boshimi336

boshimi336

Joined Member # 3097079
3 Posts 552 Replies 18,018 Reputation

I think that would[quote who="DirtySanchezz" reply="4" id="2990382"]That looks like a nice map. For 4v4 locked team games, would each team start on on separate stars?[/quote] I think that would be the best layout for 4vs4 as Sanchezz mentioned.

12 Replies 29,334 Views

[quote who="DirtySanchezz" reply="16" id="2990380"]If anyone actually plays it over Hamachi or Tungle, they're probably pirates. (I did install Tungle once to check out the activity and it seemed completely dead.)[/quote] Excuse me?!? Many of us use Hamachi and Xfire for LAN games because it is often EASIER than dealing with ICO which in the past has dropped players, had LAG like crazy etc etc ...

47 Replies 48,568 Views

[quote who="GoaFan77" reply="48" id="2990318"] That said if you guys decide to take action, I hope you guys reduce or eliminate the income stealing effect of embargo for home worlds only, and not bluntly reduce its effect on all planets when its not a game breaker.[/quote] The Sova is fairly weak late game but early game there is 'concern'. What GoaFan77 has stated makes a lot of sense if this issue were to be addressed. I merely wanted to bring it to the a

76 Replies 265,046 Views

When there is an announcement of a likely Beta release date (key word here is when because they haven't gotten to the point to even do internal Alpha testing from what I've gathered) for pre-orders I will pre-order at that point. Not before.

47 Replies 48,568 Views

Would there be any benefit to reworking the ability on the Vasari Carrier Cap that allows strike-craft to jump around? Right now all three upgrade levels are for the same range as far as I can tell and it is worthless upgrading it? Why not make the starting level be a smaller radius and with three points it brings it up to the current range value?

8,423 Replies 15,753,101 Views

[quote who="Ryat" reply="5808" id="2983645"] Quoting Kullvox, reply 5806Also, while playing 2v2 on the random large multi-star map: one of the four wormholes inevitably (6+ matches in a row) leads to some player's homeworld in the adjacent system. The wormhole that it's supposed to connect to is non-functional. Never seen that one. That maybe a core game error.[/quote] I have never had that happen to be before however I do believe it has been mentioned

8,423 Replies 15,753,101 Views