that is how I feel about the differences as rebel more or less forces a titan and large fleet for any terrortry expansion/defence after the first part of the game, where as with entrench/dip I could have 2-4 smaller fleets and expand in several directions at the same time which I found more challenging. harpo
harpo99999
getting time to sit down and learn the changes from vs VB 6 to vs2010 vb. I am also considering simply uploading all the sources for the utilities and abandoning the programs as I find the rebellion sins to be boring to play unlike the older entrenchment & vanilla. harpo
tobiwahn_kenobi, I have just found a kickstarter that sounds exactly like the sort of 3d printer you want ie http://www.kickstarter.com/projects/117421627/the-peachy-printer-the-first-100-3d-printer-and-sc?ref=live harpo
[quote who="Dark_Ansem" reply="403" id="3397464"] 64-bit exe AND the possibility of altering the number of resource asteroid spawned with each planet. but honestly, is a version 4 going to happen?[/quote]map version 4 IS the current rebellion map version -... ..- -- .--. a fully multithreaded (at least four threads,perhaps 1 thread per player/ai )64 bit exe with full ram availability, and also textures and scaling
map version 4 IS the current rebellion map format, and based upon the last year and a bit of requests to complete the functionallity of map version 4, it is doubtful, BUT still wanted. harpo
not at present, as I am having issues with adapting to the later dev tools as the old ones do not work with win7 which is now on my main machine and none of my xp machines (that CAN run the older dev tools)have steam or will get steam installed on them. harpo
and yet it was apparently intended to be able to happen in the rebellion galaxy files, but it does not work as the engine does not use the lines that are in the galaxy file regarding the asteroids, and is one of the factors in the reasons for the ongoing thread titled ' [Feedback/Request] On Map Version 4 and the aspect of "Chance" ' harpo
[quote who="Dark_Ansem" reply="27" id="3397451"] can I select how many asteroids with resources (and eventually which resources) are spawned near a planet?[/quote]only by MODDING the game (ie the planetTYPE.entity files in a folder in the mods folder), and not in the galaxy,unfortunatly harpo
yes it DOES cause a start of war, and also the unrest penalty does apply, BUT you do not need to be at war to cast the spell, and the only sides that you do not get to war with are the sides you started the game with an alliance from the setup. harpo
looks like the update has not been uploaded yet or an error in the exact link code as I also get a 'nothing here' page when I click on the link in the op. harpo
the only section that I can find in BOTH dip & rebel playerRACE.entity files that relate to the elevators at a planet are the mesh definitions and have searched the entire sets of refs and the only other files that get hits for 'Elevator' are the convertdata's, so might be a hardcode(drat) harpo
dark_ansem, with sins the cpu family (ie generation) is of help for the SINGLE core performance regarding the GHZ and ram speed of access, and in those areas I have several intel I series cpus running between 3.4 & 4ghz with the fastest ram I could get, but was STILL limited to the 75-100 planet range before the slideshow developed in the game partly from strikecraft, trade/refinery ships and the planet details with lower details for planets/ships increasing the galaxy size a small bit, a
-... ..- -- .--. a fully multithreaded (at least four threads,perhaps 1 thread per player/ai )64 bit exe with full ram availability, and aslo textures and scaling specified in the entities (planets and ships especially), and no ice or ANY other states of h2o
the section of the PlanetTYPE.entity that you want is path:CivilianModules stageCount 2 stage price credits 0.000000 metal 0.000000 &nbs
and a lot of the older hands also lurk unless they have something that they feel needs to be said. harpo
yes bonesplitter is a mount thay can be either captured OR kiled to obtain, and I usually just kill to get. harpo
paste might help, BUT if the comp is in a dusty environment then definitely try a clean of the heat exchanger, the worst that can happen is no improvement unless you do a dis-assemble of the comp, then the worst is no work, and the best is a decrease of operating temps, and I also think that the temps are a BIT high for a lappie, and my guess for the palm rest heat would be the hard drive. harpo
-... ..- -- .--. a fully multithreaded (at least four threads,perhaps 1 thread per player/ai )64 bit exe with full ram availability, and aslo textures and scaling specified in the entities (planets and ships especially), and no ice or ANY other states of h2o
did you look near the end of the amap updater thread?, but just to annoy you totally here isa direct link to the wincustomise copy ( https://www.wincustomize.com/explore/sins_mods/161/download ) harpo
I had some similar issues from american nexus sites, but switched to european and no issues (and this is downloading from AUSTRALIA) harpo
iskatumesk was right about a link poping up. here is a link to the ANCIENT but still works in 32 bit windows(preferably xp) neoburg's resize tool re-upload in wincustomise . harpo
lavo, there is a link on wincustomise ( https://www.wincustomize.com/explore/sins_mods/161/download ) and from my dropbox (might get blocked due to downloading limits by dropbox) ( https://dl.dropboxusercontent.com/u/8023186/sins%20modding%20utilities/sins%20rebel%20map%20updater%20v3.zip )
the ref files ARE an archive file set that has the texted version of the game files in the correct folders. to extract the files & folders from the archive you will need a archive manager that can work with the file type of the archive (windows does already support the zip file from wincustomise, BUT the rar from my dropbox needs either winrar or 7zip to open it) once you open the archive (usually by doubleclicking on the archive file (when you have an archive manage
I have seen a couple of arcalite blasts, but they are NOT a frequent or even semi-frequent resource (mostly only see one or two a game on huge maps with dense resources, but so far the AI does NOT seem to even notice the blasts in or near it's areas, and have not built on the ones that were in it's area. harpo
blackrainz , yes it is working for me in 1.3 harpo