[quote who="Ashbery76" reply="20" id="3542079"] Quoting Illauna, reply 2 I like the new trees. It seemed wierd to have a specialization branch and be able to select all 3. This. [/quote] +1. And it is a challenge to get the others by diplomacy.
Bamdorf
numbered by me for clarity. [quote] 1 20 Turn lock out on Diplomacy is a bit long. Either lower it to 12 or give us techs or ideologies to lower it. Many times I wanted to just look at the number of planets or ships the other Faction had and I was not able to do so. The lock out awesome but we need bit more happy medium. I say 10 or 12 turns. 2 Pirate Bases are a tad too strong. The high defenses (16-20-16) combined wit
The research, manufacturing, and wealth columns are still mislabelled. For the arrows shown in the screenshot, the headers should be research, wealth, and manufacturing.
I would like to chime in on the shipyard cost. I think it is great. Realized right off that building constructors for shipyards was going to be the way to go...which of course slows the colony ship building. Of course fine tuning is always in order to discuss, but after the surprise wore off I though it felt very good. Great idea!
So I ran a small game to test that my old custom factions were working, then went to a gigantic game. Not too far in, but my memory use and even my cpu temperature is significantly down. Plus, you know, like I am sure I will find bugs, but man it looks sweet so far! Yeah, I know, I am just a G.C.F.B. as always.
I believe the phrase used was "early this week". Well, after Tuesday, ain't early no mo. LoL, they will do whatever they think best, which in the long run is probably best for everybody.
This is just one of the areas in which GC3 can, and I expect will, go from being pretty good at launch to something special over the next few months. Just my 2c.
Nice video, thanks for that.
[quote who="RavenX" reply="13" id="3540925"] I think the moral of the story here is to simply buy games when you can afford them and with money you can afford to spend. What you pay for things is largely irrelevant as sales will come and go and everything drops in price over time anyway. It's more about whether or not you're willing to wait and what you're willing to spend at the time. [/quote] If you are going to use common sense you are not allowed to wear pira
I got the free techs...lot of them. But I did it straightaway. Perhaps if the game has a chance to autosave you can't get them?
Iconians...hey the name's core is ICON. Isn't that a hint they are the BEST! Or, maybe I just like free SB upgrades.
Konichiwa! Where my Beta 6?
Doh. The Drengin are clearly the left overs from the Planet of the Apes. Rejects. Not even as useful as the human slaves.
[quote who="JorgenCAB" reply="31" id="3541089"] That is usually how it goes... Step 1. You colonize the planet and move the slider to 100% production and start building a few factories... perhaps 2-3 in a nice place. Step 2. You reserve some space to grow food and place some approval buildings and the rest become research or money buildings. The exact make up or mix depend on the planet in question as well as
We don't negotiate with terrorists! Even if it is 3 billion people!
[quote who="Stalker0" reply="16" id="3540975"] Quoting ForesterSOF, reply 11 Listening to Paul they have a month of work to do in 3 weeks. I expect a very very tired Paul by launch. Hehe, when I saw him on the Friday Dev Stream I went "how does that man have time for this, give him
Interestingly at turn 239 I noticed my power had recovered....somewhat. I have a save for this if it is of interest: https://www.dropbox.com/s/64ypi97rksvm5sv/i239.GC3Sav?dl=0 By the way, all the other graphs were fine. <img style="vertical-align: bottom;" src="https://www.dropbox.com/s/4fcnj7cvvesdrcr/faction_power_rec
[quote who="maniakos" reply="57" id="3539483"] /snip/ Comming from the post that made the american sniper analogy, the sniper indeed used the right tool for the right job. But he wasn't locked out from having all equipment at his disposal. /anip/ [/quote] But he was, because he had to choose his load out for each mission. He couldn't carry everything. He pointedly mentioned that for mission X he choose Y, and so forth. &
[quote who="BuckGodot" reply="9" id="3540809"] /snip/ Right behind the first question is "Is the game fun?" Well, that's pretty subjective but I'd say as long as the empire size penalty issue on maps with a very large number of planets is dealt with, then yes it is. Broadly speaking. /snip/ [/quote] I agree with what you said, and I think you might be right about insane type maps with the penalty issue. But I just
I think it should just state what the total cost of the upgrade(s) is. You can see it for individual upgrades, should be easy to show the total cost.
These are good points. It may well belong in the support forum (just edit your original submission and put "support" in the right line).
Interesting question that occurred to me: I wonder how many people who played Civ IV knew how critical it was to build specialist cities, production cities, science cities, etc. Well, I can be sure that a lot more knew about it than knew how to do it. A specialist economy was tough for me. Don't get me wrong, I think the OP is not far off, the current is system in GC3 is overloaded. I know why I have been routinely crushing the AI in my games.
duplicate
In mapsetupdefs the star frequency settings are rare: 0,5, uncommon 0,65, occasional 0.8, common 0.9, and abundant 1.0. So the number of stars is not much different. I would expect that 1.0 would beat 0.8 most of the time, but it's not so different that a weird result might happen, since it's a random seeded thing. Of course I don't know the actual details of how it's done, but still, the numbers are close.