[quote who="Stant123" reply="5721" id="2976067"]Those have been in since DS Dip 0.7. Search out Nebulas and Plasma Storms.[/quote] [e digicons]:X[/e] ... I never noticed that before ... [e digicons]:drool:[/e] ... this is great news! They show up on random maps sometimes correct?
boshimi336
Hear Hear! [e digicons]:beer:[/e]
... capturable star bases?
Why not just have the top three raid levels have progressive more pirate caps? i.e. randomly choose 1 for raid level 3, randomly choose 2 for raid level 4, and just a bunch for raid level 5. *shrugs*
I have seen this occasionally though it is often not too big of an issue.
^ agreed.
[e digicons]:')[/e]
Will this get included in the next release of DS?
I must reiterate ... at the very least of all things ... an undo button. O.o'
The nice thing about Impulse is that it is actually a non-intrusive tool to aid you with updating to the newest patch as well as to give you a back up. All of these things are 'if you want to use it' versus 'mandatory'. As stated above, you only need to run Impulse when you want to patch. It does not need to be running in the background or on your task bar to run the game.
I remember that map. :-P
Any news on the next hotfix?
We had a friend who had legitamately purchased the original copy of SINS and three of us borrowed it, placed it on our computers and then all four of us stomped around the SINS universe for a while. This was back before Impulse and you could download patches off of File Front and such. Needless to say, three months into playing the game all three of us were so impressed we each bought Collectors Editions of the original game and since then we have purchased each micro-e
Stant my internet is being awefully buggy tonight and I'm unable to update Sins. I'll have to give it a go when I get home from work tomorrow. Could you check that my current MSGM works with DS in v1.3? Also, please have Nacey check that it works with the final version before he incorporates it and releases the next DS update. Should just be a start game, surrender and then zoom around and look at the planet icons to make sure they look alright. If it does not w
... but ... but ... what is he going to tease us with?! [e digicons]:pout:[/e]
Releasing the version for 1.3?
Des Conner does bring up a point I am concerned about though. In long drawn out single player games, regardless of missions and alliances will all of the AI eventually ally up? Wouldn't this then turn them against the player in the end leaving him alone facing off against all of the other AI? This is perhaps the one most unsettling issue I have with this patch. Everything else is an improvement in my eyes. Yarlen? Thoughts?
Woohoo! [e digicons]:drool:[/e]
Is this mod currently being revised and updated? If it is not I will likely be 'officially' discontinuing my Multiple Stars Graphics Mod support for this mod as the primary user base utilizes the Diplomacy / Trinity 1.2 patch. If desired however I can continue to take a look and get a stable version of the MSGM mod together for TSOP. Please let me know. Thanks.
^ [e digicons]:drool:[/e]
:-)
Hmmm ... [e digicons]:fuzzy:[/e]
You know, you're smaller than I thought you were. [e digicons]8|[/e] You are smaller! [e digicons]o_O[/e] There are more of you! There are more of you!!! [e digicons]XO[/e] Here's the whole 2.5 minute scene on youtube! http://youtu.be/n2AXASQPFQo