Zultar327

Zultar327

Joined Member # 3050308
8 Posts 64 Replies 6,948 Reputation

[quote who="Duban" reply="2" id="3629888"] Also, adjacency seems to be busted in next_version (B11). http://i.imgur.com/KjbumPg.png I'm pretty sure it's not just a graphical glitch as I'm bleeding water despite having plenty of pumps. [/quote] Are you sure you weren't just on a "No Adjacency" map? Those happen in the campaign. Avoid them

18 Replies 25,246 Views

Man I missed like a whole sentence in there. Shouldn't try to write this late. Your statements Jaiwera also remind me that in a lot of ways manipulating life-support can be one of the most sure-fire ways to cause a detriment to your opponent, and so perhaps it's a good thing there is a downside to doing this in such a simple way (managing your own stockpile).

12 Replies 41,359 Views

Well, we'll just cover these in order. 1. Auto-supply. My understanding is that auto-supply start off so that new players don't have money leaking out of their pockets and not understanding why. There's enough to get a grasp on when learning Offworld already, and adding a complication like that can be more frustrating at this stage than requiring a player to buy the resource. And of course options like these should always default in favor of new players.

12 Replies 41,359 Views

We are announcing the Eighth Offworld Tournament! Here are the rules: All tournament matches are free-for-alls, with a medium map and default settings, with the exception of Masquerade, Reveal Map, and Random Prices, which must be turned on. All games will be played on the next_version branch (password is “MohicanSun2015)”). The format for winning is that games continue until one player has won two matches.</

38 Replies 87,277 Views

[quote quoting="post"] I'm not pushing either for or against autosell. But if the autosell feature is implemented, it can be fully accomplished without any extra UI. To switch on autosell, the user sells 100 units when he has 9 or less units in his inventory. This matches the existing behavior of players - players already do this precisely when they want autosell on. It is triggered voluntarily, and can be avoided voluntarily. Autosell is turned off by buying any quantity of that res

7 Replies 33,365 Views

[quote who="TerranWarrior" reply="29" id="3620625"] Good rebuttal. Let’s examine another in-game situation that exists when a single player has sole control of in-game iron production and there are no in-game alternatives available (i.e., assuming they obtain the slant drilling patent, there are no other deposits, no new ‘iron discovery resource tile’ ever comes up for auction, and the

36 Replies 119,609 Views

I think there's a disconnect here with the expectations of the monopoly. It is generally understood that there are alternatives for obtaining resources and prices eventually dropping, and the goal isn't necessarily to actually make extra money on the "monopolized" resource. However, much of the time forcing these alternative moves will allow you to gain an advantage in another area, as there is a greater cost associated with say setting up an advanced building to acquire a pr

36 Replies 119,609 Views

[quote who="Cubit32" reply="10" id="3619903"] Personally I'd rather that the game gradually trade resources over time, at a rate up to 10 units/s. For example, when a player sells 100 units, the game will automatically slow-sell that resource until 100 units are sold and vica versa. It seems unrealistic that you can instantly trade huge amounts of resources. Generally I'm all for any features that turn the game away from reflexes and toward wit. I'm not sure the de

36 Replies 119,609 Views

Blues basically covers what I would have to say on this topic, I just wanted to chime in to reinforce his assertions (I also have hundreds of hours of experience in OTC). I will say I once argued in favor of an auto-sell button for any/all resources instead of just power, and I still think I like the idea. However I don't think that, or shutting buildings off that are "unprofitable" should be the default state. I also really want to drive home this point that all ne

36 Replies 119,609 Views

Talk about a necro. Anyways. "Lucky" has very little to do with how much you have in funds, barring a bad surplus or dust storm. It is quite possible you're opening up weaknesses for yourself by not defending yourself before upgrading too far, or that you're simply not playing out the early game in an effective fashion. Most players on this forum will consistently destroy manager difficulty AI, but without knowing details of the match it's difficult to provi

6 Replies 17,779 Views

Money is best invested, not hoarded. The black market is a powerful tool, use it early and often. Use [Tab] to keep an eye on your opponents. Take care when upgrading. You will be more vulnerable when low on money. Secure Upgrade resources early. They will allow you to expand your corporation. The Offworld Market is a great tool to finish games when prices have fallen low. The Patent Lab offers unique abilities to your corporation, but only one

14 Replies 91,908 Views