FuzzyMatrix

FuzzyMatrix

Joined Member # 306712
3 Posts 12 Replies 19,284 Reputation

John Hamp, what's this thing about Strategy First? How can it be legally made possible?... And about this topic, I find the present system a very fair deal, and the deal with old customers a frank gift. They had to translate to the new system some day, and some how older customers could not be robbed of what was in their contract, neither be kept under more-or-less false expectations. They decided to make it clear that they kept all their promises by giving in fact more than what we ha

7 Replies 14,114 Views

Thx Yarlen. Actually I was searching an unexistant place to pay, not even thinking that it MIGHT be possible that I get GC2 without even using some of my 10 tokens Getting all the games and 10 tokens for future games was bringing a smile on my face, but this brought incredulity.

4 Replies 28,202 Views

About this newb vs serious players, I think that it might not be right to give the same rights to all. This is why we often see "elite" (or self-assessed elite) guilds being quite small and with restrictive access but having a kind of satellite guild with many members and being used as a place from which to pick good apples (simply those interested just as much as those in the main guild). If you are not investing into administrating the guild and verything, I guess

10 Replies 16,925 Views

In the past, someone entering a social group would need to give to garranty. Oath, allegiance of other kind, hefty penalties, repuration-based societies would let unreputable elements out of reputable ranks, and now our societies generally go with contracts.... Someone which would engage towards a master would also have to give something in return. I'm sure that someone can easily look at this and find solutions which are just natural... About organizing all

10 Replies 16,925 Views

erm.. I FINALLY have access to a computer. I'd like to use tokens to buy GC2 (obviously) and NOW as I wish to get onto the beta (when this dial-up connection will have downloaded...). Anyway, I want to use tokens to buy GC2 but from the "Registration Info" tab I don't see how this is done. A serial number is asked to me, and I don't have any (obviously). So... how exactly am I to buy GC2?

4 Replies 28,202 Views

Dano13, it's easy as long as you invent some story... as long as there is [i]something[/i] (who cares what) making it coherent. But most importantly, the case of the scale is especially evident for a player and might affect his gameplay while time questions might not affect many. Another kind of fun and market factors. A player out of 10 000 might really be bothered by that. In the case of scale, I'd just invent s short story like "it's the way the map shows with the kindda travel which

36 Replies 76,131 Views

Dano13, it's easy as long as you invent some story... as long as there is [i]something[/i] (who cares what) making it coherent. But most importantly, the case of the scale is especially evident for a player and might affect his gameplay while time questions might not affect many. Another kind of fun and market factors.

36 Replies 76,131 Views

Space is big? We have different propulsion possibilities. Where's the problem?... One engine for deep space travelling, another for short distance. No GC2 incoherence... AS LONG AS IT IS MENTIONED. For me, in such games, a good part of the fun comes from the fact that I can imagine myself in a "real" future (or political environment, or jet, or teletubbies world...).

36 Replies 76,131 Views

My opinion? Not simple enough, not representing the whole thing better enough. My try. Here's the structural aspect: [b]1[/b]-a- Ruling political elite: One ruling party (the player choice, kindda "ruling elite's general direction") [b]1[/b]-b- Still ruling political elite: Main party's opposition (many parties) [b]2[/b]- Popular support (morale... for the player to manage it as elections) In GC, opposition is always seriously divided, and you get bad effects when i

22 Replies 17,926 Views

And playing all of those, you would not have gotten the time to write this message I think that it is a matter of market, and there are lots of people in one market, and thus a company considers the opinion of everyone to get a product pleasing (as much as possible) to everyone. Thus, such measures of activism to promote your opinion are not helping game producers to eval

24 Replies 121,650 Views

Phoenix, I don't think that a SF game should be incoherent. So for whattever reason ships are fast (besides, faster than light travel is not dismissed but rather put into question). But as Phoenix said, realism is not the point when in fact is still represented in broader lines anyway. So does it add something, should it be to the gameplay or the "feel" of the game (including by representing well)? I don't think that it adds coherence as products do not obli

7 Replies 5,713 Views

First impressions I guess that there are many reasons for people to subscribe to their service, while in fact newbies/ might not even need many of the new options while more advanced and serious players get more benefits out of those. Great: it doesn't hinder starters, and entices to get the full thing. The complete subscriber version has three main things. Stats/global vision + social/diplomacy-oriented goodies + queues. STATS Having 9 planets max, wit

1 Replies 2,989 Views

I am probably going to subscribe to Ogame for a month (I'm quite curious, and it's cheap enough). I wonder which comparisons could be made between Society and OGame. I wish to give it a look for a while, and comment after. For those who wouldn't know (most), www.ogame.org is a real-time strategy game, while I'd rather call it "flowing-time" strategy. You have planets, fleets, spying... and of course the all-important guild. The game is simple,

1 Replies 2,989 Views

Great! I really think that gas and icy planets are part of people's "view of the universe". We could also talk about planets like Saturn with rings, but that might be fancy (dunno).

7 Replies 8,094 Views

I think that it is probably not a possibility. But is there any possibility to see gas giants and icy planets? This is also a feature which can have effects on wether a planet is bigger/smaller and good/bad quality (in whattever way).

7 Replies 8,094 Views

mmmm.... looks nice. I see some things of potential interest for GalCiv2. A victory condition of the kind "peace throughout the quadrant" seems pretty much like some kind of alliance victory, of a different kind. It is about the achievement of a common AND coherent drive towards whattever is wanted. I gess that it is pretty much the same as having one race which wins, staying the one to pursue the destiny of living beings into the future.

25 Replies 25,448 Views

It seems that I was unclear... I am aware of how the weapon system works. I wondered if these three weapon/defense types would have different characteristics (different costs / attack / etc) thus bringing the usual strategic possibilities. Zerg army vs Protoss army - style. PS: It is remarkable how I succeeded in highjacking my OWN thread in the very first post!

7 Replies 8,428 Views

Star Pilot: Agreed, agreed. But I was talking about r-p-s. Civ4 does it apparently, but it does not mean that it is adapted here in parallel with the categories. I simply wondered if anyone knew something about if categories would be differently oriented (I'm not in the beta presently, so even more 0 info for me).

7 Replies 8,428 Views

I know that laser might be blocked more efficiently by shield and so on. But this does leave the option to rock-paper-scisors, which brings the possibility of an asymetric one over a normal r-p-s. StarCraft did have a form of r-p-s as races' units were more offensive/defensive or long/short term.

7 Replies 8,428 Views

When I heard about GalCiv2's component system, my expectation went up from a already very high. Three different types of weapons, three defenses. I wondered if anyone knew if this was going to be classic paper-rock-scissors, or if for example: - One of the three would cost less but hit less (think Zergs) - One would hit more (thus everyone will tend to counter it more) - One would take more space, or be more heavy so speed down - Etc. e

7 Replies 8,428 Views

I propose that Stardock get a few entirely naked girls, as it WOULD bring more people to the booth [isn't there no smiley looking upwards?] I have the impression that the showy stuff goes up, lowering the quality which could otherwise be there. Right? Wrong? Seriously, bribing people with prostitute WOULD actually work! [I miss that smiley again] PS: Yeah yeah... I still understand why there's there... and still make my point. I do understand that some people DO love b

3 Replies 27,753 Views