secrely massing lots and lots of dronehosts with fighters and when he attacks he has no defense vessels. Which would look quite bad for him. that just doesnt say anything about unit balance. it

106 Replies 46,066 Views

@bajong [quote]tihs is troll talk, absolutly untrue.[/quote] Before you go running off screaming "troll! troll!", You should actually learn the definition of the word in internet context. Also, ad hominem attacks (implying my post was created for the intent to troll) don't serve well to backup your arguments. [quote]hcs dont counter everything.[/quote] Let me be more specific then. HC's, with a small amount of support ships and flak, counter any other fleet

106 Replies 46,066 Views

[quote]tihs is troll talk, absolutly untrue. LRMs are tech 2 thus advent has dronehosts but you need to got to iconus right away to defend the dronehosts against focus fire. Then it works. In 1.04 this doesnt matter anymore cause dronehosts can run circles away from lrms and btw: hcs dont counter everything.[/quote] Currently drone hosts are worthless when trying to kill a fleet or defend (they have their uses for raiding, though). All I'd do is build some flak to completely negate

106 Replies 46,066 Views

[quote]I thought the original title was sufficient. Regardless for a change then how about:Active Established Clans[/quote] Recruiting != Active. We're active but not recruiting.

143 Replies 58,213 Views

@RedMaw Thanks for your testing. You've confirmed how I thought brilliance works, but Erres' post made me second guess myself and I haven't really had time to test it. My experience with brilliance has been that the larger your fleet, the more damage it does. This can only happen if the damage is propagated not just from the main target, but from all targets in the AOE as well. I remember one battle against the computer on unfair where 1 radiance and 1 mothership completely took out

24 Replies 16,747 Views

Actually, I probably can't really make it before 9pm EST on any given workday. But I'm at the mercy of traffic. If you plan it 11pm EST on a workday, I shouldn't have a problem. Weekends are always much better though.

61 Replies 33,562 Views

weekend works best for me. I don't want to be stressing out, trying to get through rush hour just to make it to the game.

61 Replies 33,562 Views

You were never stuck with this. Moreover, you have the hubris to claim the "voice" of the entire community - without actually asking people's opinions. You decide things on your own but make it appear to be a community decision. Don't pretend the so called "responsibility" is a burden for you. You relish it.

143 Replies 58,213 Views

The problem is that cobalts + lrms counters anything Advent can produce, including disciples and defense vessels (obviously, i'm not taking into account HC's which counter everything - I'm simply talking early game)

106 Replies 46,066 Views