I think that would[quote who="DirtySanchezz" reply="4" id="2990382"]That looks like a nice map. For 4v4 locked team games, would each team start on on separate stars?[/quote] I think that would be the best layout for 4vs4 as Sanchezz mentioned.
boshimi336
[quote who="DirtySanchezz" reply="16" id="2990380"]If anyone actually plays it over Hamachi or Tungle, they're probably pirates. (I did install Tungle once to check out the activity and it seemed completely dead.)[/quote] Excuse me?!? Many of us use Hamachi and Xfire for LAN games because it is often EASIER than dealing with ICO which in the past has dropped players, had LAG like crazy etc etc ...
I'm not too concerned with custom badges not being a feature in the game. We already have a large badge selection to choose from that differentiates people fairly well. It's the colors that are the main concern for some in my eyes.
[quote who="GoaFan77" reply="48" id="2990318"] That said if you guys decide to take action, I hope you guys reduce or eliminate the income stealing effect of embargo for home worlds only, and not bluntly reduce its effect on all planets when its not a game breaker.[/quote] The Sova is fairly weak late game but early game there is 'concern'. What GoaFan77 has stated makes a lot of sense if this issue were to be addressed. I merely wanted to bring it to the a
There has been some increasing concern (with new multi player strategies) about the Sova being OP early game within the first 5 minutes due to Embargo and being under powered late game. Ref: https://forums.sinsofasolarempire.com/411510
Thanks for the clarification Carbon. Can that be included in text in game some how?
Very interesting ... !!!
Good to see you back bud!
When there is an announcement of a likely Beta release date (key word here is when because they haven't gotten to the point to even do internal Alpha testing from what I've gathered) for pre-orders I will pre-order at that point. Not before.
The ability to go into the 'Options' menu in Sins and enable or disable a color blind color setting would be nice to see.
Would there be any benefit to reworking the ability on the Vasari Carrier Cap that allows strike-craft to jump around? Right now all three upgrade levels are for the same range as far as I can tell and it is worthless upgrading it? Why not make the starting level be a smaller radius and with three points it brings it up to the current range value?
[quote who="TobiWahn_Kenobi" reply="2596" id="2986101"]Well, it's the database I work with for my company so that was an easy match. But it is pricey buying it solely for private use.[/quote] Is there a 'limited' or 'free to use' variant that can work with those files?
I liked that skill!!!! [e digicons]:annoyed:[/e]
[quote who="Darvroth" reply="2594" id="2985860"]Wow, filemaker 11 is an investment... [/quote] I'll say. [e digicons]:omg:[/e]
I'll do you one better and link to the source I got it from. How's that sound? [e digicons]:digichet:[/e] http://youtu.be/gZNqyYgFdQA
It happens.
You can check for updates to this patch through Impulse. It will let you download it to your system and automatically install it for you. If you have any questions let us know, we'll get you setup with 1.32. [e digicons]:grin:[/e] Link to the 1.32 Patch Thread: https://forums.sinsofasolarempire.com/411251
[quote who="-Ue_Carbon" reply="5830" id="2984371"] Where can I get this ringtone...and why dont I have it already. And why do you have it? Do I call you in my sleep?[/quote] ... if you call me we can talk about it. [e digicons]B)[/e]
I dunno ... my Carbon Ring Tone does a decent job if you ask me ... works great for alarm clocks too!!!
[ Modding ] Added a new AIAutocastUseTargetCondition – HasNoWeapons Hooked up the min/max pirate supply numbers in gameplay.constants Usefull? [e digicons]:pout:[/e]
Seems like a solution so far. Let us know bud.
[quote who="Ryat" reply="5808" id="2983645"] Quoting Kullvox, reply 5806Also, while playing 2v2 on the random large multi-star map: one of the four wormholes inevitably (6+ matches in a row) leads to some player's homeworld in the adjacent system. The wormhole that it's supposed to connect to is non-functional. Never seen that one. That maybe a core game error.[/quote] I have never had that happen to be before however I do believe it has been mentioned
I am not disagreeing with you at all dbkita! :-P
On Normal and Hard the AI ally and go to war as expected.
^ This!!!!