AdmiralTeridoc

AdmiralTeridoc

Joined Member # 3089985
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[quote who="Rosco_P " reply="4" id="2557006"]You all have the right of it. Initially, for pre-orders and whatnot, Trinity was a bundle, where you would get seperate registrations and keys for the base game, Entrenchment, and Diplomacy. When the boxed version was coming about, Trinity became its own thing, with only one key. The content is exactly the same, the files themselves, with some very minor exceptions (launcher, etc), are the same, and for things like multiplayer, th

10 Replies 57,691 Views

[quote who="Micael456" reply="612" id="2527385"]Not sure about the scarab, but the one just to the right of the Cardie one is the Dominion's symbol. So obviously you can use either the Cardie or the Dominion one for the Dominion (or if you're really sad, you can do what I do and set one to each- aligning the race pics up with the flags, and then play against them as Feds, with a friend/AI as Klinks ).[/quote] Great, Thanks! I was always just using the Cardassian symbol for the Dominio

5,100 Replies 12,725,824 Views

I have a basic question for anyone who knows the answer: There are two player-theme-icons between the Cardassian.. thing and the Borg hand. What races do these align with, and what color would they be under normal circumstances? One is a diamond with two little tower-things in it, the other is sort of a curved X around a central pylon. I only ask because I like to set each race to the proper icon and color before I start a game, and I don't know these two. <br

5,100 Replies 12,725,824 Views

Hey guys, BORG observations here: Borg Assimilator (Crusier which doesn't have a unique model yet, not the planetary one): It says in the description it can assimilate more than one target at once, but the assimilate abilities it carries share the same cooldown/cast: two buttons for one ability, as it were. I know you're still working on the Tech Tree, so I'm sure you're aware of the weapons tech issues. Also, the "LIGHT" tech does nothing- but should it really? improv

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I was playing dominion just now, and I had a few thoughts: As far as the cardassian ships go, it seems strange that the Galor class, which was the main warship of the Cardassian Guard and a crusier/destroyer, is used as a light frigate while the Kimal class, a light crusier of much smaller stature, is in the Crusier build menu with slightly greater stats. I propose that the Galor take the place (and stats) of the Barkus as the toughest Cardassian non-cap, the barkus replace th

5,100 Replies 12,725,824 Views

[quote who="NHD-151" reply="475" id="2522410"]Nevermind on the checksum, i got that figured out. Another issue, however, is the federation abilities that give the ships over 100% mitigation (cough nebula cough). -snip- Now, i dont care how balanced the game truly is, but a fleet of level ten tactical cubes backed up by a bunch of other powerful borg ships should NOT be defeated like that. If anything, the battle should have been the other way around, with m

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[quote who="JTAYLORPCS" reply="436" id="2521261"] IT SOUNDS AS IF YOU HAVE NOT DOWNLOADED THE HOT FIX. ALL SOA2 USERS PLEASE DOWNLOAD THE HOTFIX!! Several major bugs were corrected [/quote] I did download the hotfix... I just made the mistake of not trying out the feds after I did. Keldon still has fighters, so I guess that's intentional? or they're placeholders? Aww, you scaled back the mitigation increase... I liked having a few galaxy class caps hold off wh

5,100 Replies 12,725,824 Views

This mod is... there are no words. Your skills as modders are proven, and I have no doubt that you could get a job with a major developer with this in your portfolio. I mean, this is ver .04- and it's better than most the offical games released under the Star Trek IP. One thing I'm wondering about- Dominion, Keldon Class Capital ship, it says in the description "Elite Carrier/No Strikecraft", but it does in fact have fighters- five squadrons worth of Advent strikecraft. It also appear

5,100 Replies 12,725,824 Views

interesting that the tech-tree has that much effect on AI behavior. Now, when you say the current settings allow the hard AI to be challenging, would you say they're on par with vanilla hard AI, better, or worse? and you say your rommie cap ship tweaks made it in? does that mean you know what capital ships the Romulans have, and would you like to share the class names so I can go look them up on Memory Alpha before release?

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[quote] Welcome back Stress. Agreed on diplomacy . We will be releasing a download tonight before midnight sometime so check back soon!!. Also all team members, Please turn in your work by 10 pm est tonight that is the deadline. [/quote] So tonight is the night! Yesss! Edit: made the b'rel into an avatar, and took the Alexandria from the borg chase pic, edited out the cutting beam, and made her into another Ambassador avatar, which I'll show off later.

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[quote who="G-ADM_Prawn" reply="342" id="2519024"] -snip- [/quote] Wow... Also, Mystic Angel with the B'rel! My family actually had a christmas ornament B'rel when I was growing up, and you could plug it into your christmas-tree lights and it would light up the windows and engines and weapons and such. My parents still have it around, only now it dogfights with the wooden-cats-with-wings series each year.

5,100 Replies 12,725,824 Views

[quote who="harpo99999" reply="332" id="2518878"]for those that want to update yet also have the current versions, all you need to do is copy your current program files \sins of a solar empire folder and all it's sub-folders to another folder and create a new desktop shortcut to it. the copied version still uses the current (1.181/1.041/0.95) mod folders and when the new patch is released it will use the new (1.19/1.05/095?) mod folders. harpo [/quote] <

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To kill time till release I've started cutting ships out of the Screenshots they've shown to make avatars out of them. I have an akira, an ambassador, an excelsior, a saber (kinda bad, edited the textured saber onto a sample of blue backround taken from Akira picture, but it's under 100 X 100 pixels now so it's hard to tell) and a Galaxy (not good at all, even though all I did was cut out the backround and shrink the picture down). All the storyline based hype and the upgrade to red a

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[quote who="Teradoc2000" reply="1066" id="2515988"] -snip- Teradoc [/quote] Dude. nice name. Loan anybody an Interdictor lately? Ahem. I was thinking about capturing ships, because I saw in the "show off your ship models" thread that Evile said that sins "doesn't have a place for ship to ship boarding vessels". So I was wondering, what if one of the directly targeted Ion cannon abilities (not like a volley, but

1,730 Replies 4,150,433 Views

[quote who="SoA2Team" reply="274" id="2514229"] Just to let everyone know we are still on for a release in the short term. Hopefully before the end of the month. This release will not be complete nor perfect , but is playable and functioning. Well back to work on SOA2[/quote] So, not this weekend then. Well, there's a whole 'nother week in January, and I've moved you guys onto Valve time so I don't really expect anything for about half-a-month anyway. I mean, it's not like you're

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[quote]January 16, 2010 1:44:52 PM UPDATE 1/16/2010 Will all team members please finish up with your current projects and submit to sync , I would like to start wrapping up this release and package it up for download. thanks jtaylorpcs[/quote] EEE! does that mean we might see a public release by this time next week? YAY! I can hardly wait to see what you all've put together!

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Hey, nice Kron! Nice to see you all still puttering away, hope the Major gets through his Real Life Issues mostly intact. Work looks to be around the same quality as an expansion pack that I'd pay for, so I'll wait for that next update and not pester you all about it. Good luck, Gents and Femmes, I look forward to whenever you let us see 0.4e!

5,100 Replies 12,725,824 Views

Hi, Having tried out your mod with a few medium-sized games against three or more Hard AI, I can say that this mod is well put together, contains high-quality models and is very exiting to play. I have, however, noticed a minor gameplay thing that was not mentioned in the "Known Bugs" section of the OP, though it may have been noted at some point in the past 40 pages (that I haven't read all of)- My main problem was with ships like the Venator I (republic crusier) and the CIS

1,730 Replies 4,150,433 Views

I have this same issue, where every response appears to be a random selection from the voice files. I am currently re-installing, and will report back if that fixes the problem. That will take some time, though, with my connection.

4 Replies 1,402 Views

[quote who="vp21ct" reply="7" id="2404069"]Dyson spheres can be of any size. Though, any solar system to have one would be rather devoid of planets (for obvios reasons)[/quote] well, if they can build it around a sun (or several suns) they can probably either bring planets in or build around systems that already ahve planets. But I would rather have drifing planet sized components: Twisted Docking Spar: +10 Logistics Slots, +20% Trade Income Drifting Administra

21 Replies 17,157 Views