And this is why they don't want people messing around with the game, its a waste of time for the devs to deal with something that they are not ready to deal with.... and detracts from what they need to be focusing on, which is the TEC and advent factions.
Polistes
Now all we need is a switch to disable super weapons and mines and we are set :D
Why not just turn the ship into a dedicated capital ship killer?
[quote who="genesis666" reply="6" id="3119339"]thanks everyone It also seems that the AI cheats ( or buy) his Titan level !! I killes his titan level one and after 10 minutes nice surprise it came back level 4 !! that was nice ! On another matter, does AI plays only capitalships now ? cause I played a 2v2v2 and the 5 AI had only capital ships and their titan ^^ and of course 14 CS paid level 6 but if they dont use any fregate nor cruisers it kinda weak does s
I did everything listed, and no luck what so ever, so sent in crash reports.
After the latest update and reset I now get this bug and cannot play the game, I sent in two mini dump files. http://sd.stardock.com/SDSupportTool.exe is also not working for me... Edit: Done I got it to work so sent it off. Final update, the game seems to be working as normal, even though I had not fixed anything... either way I hope the files I sent will still be useful.
Uninstalling and reinstalling the game since these updates messed it up for me... but as much as I don't want to say it I think the devs did thr right thing by pulling the latest build.
Uhhhh what to do what to do....
Simply BLEW me AWAY, I have never experienced such an epic intro before, well done!
NO , they will be ready when they are ready, rushing will do NO good for the game, if you want to play the other factions go play trinity.
[quote who="minidump-hellboy" reply="5" id="3115552"]Darn it... when are they going to unlock the other races? [/quote] When they are ready to. Seriously stop rushing the devs for the other races and focus and balancing out the TEC factions, and before anyone accuses my of being a TEC fan, my favorite race to play is the Vasari, however I would rather the devs take all the time they need to iron out all the bugs for each faction separately rather than try to do all three or even
Pics or GTFO... :p
To ensure a faction you want to ally with stays allied you need envoys at five or six of their planets. :) Once you do that you have a friend for life, even if you reject all their missions ;)
I saw a brilliant post in which it was stated that the Vasari WOMEN were chasing the men, and they were fleeing from them. ;)
How about an on/off switch, or limits like 1, 4, 6, unlimited.... Also want a mine on/off switch too ;)
In regards to allies firing novaliths on allied planets its not an issue with the ai, its the nature of the weapon itself, and its most noticeable when the distances the missile itself has to travel is huge. I never have this issue in single star systems. For example the ai keeps firing the missiles at an enemy planet that you happen to take over, well those missiles that are on the way are going to impact your planets even if the ai know you have it. And sometimes missile times take
In regards to allies firing novaliths on allied planets its not an issue with the ai, its the nature of the weapon itself, and its most noticeable when the distances the missile itself has to travel is huge. I never have this issue in single star systems. For example the ai keeps firing the missiles at an enemy planet that you happen to take over, well those missiles that are on the way are going to impact your planets even if the ai know you have it. And sometimes missile times take
I think the cautious ai= steamroller, waits until most the odds are in its after before launching a series of assaults, stops to consolidate its gains then repeat, or maybe fall back to defend its previous conquests.
[quote who="rogue_ghost" reply="5" id="3112395"] Quoting unic, reply 3 first of all: not every race has shields second: if the ai learns to shoot all novalits to the same planet you still have a problem. You just said two things that should never be in the same sentence. AI and learns. [/quote] I have seen the Ai appear to copy my tactics, once novalith spam started I bui
No its not, its easy to counter with the TEC SB killers.(12 can take down a fully upgraded SB in a very short time, especially with support) Furthermore it fits the tec loyalist lore to a "T" And also in regard to that titan there can only be one, so attack from another direction.
[quote who="Volt_Cruelerz" reply="2" id="3110936"]The fact that I haven't entered the beta aside (stupid bank account doesn't like paypal), unless balance and flow got drastically changed, games shouldn't have hours of back-and-forth like that. [/quote] Sins is meant to be like that, my shortest games take six to nine hours while a typical one takes 24 hours from beginning to end. Either way the game is supposed to be a time consumer, if it were any different it
At slow victory pace its only 30 minutes, I think it needs to be an hour at least for normal victory, longer for slow victory and then maybe 30 to 20 minutes for fast victory. The only thing that needs to be determined is how slow it should be for the slowest victory speed setting. Maybe 1 hour and 30 minutes?
The premade maps bore because they are not LARGE enough, the only "map" I like to play and fits my play style is the huge multi star map with over 150 planets. I like long games with epic space so we can all build up then have wars worthy of the big screen. The only premade map I like is whirlwind since there is enough space to make a large empire and fortify it, while having boarders close enough for interesting "mental dialogue."
I want this, it would be cool to try and survive against someone who has won the scientific victory.
Umm yes they do, you need to have the tech researched and the planet under your control, and then once the cannon is fully repaired and researched it becomes functional. :)