woppin

woppin

Joined Member # 3053213
0 Posts 5 Replies 11,530 Reputation

They didn't create a tutorial because it's intuitively obvious to anyone who has played a Real Time Strategy game before, which constitutes the vast majority of customers. It's really very simple...left click on your character to select him, right click to move, right click on the shop to buy items, right click to attack things. You have abilities and items that can be activated with the numbers and the function keys, and to add a new skill when you go up a level, press the "+

6 Replies 3,978 Views

At level 17 with a mageslayer or slayer's wraps (or perhaps both by that stage) Beast/Reg can kill a tower in about 1.5 seconds with autoattack, so you're obviously playing against people who arent very skilled if you're effective as a tower rook at level 17. Level 17 is what....30 minutes in? Both teams have probably got at least catas by this stage, and one (or more) member of each team will have some serious gear, they arent going to even notice your towers.

126 Replies 18,036 Views

How is a good Erebus unkillable? You can still use foul grasp/any other stun to stun-lock and burst damage him to death. If he runs out of mana he's as screwed as anyone else, and if he goes into mist form any Reg player will jump at the chance to throw a large number of mines at his feet. Same argument as Sedna imo: you need to target the support characters like Erebus in a 2v2 engagement if you want the kill. As for the OP, if its at level 1 and he killed you, you did something very

34 Replies 8,019 Views

I mostly play Sedna and I don't lose many 1v1s early on in the game, except to rook if he sets up his farm before I can get to the lane. Either way I'm not actually going to die from the rook, I'll just get pushed back to friendly towers. Especially at level 2 with both pounce and heal you can chase people past the corner tower on cataract, get a kill and live if you're careful. When I'm not playing Sed I'm mining it up as Regulus, and with both AF and Mines I don't have any problem t

18 Replies 7,673 Views

Ohhh ya the Mechwarrior games... man those were fun... really need to bring em back... http://www.mechlivinglegends.net/ :)

81 Replies 292,022 Views

What if there were 20 $1 small updates that were released as a $20 expansion pack when they were all completed? Fan-made DGs would likely not have the same visual quality, for example you would need things like a stun animation and a beign frozen effect, neither of which are central to the game. The current DGs wave around a bit and have some fancy ice effects, but this isn't really needed and I wouldn't care if fan made content didn't have this kind of stuff in favor of being somewha

158 Replies 283,222 Views

My list is getting rather long. Although that may be more to do with people with low sim speed and crap connections. Most AU/NZ games tend to run to completion, I think we have a pretty good little community happening tbh.

19 Replies 14,755 Views

You can use the RSS feed to access the threads individually by the way. Though its not great since you cant see when new posts come...

9 Replies 5,931 Views

If you want to get a large chunk of content all at once in an expansion pack, you're going to have to wait longer. There is nothing stopping stardock from pursuing both models, with the collective paid DLC becoming an expansion pack at some point. If you don't want to pay for the DLC early then don't but the advantage it has over expansion packs is it can get to market faster by being only a smaller part of a larger product.

158 Replies 283,222 Views

Because animation software still relies on too much hand input, while the vertex counts and texture detail have risen dramatically in accordance with GPU power. This means there is a lot more work to do now than there was. Or put another way, beacuse it looks a hell of a lot better it takes a lot longer to make! You can't just make a static model and press go and it will walk. We're getting closer though.

158 Replies 283,222 Views

Erebus does have fairly extreme utility, but he doesnt do much damage. He's a pain to kill because he can mist to remove debuffs and blink to escape (and the only way to stop these is silence/stun because theres no cast time) but he lacks any staying power in combat because he gets roasted pretty quickly by most if not all the other characters without doing much himself. TBH I think Erebus is one of the few DGs that doesnt need tweaking. Everyone else has shit skills that need improvi

121 Replies 201,499 Views

I stand by the assessment I made 3 weeks ago (who resurrected this thread?) that towers should have a little less hp at lower levels an much more hp at higher levels. They simply arent any use later on.

121 Replies 201,499 Views

Sinking to their level in the hacking case would be to do it yourself. Of course you should report cheaters, of which there are none in this game due to the restrictions of desync. If someone insults you in real life you either take it, as any mature adult would, or as you seem to suggest, you take some action. If someone insults you in the street do you go to the police? I certainly hope not, they have more important things to deal with. Similarly I'd really like the people at Stardo

38 Replies 91,700 Views

Wow...I use the fog to hide all the time. Who throws mines BEFORE the flag they're capping has turned yellow? Nobody? Well that's good because if you do you certainly shouldn't. On cataract you can ambush people who are trying to backdoor your portals by running past where your corner tower would normally be to block their exit. If there are no creeps there then your opponent isn't going to see you coming and is going to be at a significant disadvantage when you get into combat (if they retre

84 Replies 242,175 Views

Actually 1.1 is going to indirectly nerf Regulus, by capping the move speed reduction. He has no interrupt, and no stun (deadeye is shit and doesnt count) but he has 2 giant slows in mines and motb, and also maim as a minor slow. Someone mentioned a while ago there is a hard % cap at the amount of slow you can stack on, but the new patch is adding a movespeed figure to that as well, so no more practically static enemies to throw mines under :) More pressingly, and perhaps a big factor

9 Replies 3,753 Views

The ones who start @600 and slowly go down to ~100 seem to spike when you get in game, I don't kick them but I do keep a list of the people who lag, and invariably they end up on it once the game starts stuttering horribly. My guess is its low bandwidth connections that do it, but I don't really know. But yes 150 == 250 for most purposes, people should stop putting draconian ping limits on their games.

35 Replies 84,968 Views

Some indie stuff: Freeform tower defense: Harvest: Massive Encounter standard tower defense: Defence Grid: The Awakening Top down shooter with rpg elements: Crimsonland Music/Rhythm/wierdness: Audiosurf also Shadowgrounds and Shadowgrounds: Survivor are really good, you can pick them up pretty cheaply. Not indie, but if you havent played Rome: Total War and like strategy games I recommend it, and you can pick it up for around $10 these days.

18 Replies 11,723 Views