the MSGM can run on .tga though it will take some effort to switch it back. It's not too terribly hard, just a bit time consuming. Unfortunately I do not have the time to mess with that now. :-(
boshimi336
Wasn't that tried in the diplomacy beta though Kitkun? I thought the issue was that envoys ended up everywhere with people spamming them?
Cat, Multiple Stars Graphics Mod (MSGM) is just as Stant has stated. I also have a version available for Vanilla Sins. CheckSUM of 0 is also correct. Here is the forum thread for the Multiple Stars Graphics Mod. https://forums.sinsofasolarempire.com/348205
I think they're doing alright. The fact that they are active is very encouraging and incredibly positive in my book. Take a look at a million other games out there that operate just like IronClad. You live under a rock or something? [e digicons]8O[/e]
dislike? [e digicons]:\[/e]
If there is anyone that can master the power of Bacon Lazors ... it is the Epic Mealtime crew! http://youtu.be/ZYffV7qhvTc
Does this mean that the AI can create and break alliances with other AI? Right now they are always at war with each other. :-(
Yes! [e digicons]:drool:[/e]
I have had ZERO issues as far as mini-dumps are concerned, vasari vs vasari or otherwise with the DEFAULT DS mod with my MSGM mod enabled over top. BadTune, have you tried setting up the same game scenario without the Scary Pirates or DM mods?
Ummm ... ... you know they have a brand new dev journal ... right? https://forums.sinsofasolarempire.com/409797 This at the very least gives insight into what will be a portion and a part of Rebellion. Think of it this way, Trinity / Diplomacy are simply 'alpha' versi
[e digicons]-_-[/e]
Good news on a Friday. Thanks Yarlen! This is a great way to head into the weekend! :-)
Ditto! [e digicons]:X[/e]
Huzzah!!! I would love the AI to ally up on their own in v1.3 so I could actually play alliances off each other. :-)
I did a few days back and was pleasantly surprised! My buddy and I played a 2 vs AI and it was awesome! we saw something like 63 players or so online?
[quote who="Draakjacht" reply="5356" id="2954208"]My dad is an idiot. He swears that the 'Norma' AIs are cheating and can produce triple his output in all arenas. I've tried to explain the numbers and offer adjustments to his economic design, but he gets all tempermental. He loses FFA games on medium maps against 3 AIs. He doesn't even play with the Diplomacy expansion.[/quote] Kids these days hey Draakjacht? [e digicons]:andrew:[/e]  
[quote who="TobiWahn_Kenobi" reply="2490" id="2953737"] Damn bugs![/quote] Raid? [e digicons]:andrew:[/e]
I have played the N64 version of Starcraft ... it is not pretty nore is it fun and is perhaps an understatement to say that it is frustrating (other than the fact that you can select more units that standard SC1 at a time). For an example of epic failure in modern times take a look at the console version of RUSE ... yeah ... that is an absolute joke.
On the flip side of Dirty Sanchezz, if someone made a game that required 64-bit I will upgrade. That will be the ONLY reason I will upgrade. I'm running a 3.4ghz Pentium D with 4 gb of ram with Win7 32-bit. I can play Sins just fine in it's current configuration. I was hoping Battlefield 3 would required 64-bit and thus give me a reason to upgrade ... it's frustrating that that has not been the case. [e digicons]:annoyed:[/e]
^ Ditto.
Pictures aside I would be more interested in the ideas of just what 'size' corvettes actually are going to be and what role they will actually play. I mean ... as it stand they could literally be just about anything! [e digicons]*_*[/e]
The IronClad website is sorely out of shape ... and very very out of date.
[e digicons]:moon:[/e]
I am still working on the scout model but it has been pushed to a lower priority due to some contract work that has consumed my time in the past two weeks. I'm hoping to get back to it soon.