Try turning the graghics all the way down. If you have not already.
DarkCloud
Master Musashi Try scouts and fighters or flak to counter advent mines.
I think a physical upgrade cost to the platform like the SB. Just to add SC sounds marvalous.
Don't know how much it matters, but for some reason. If you connect using the Multiplayer tab from main menu. Which you have to give your ip to do btw. You can upgrade starbases in an mp game. The game doesn't run at warp nine for the first five minutes. It seems to be much more stable than ICO. I think some issues are side effects of alloy. I don't use it. I followed the Monks guide back in febuary of last year. No problems to date. Also haven't had very many issues with mini dumps or dysync
Truth VarekRaith. From past experiance with their beta process. The devs tend to take as long as it needs. Also from past experiance their will probably be an update soon as they get it together. If you read the intro into the game they state as much. The thing is, its kinda hard to tell what were gonna do with what is released. Which is why its hard to see all the game change implications. Personaly, I can't wait on the next patch. The starbases are only broken in mp and only
Please put future Entrenchment posts in the beta feedback thread. I think these are known bugs. [e digicons];P[/e]
DP
[quote quoting="post"] Heres how it works, im going to list things with numbers. You vote yay or nay beside the corresponding number. If you vote nay please provide a brief reason. At least answer the first few. 1. All races star bases move 2. Phase jump inhibitor built into star base. What percent should it be? Keep in mind phase jump inhibitors for planets are usually 700% 3. Revamp Mines on Advent and Vasri 4. Starbases take more money and
Actually, Sins has the multiplayer key. Only downfall there is you have to give out your ip address to whoever your playing. It works quite well and has turned out to be remarkably stable. A friend and I have been gameing that way since Entrenchment came out.
You guys are so lucky. Waiting on a power supply to run my new graghics card.
Thing is, at least with TEC anyways. Is the mines are only effective as a defensive strategy in numbers. I've seen whole fleets pass thru with only a couple casualties. Until you thickin the field up. I think just an effective counter would work wonders.
Well stated, I conceed the issue.
The new explosions r great.
The Orgov :The reason it's not easy to manage the orgovs. If they do what you say do. With there insane damage they will become op. The Orgov I think is destined to the place where the seige frig hides. Rear area clean up. Of little use. Starbases as you stated are avoidable. So why would you even make it except in specialized situtations to break a choke point. Just stand off with a carrier flt. and poof no micro, no u
Thing is the mines suck unless you have a dense field of them.
He got nailed with a Karma torpedo fired from an Orgov.
Thats what I did. Just copied 1.12 to my desktop and entrenchment went in program files. It's been working out fine.
@Annatar11 I'm not knocking the ability it has other than the bug u pointed out. It is a redundant ship. Add the ability to the krosov and also the seige for the advent. Give us for the tec and advent. Maybe a mine layer ship to make defense in neutral wells more viable. Same with the advent. The micro off the carriers is a pain now. For the advent, a ship to do the dirty work of laying the mines would work as well, but I think something new here. If you gave the ability
The TEC mines seem to have a good balance to them. The other two races bah.....broken.
I like the tec mines. They seem to have a good balance. The Advent and Vasari mines are a totally different story.
I agree totally.
@Annatar11 I have used em. There just seems to be alot of mico. 15 bomber squads can do it, maybe not as fast, but from way outside of range of a starbase or any planet base weapons. With no micro. I don't think they have a 12000 range do they? Cause thats what the tec starbase super suicide abliltiy is. Anyways beside the point. Orgov I think its a bs ship with limited useability, even when it gets balanced. Just what Sins needs a new seige ship thats it. A structure siege ship. Blah
If you know how to network your router. That will help. The Monk has a super helpful guide. I believe it's stickyed in the technical section. He has also been very generous with helping peeps find their way. Or teaching you enough to where you can figure it out. Something in alloy just isn't kosher. From my experiance I would dysnc 3 out of 5 using alloy. My router hated it.
don't use alloy don't use alloy don't use alloy yup thats about it [e digicons];P[/e]
Give a bonus to bombers vs starbases and give us a usefull ship.