What if most tech upgrades were a structure instead of just a marked tab? This way they could be targeted, for instance what if the Settlers upgrade was a civilian starbase or a targetable city on the surface of the planets? Armour pacts and such would be specalized factories as opposed to just a tech tree option. This could include any tech that would require research.
wbino
Ship health and antimatter would be cool on the G19.
[quote who="javajeff" reply="31" id="2513587"]I think if Entrenchment and Diplomacy was the expansion pack that sold for $20, people would not complain about little content. Remember this is a micro expansion and NOT a full expansion. Expansions in stores generally sell for $29.99, so try to envision these micro expansions as 1/3 that amount of content. I have bought expansions for other games at $29.99 that had very little content.[/quote] Not complaining about quan
No one challenged me on the fact that the whole add-on is pointless once you get down to the last two teams. There should be something in this add-on that you can use single player end game. The Devs stated that this add on was designed w/ locked teams in mind, but I don't see it.
[quote who="Magnnus" reply="14" id="2511125"] Quoting wbino, reply 13Unless I'm wrong the whole expansion is pointless once you get down to the last two remaining teams. (1x1) Why should it have to get down to 1x1? Why not stay with your ally and make it 2x1 instead of betraying him? If you really feel the need to fight without an ally then thats just another sign that diplomacy isn't working.[/quote] I've always enjoyed large 1x1 games. So diplomacy
Unless I'm wrong the whole expansion is pointless once you get down to the last two remaining teams. (1x1)
The earliest we are playing this game is 2012...graphic cards will be 4x more powerful than current tech. How detailed can this game get? Any ideas?
I'm not sold that Diplomacy is even NEEDED in this game. If this was an MMO then I can see not wanting to be at war with everyone at the same time. But why waste resources to buddy up to someone who is going to declare war on you sooner or later. If they took a survey of Sins players...I don't think Diplomacy would have been in the top 5 of possible expansion directions to go in. And as has been said packs are little more than improving your war setting not diplomatic skills.
I love this game to death but, an ai that cant make something as simple as building superweapons is going to be really lacking in something as complex as diplomatic relations. I see no point in diplomacy....
[quote who="InfiniteVoid" reply="5" id="2505369"]This looks like a suggestion to create an MMO version of Sins to me...[/quote] Thats what we want, to pay $15 dollars a month to play Sins [e digicons]:annoyed:[/e]
[quote who="Darthcaboose" reply="4" id="2503918"] Quoting wbino, reply 3 I really don't understand Diplomacy, in a game where there are 3 races, you befriend one side and spend all those points to better a relationship. Then as soon as the third race is defeated then what? Are Envoy cruisers from that point on in a 1x1 game no longer neccesary? And you cant send pirates on missions when there are just two teams left? The Sins of a Solar Empi
I really don't understand Diplomacy, in a game where there are 3 races, you befriend one side and spend all those points to better a relationship. Then as soon as the third race is defeated then what? Are Envoy cruisers from that point on in a 1x1 game no longer neccesary? And you cant send pirates on missions when there are just two teams left?
[quote who="Sovereign77x" reply="48" id="2503113"]I'm having the same problem with the patch. Anyone got a solution?[/quote] Yes Had this yesterday. Delete diplomacy.Download diplomacy, patch included.
Don't mean to piss in the fire, but Sins is a space COMBAT game, lets not stress to far from that direction. Don't want Dawn of Discovery in space. And diplomacy for me in single player is a waste of resources, besides I like the last sweep up battles.
I would like one thing addressed, for those of us who play 1x1 single player, what's the point of the expansion pack at all? I would'nt mind an expansion of the Civ tecs, but Diplomacy and civ techs dont necessarly go hand and hand. I dont see the point of befriending someone in these games. Kill them and move on to the next planet. Better time would have be towards new toys, new race,different types of planets and wells. This isnt exciting me the way Entrech
I personaly feel pacts were created because they couldnt think of enough DIPLOMATIC options. So we'll just add more ship enhancements. Since I usually play single player 1x1 locked teams pacts are kind of pointless to me. Or am I wrong?
What I don't understand, and i know nothing about code, but if the ai knows how to build an envoy ship, why can't it learn to make superweapons? Anyone?
Deus Ex 2 Wing Commander Prohecy
Am I missing something ? When its down to the last two empires fighting it out, is ANYTHING in Diplomacy useful? Not loving this expansion, as a single player locked teams kind of guy. I think the devs should have gone in a different direction. [e digicons]:X[/e]
it is at the very left lower corner in this pic. [e digicons]:X[/e]
Would it be possible to set a game against the ai where you set up THEIR pieces with a set number of points and then hit start? Sort of like playing chess against yourself.
This is a major flaw in the current single player experience, that the ai simply cannot handle 4 starbases in solar wells. It would be different if they built Starbases in solar wells on their own, but in all the games I've ever played ai does not build any. So unless the ai can be brought up to speed, the number of starbases the human player can build should be reduced. I know the multiplayer's will scream, but what
[quote who="TheRezonator" reply="1" id="2486744"]which door? can you post a pic?[/quote]
I thought it would be cool if a marine dropship or other siege ship connected to it.
If you break an alliance do you lose the pact bonuses?