Polistes

Polistes

Joined Member # 3076997
4 Posts 151 Replies 818 Reputation

[quote who="Volt_Cruelerz" reply="14" id="3143293"]Neither one actually eats planets. They just convert their own planets into resources. [/quote] It has been stated that the planets are turned into dead 'roids when that ability is used.

22 Replies 19,104 Views

[quote who="bignick277" reply="19" id="3144218"]My patience is really starting to wear thin. I've played TEC and Advent to death. Bring on the Vasari already. At this rate they're not going to be properly tested by release. [/quote] And due to the constant complaining the Vasari have permanently been removed from the game. To those that are WHINING about the Vasari one word. TRINITY. Or just wait one more month. As for the rest this is a BETA we

126 Replies 108,417 Views

Already a member of the rebellion and stardock groups. http://steamcommunity.com/profiles/76561198022346294 Anyways there is my profile link. @scudhawk do you by chance have the replay for our last game, I tried recording it but only got the first two minutes....

14 Replies 10,134 Views

[quote who="Sonntagshut" reply="8" id="3137690"] Quoting JohnJames, reply 6 You sure it wasnt a magnetic cloud. Plasma storms encompass the entire gravity well Isn't magnetic cloud the one preventing use of abilities? If it is, there can't be a starbase, as none of the builders could use it's build skill , quite annoying sometimes ^^. [/quote] I have built in the magnetic storms as well. :)

15 Replies 18,354 Views

How about an better mechanism to tell the player whether the advent loyalist titan's subjigation ability is active or not? To find out you need to currently mouse over the icon to see if its active or not. [quote who="jartigerx" reply="27" id="3137427"]To be honest Novaliths are annoying, but I find the Advent weapon more annoying. Its due to my play style to hole up and defend my star system without the real need to have broadcast centers. [/quote] But bu

105 Replies 65,951 Views

Never had issues with advent, the key is starting with that prginatoor mothership and expanding as fast as you can, just kill off the siege frigates and leave the rest, granted its a pain in the ass with the heavier guarded world but the cash flow you get from developing them will off set some issues until you can wipe out the rest of the militia. Then you can entrench and stand a good chance of holding your own.

24 Replies 19,770 Views

[quote who="Yarlen" reply="24" id="3130562"] Quoting OMEGAlomania, reply 22 Still no abilty to limit/turn off superweapons I realy hope this gets added, personally I'm not finding singleplayer that fun because of them. In the next update superweapons will be limited to 2 per player. [/quote] Oh HELL YEAH!

143 Replies 74,460 Views

People people you are overlooking stardock's sexism against women as well! None of them women in this game wear revealing outfits and further more they cannot be topless, clear stardock favors men over women! [e digicons]:waaaa:[/e] [e digicons]:troll:[/e] We can also conclude that the employees at stardock also dislike flat chested women and women with breasts over a C cup. ;)

70 Replies 78,808 Views

I also agree that the titan needs to be the one that devours the planet. I also agree that it should take some time to charge up, execute, and finish. And I also agree that afterwords the titan is vulnerable to attack. (It should also be vulnerable during the process as well, and that the process can be stopped if it takes enough damage) And finally the planet must be owned by A player and not be neutral this way you can prevent scorched earth to a degree.

54 Replies 6,647 Views

I have also been around sins since it came out and I have only had five mini dumps, and three of those have occured with the current beta, so for me this game is one of the more stable games I have every played.

27 Replies 24,544 Views

The thing people need to realize is that when a civil war breaks out both sides pretty much start with everything they had before they split, therefore its more realistic to have both sides appear similar, however I do agree that more needs to be done to make the rebel and loyalist factions play and feel different. At the very least towards the late game, when both sides had have the time necessary to go along their own different military and political paths.

18 Replies 61,406 Views