I started the game to try out all the new improvements in beta 2. I expanded like normal until i came to this ice planet. All the neutral ships stayed in place and only engaged my capitol ship if it got too close to them. This was nice since i just set the capitol ship but a obivious bug.
darknilious
I full heartly agree. I was playing a extensive game with the vasari, and having every gravity well completely full of mines. It reminded me of some really bad mod that I would promptly turn off as soon as the game was over. Now as far as fixing the mines... I would like to see the TEC format for all the races where you can place your mine field for a one time albet expensive price. They all can do different things Like the TEC does the most damage but you have to be cl
Its true that SoaSE is a hybrid game, and can not have the same depth to it as say galciv or civ. And it is also a game about war, so ill retract the thought about neutral standing. What we need in sins is the ability to quickly interact with the bots without being their lap dog. How much sense does it make when you are playing a three player game and both of them are attacking you and are still giving you missions to kill each other. At the very least make the missions optional, not the cu
First get rid of the mission system it is useless. Then develop a system that allows the player to make demands, trading options, and diplomacy options with the computer players. Start the game with neutral attitudes with all computers, until first contact where you can meet the race and decide to go to war or continue to be neutral. Then from there you can communicate with computer players and offer traders or alliances, or simply free passage through each others systems. You could als