harpo99999

harpo99999

Joined Member # 3054274
0 Posts 3,144 Replies 33,192 Reputation

there is only one way to tell between map designer maps and galaxyforge maps and that is the line that reads useRandomGenerator FALSE (this is the GalaxyForge map type) useRandomGenerator TRUE (this is the MapDesigner map type) the line should be around the 26th to 30th line of the map file unfortunately the maps use the SAME extension (ie .Galaxy), but N

6 Replies 10,881 Views

my map updater IS a stand alone utility, and from what I remember the entrenchment map version from entrenchment 1.01 IS mapversion 3, and if it informs you that it can not find the sins version it wants, just re-name(or delete) the targetsinsver.txt in the folder with the map updater and run again. harpo

6 Replies 10,881 Views

most likely it has a different mapversion # in second line of the changed file, for entrenchment 1.01+/diplomacy 1.### and sins 1.16+ the CORRECT mapversion # IS 3, but it is a good idea to also check that EACH of the planets has both quickstart AND normalstart as well as the map as the galaxyforge versions BEFORE 3 did NOT put the normalstart and quickstart lines in. I did create a m

6 Replies 10,881 Views

the dlc should not cause any issues, so I do not have any definite ideas what the cause might be other than file names (in particular the file extension, which NEEDS to be .galaxy for ALL maps). perhaps you could post a copy of themap file so that us more experienced users canadvise based upon what we see in the actual file harpo

1,189 Replies 3,597,444 Views

most current hdd's AND ssd's are sata 3, but the reliable method is check the spec sheet for the drive as SATA 3 IS a wanted feature even though HDDs do not hit the SATA 2 limits, and a SSD (sata2 OR 3) on a sata 2 controller will still show a huge increase over hdd (no significant latency ( harpo

20 Replies 83,409 Views

which galaxyforge did you use to create the map(if rebellion installed did you use the one in the steamapps/rebellion/galaxy forge folder) or was it the one from the download page?, and WHICH expansion eg trinity(vanilla/entrenchnent/diplomacy) or rebellion? IF first answer is download and second is rebellion, you used the wrong galaxy forge to make the map, if first is download and second is trinity, then you placed it in the WRONG location see modpath in option

1,189 Replies 3,597,444 Views

from what I remember reading regards adding to pirates, the piRYAT leader would be the best to converse with, but I doublt that even piRYAT could get titans working for pirates in mods, but for the caps and other ships then it should be doable, but again piRYAT would be the best to converse with harpo ps piRYAT is in the DS mod team

19 Replies 19,889 Views

[e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] eye jsut wemumber wat hiss ben sud b4 (translation for those that do NOT speak drunk) [spoiler]I just remember what has been said before and transliterate[/spoiler] harpo

3 Replies 6,517 Views

the only ones that spawn repeadedly IS the pirates, the 'RandomMililitia' and other militia templates ONLY spawn during the loading/start of the game. the priate respawn frequency can not be altered in the map, ONLY in the mod files area. spawning a ship/stricture in a hameplanet gives it to the owner of the home planet, the closest to a tower defence type situation is to spawn the ships in the GW and then when an opposing faction (including pirates) enters the

19 Replies 19,889 Views

does the un-modded game crash wiht the same runtime error? if yes, then there is a compatability issue between your computer setup and sins, if no have you tried running the mod in the dev.exe? it might be able to help you track down exactly where the error is harpo

41 Replies 16,215 Views

if the OP really wants a no additions/options/accessories/armour/mounts/clothes, it might be better to look at the beasts eg cavebear,bear,panther(from the circus) and perhaps even the elementals(do not know about these as I usually play against them not with them) harpo

9 Replies 7,407 Views

ascian DOES support trading, shopping, accessories and consumables, BUT not weapons/armour/clothing, I have collected ascian in several games now and have bought accessories/consumables in the shop and traded accessories/consumables between it and other heros/sov, BUT was NOT able to equip weapons/armour/clothing on ascian. harpo

9 Replies 7,407 Views

and there is also a map updater that can update any older maps to rebellion mapversion 4 in beta ( https://forums.sinsofasolarempire.com/340622/get;3364012 ) and please follow the instructions in the following posts in the thread. harpo

14 Replies 12,265 Views

unfortunately usb is a 'throw and forget' protocol(port), so it is up to the drivers and operating system to do the error checking AND packet sequencing, there are other protocols(ports) that DO have error checking and packet sequencing, but they are uncommon on budget motherboards (eg firewire, ethernet) harpo

28 Replies 90,613 Views

sounds like one of those ie /toolbar/isp/connection issues. I am using an adsl2 line with actual wires between my computers and the proxy/modem. if you are using wireless (either in your networking OR internet connection), this might be the cause. I also have seen toolbars in browsers cause this sort of issue also, and the toolbars tend to set themselves to start up atleast 3 times in the system startup, which means you have atleast 3 copies of the toolbar running at a

29 Replies 305,290 Views

I got space ponies back in sins 1.02 by playing a large (over 100 planet) custom map and capturing the planet and fully upgrading/exploring, then move to the next, rinse and repeat......... found it did not DO anything, so have not paid any attention to it since harpo

16 Replies 23,196 Views