[quote who="Nacey" reply="5790" id="2981967"]it only ever happens when launching the game and may not happen for 13+ game launches and other times it may happen 5+ times in a row.[/quote] This is something we have experienced from time to time but it is not a game breaker and isn't a big issue as far as our lan group is concerned. More importantly, could you verify that the Planet Ability 'Targeting Array Network' buff is set up correc
boshimi336
Pixels per Inch is one way I have heard it described. Another, based on the method of the prototyper (in this case one that lays down a bead of plastic) would be ±.015" as an example.
What is the resolution per layer? At work I use a few different machines with different resolutions and capabilities so I am curious ...
I highly doubt that it is not ... [e digicons]:grin:[/e]
I would like to take this moment and jump in with a request: Skirantra Carrier A single Bomber and two Fighters scaled against the Carrier would be awesome!!!! I will cover the cost of packaging, shipping and handling as requested. I can also cover the cost of snack foods for this project as requested also! <span class="s
What style of printer do you have KD? Resin that is UV cured, metal, shaver based, sintered powder?
There seems to be a potential issue with the AI teaming up exclusively against the human player on the hardest difficulty settings. https://forums.sinsofasolarempire.com/411042
[e digicons]\o/[/e]
FYI: [quote who="Yarlen" reply="134" id="2980468"]It should contain the Planetary Shield fix - wasn't able to reproduce the particle effect, though. It's working for us.[/quote] Issues with the Shield Generator will be fixed in upcoming patch from SC and IC.
[quote who="Island Dog" reply="14" id="2980466"]Not models, but we do have something in the works....... [/quote] Coffee Mugs? Posters? ... autographed posters?! I'd settle for a T-Shirt too. :-)
Yarlen, there is an issue with the Planetary Shield ability consuming processing power ... it's listed near the bottom of the TSOP page with further commentation by myfist0. Could this be addressed in 1.32 please? Reply# 1023 and Reply# 1025 https://forums.sinsofasolarempire.com/378149/page/41/#2975794
[quote who="Sinperium" reply="35" id="2979442"]I remember when we made up games and played them outside. [/quote] Outside?! Just grab a good board game (or make your own) and sit down in relative comfort at your kitchen table! No need to go challenging the Sun's deadly rays ... it's trying to kill you you know. [e digicons]:omg:[/e]
Stant123 you are the man!
Space Ponies Indeed! On a more serious note ... I would buy a coffee mug. :-)
^ that more or less seems to be the case ... which is the reason I like that you can install the game off the disc, and play it without the disc, and have all your friends try it and LAN together. If everyone likes it, which typically seems to be the case, then everyone goes out and purchases the full game so that they can download IMPROVEMENTS and EXPANSION PACKS which only EXPAND t
[quote who="Stant123" reply="5769" id="2978723"] Quoting boshimi336 ...[/quote] All very valid answers! Thank you sir! Depending on the weapon type, make sure carriers don't go trying to pick a fight with a cap ship 1 vs 1. Currently since they have no weapons they do not decide "I'm going to go blow someone up!" and race across the gravity well towards someone. At least, I believe that is the case currently. Is there a way to keep th
[quote who="Dr Guy" reply="9" id="2977232"] Quoting boshimi336, reply 7Really? :'( I always thought it was 42" You got a BIG desk![/quote] I didn't say I had one ... :'( ... just that it was what I thought.
[quote who="Stant123" reply="5765" id="2978614"] Quoting boshimi336, reply 5764Isn't that fairly micro intensive? Driving them up to the battle with your fleet is microintensive?[/quote] I was not talking about them being in a fleet already but controlled separately to keep them just out of the firefight but close enough to buff. (i.e. Ctrl1, Ctrl2, etc) [quote]The way I described, putting them at the edge of the battle is only two additional clicks.[/quote]
[quote who="Stant123" reply="5754" id="2977620"]In practice, you won't notice any difference if that's your usual method. I don't and I'm specifically looking for it. Though with enough carrier spam I can still pop a starbase in a single pass. =Þ The range I'm looking at making it is a little higher then the TEC starbase missile range. Currently, they are just within range of the missile frigate. Putting them close to the star base, but just outside it's range gi
If it means the developers and such are well rested and the equipment works better ... well, I'm all for that!!! Ultimately that means a better product in the long run! [e digicons]B)[/e]
Really? :'( I always thought it was 42"
Thanks for the reply Yarlen! I know many of the things that the TSOP project started out to do was convert everything to .dds format as well as reduce the tri count on meshes such as mines, strike craft, extractors and the envoys (which have a HUGE number of tris) etc etc and it did help overall with a slight gain in performance. I know they also optimized a lot of the file search paths as well to reduce cycle times on the CPU which helped late game also. It might be something to look into if
I have seen the capturable trade ports, observation posts and ship graveyards ... I guess I just have yet to see the star base. :-P That's why I love this mod. There is always something new to discover.
I've mostly given up on news via television from the big networks for various reasons and I only watch local news pertaining to local events as it seems the most unbiased usually. Anymore I tend to view BBC News and their reporting on America and the International Community as it seems less filled with politics typically. I could be wrong though. *shrugs*
[quote who="Yarlen" reply="38" id="2976207"]In fact, we're working on updating the entire website. [/quote] ^ Now THIS is awesome news! Due to larger ships being available (i.e. Titans), are there going to be any adjustments to the gravity well size or relative size of planets / mines etc? Also, what are the resource impacts (FPS etc) going to be due to