Bamdorf

Bamdorf

Joined Last seen Member # 3099887
18 Posts 185 Replies 3,272 Reputation

I had seen this happen in earlier versions (before graph) when my power went to 999,999. It would sit there a few turns, then change to zero. I thought with the change in number system (much lower values) this was fixed. Although it may of course not be the same thing. In this game I did a lot of saving and loading because I was looking for the dreaded battle viewer black screen event (which only happened twice in about 238 turns). Had no problem until

4 Replies 6,426 Views

Personally the ability to work colonies independently was a big step forward for GC3 over 2. Please don't go back. What moderates the "all specialization" idea is increasing the need for approval buildings(especially as one's empire grows), for influence buildings (def and off), and for farms (pop). Perhaps these need to be tweaked a bit more (such as base pop being more critical), but not at the price of hamstringing one's control over in

36 Replies 83,067 Views

There are many knowledgeable people on these forums who have followed GC for several years. Been involved in feedback, modding, testing, etc. That is clear. What is also clear is the the Mr. Frogboy has been planning and coding this thing for ... TWENTY years. Four iterations actually. Got to think he's got a fairly good feel for when the right thing to do is. I might mention, his company has shown if they do somehow mess up, the

36 Replies 40,926 Views

[quote who="Ed1975" reply="18" id="3537209"] Quoting Blaze of Glory, reply 17 Also, It seems the ai doesn't take into account you are culture flipping their planets. I stole 2 from the Thalan and we are all best buds! I've noticed this too. I steal planet after planet from

24 Replies 78,356 Views

On occasion I will look through my ship list to see if I have any colony ships lurking. (Such as when I grab extreme colonizing, for example, or a new planet pops up that isn't colonized because the local AI don't have that tech.) Once in a while there is one all right --- sitting in orbit doing nothing. At the time I am usually happy to see it, but it is clearly a case of a colony ship spawning and sitting. Perhaps some bright engineer was looking ahe

5 Replies 6,999 Views

About turn 80 of a gigantic game I got a somewhat surprising black screen when I tried to run the battle viewer. My experience has been that I have to be much deeper into a big game before I start seeing this, but whatever. What I normally do is once it happens I start saving the game just before every battle so I can have the best chance to get a reproducible save. I was able to do this once in 0.82; interestingly, I could reproduce it but not every time, some

1 Replies 5,642 Views

I recently read the book American Sniper , the story of the most prolific sniper in U.S. history. I thought, hey, he would have one super weapon he used that did it all. Wrong. He used several and chose which one for the job. As an extreme example, a long range weapon good over a mile distant vs. a very inaccurate, short range but very high rate of fire weapon for getting out of trouble. Made me think. Of course it's always more comple

58 Replies 256,949 Views

Civ 2 was like civ 1; civ 3 was like ...etc. If galciv3 was not like galciv2, well, then I am not interested. I am sorry, but it is a silly question. What's the right question? Does it do it better? Sure looks like it to me, which is saying something, because gc2 is still a good game to play and is still being modded. Paul said today he expects to be working on gc3 for the next 5 years. Wow. And it will still be 'like' g

14 Replies 42,867 Views

I shut down GC3 normally (I thought) and over a half hour later, after posting, I tried to shut down steam. It complained that galciv3 was still running, and the Task Manager confirmed that it was. I had to kill it from the TM. Wondering if anyone else is having this issue with the new patch. Going to watch it and if it occurs again I will document it and send a ticket.

11 Replies 10,962 Views

Well, just to be the odd man out, which I seem to like to be, I will say that I think the idea of forcing a choice is a good idea. That's what 4x games are all about, imo. A good 4x should force choices and not let you win by doing everything. In other words, doing everything should be a bad strategy. Tough choices and specializing with a touch of luck and good guessing perhaps. Trade offs with choices. I believe you can still get the o

58 Replies 256,949 Views

When I run gigantic or immense my physical memory use is about 8-9 gB. Of course that doesn't directly translate because a computer and OS use resources differently when they have diffferent stuff available, but still. With 4 gB and a 12 gB page file you have enough memory to run the same, but the performance is not going to be good with the HDD constantly thrashing. One critical thing about GC3 is that it exploits hyperthreading --- for example, I have 2 cores

29 Replies 158,431 Views

The devs do have a pretty good troubleshooting guide now in the pinned section, but it has a different "flavor" than what I put together, which was from the point of view of someone banging his head against the wall so to speak without the experience that the devs have. At any rate, I am glad that some people are getting some help from it; that was the whole idea, nothing more.

15 Replies 26,823 Views

The number of hexes in a regular hex map is given by 3n^2 + 3n + 1 where n is the number of hexes from the center hex to the outer edge (NOT counting the center hex itself). Therefore, from the definitions file, the size of the various galaxies in hexes is: Name Radius* Size Tiny 30 2791 Small 40 4921 Medium 60 10981 Large 90 24571<br /

1 Replies 9,462 Views

Yep, my biggest problem is that I just don't have much know-how when it comes to modding and such. Undoubtedly the safest thing to do whenever they release a new patch is to start everything over. Clear out My Games/Galciv3, etc. and go from there. I was just dreaming there was an easier way. Maybe there will be when the game settles down after launch.

8 Replies 7,300 Views

In today's beta 5.3 release, the initial funding of all factions was returned to 5000 BC. (Wealthy may get more, haven't checked.) It was discussed on the live stream, and is a mechanism to get the early game started faster. Very well. The problem is that the numerous custom factions that I have created don't know this. First one I tried got 1000 BC. Which means, I am thinking, that all my custom factions are at a huge disadvantage.

8 Replies 7,300 Views

I am now building Durantium Armor, which is actually pretty good stuff imo. It's a little surprising however that it doesn't seem to require Durantium to build...at least there is no indication in the tool tips and my supply of durantium hasn't decreased. Is this inteneded to require mining or not?

1 Replies 1,488 Views

In this weeks' game I have gotten Non Aggression Pacts with several other factions. Of course generally I propose, not sure I remember seeing it on another faction's list of treaties. In other games I have gotten Alliances by the method of giving or selling the Alliance tech to another faction and then offering the pact. But on rare occasions I do remember another faction having the tech already. Up to this point I don't think the AI has a very hi

4 Replies 18,621 Views