Bamdorf

Bamdorf

Joined Last seen Member # 3099887
18 Posts 185 Replies 3,272 Reputation

I currently outfit ships with balanced defenses - with the current weights med or large ships can get sturdy. Armor is now nice as it helps with shields and missile defense as well,so I use at least one of all three. But I am very mystified by what thrusters do,just don't have a clue. Help!

8 Replies 12,577 Views

Yes ticket area is separate login. I think it makes sense. I experienced the simultaneous colonization pirate anomaly in my current game and was able to get s good ticket on it, as well as work around by holding off my survey ship until the colony was done. Personally, I want those anomaly pirates in there - but they should get tougher so that you need a better survey vessel once you get into the game. Even as it stands, preventing a player from building defenseless

5 Replies 6,483 Views

I think one tough thing for AI is to organize an attack, tougher is to cooperate on an attack with other AI or even a human, and toughest is to figure when is the right time to spring it. You have any thoughts you can share on that? The danger potential a huge 'one next turn' thing for me. And great dream team you got there! :-)

26 Replies 167,544 Views

I thought this was fixed as I played over 100 turns on a new game without incident. But as the game got to around 250 turns (gigantic) I started getting this frequently. It doesn't seem to depend on the size of the battle involved at all, whether it's one vs one or a big fight. I have sent further stuff on my ticket. I have not had any problem, however, if I auto resolve any battle, but that's not so much fun. I should add that I can reproduce t

16 Replies 10,000 Views

I respectfully disagree. Emergency upgrades should be just that, very expensive. Not a general plan to upgrade a fleet. This in turn creates an additional, and to my mind very interesting problem for the player. When to build, when to build new, and when to decommission to save BC. The later you build, the more dangerous but the sooner you build the more expensive. Careful tradeoffs here. Towards the middle-late game one will

18 Replies 73,074 Views

OK, the here is my 1c worth. 1. Constructors have the following usages (maybe more, just haven't thought of them). 1) buld a starbase 2) build research 3) build econ 4) build modest defenses (say against early pirates perhaps) 5) build culture 6) build heavy defenses (strong points) 7) create a forward base for attack (allowing more modest range modules on ships) 8) mine resources 9) obtain relics 10) provide early warning posts (p

86 Replies 306,475 Views

The big thing I noticed and demonstrated by uninstalling GC3 and removing the My Games/Galciv3 folder is that when syncing the cloud loads all of your saved games and when you reinstall GC3 it will download all of those games to your new Galciv3 folder. Maybe useful later but right now it's a bother, because save games generally don't translate well to new releases. So I turned off the cloud.

6 Replies 2,857 Views

[quote who="AuraBoy" reply="10" id="3535779"] Quoting Larsenex, reply 6 4 gigs of ram and a processor @ 2.66 gigs. Both are slowing down your system. Cheapest upgrade? Get double the ram and bump page file to 12 gigs. How do I increase the page file? I haven't tried

29 Replies 158,450 Views

I have a microsoft mouse and I couldn't get the scroll wheel press to work until I reconfigured the mouse. You might try playing around with that if you haven't already. Even when it did start working it wasn't particularly easy to use, though. Had to press repeatedly and do it just right they try to hold it while turning the ship. I mean control panel -> mouse -> mouse properties -> mouse and keyboard center tab -> click on highligh

12 Replies 19,155 Views

A known bug. At the moment only factions that have the racial trait can colonize barren worlds, despite your tech. It's on their list to fix.

2 Replies 1,283 Views

The constructor issue is an important one, no doubt. That being said, I reduce the numbers of constructors I build because I specialize most of my colonies, and because I prioritize constructors placed to serve multiple planets. So for the early game I may have a couple of SBs serving two manufacturing planets, each SB with only econ and factory builds. I leave defensive stuff for critical border areas, even then ships I think are better than SB defenses.

27 Replies 104,900 Views

[quote who="psychoak" reply="8" id="3535161"] The diplo windows showing you everything the enemy has is a real problem itself, it's terrible that you can keep track on exactly what your opponent has got. [/quote] In GC2, your level of espionage spending and time determined what you knew about a particular faction, including techs, ships, etc. I fully expect at some point that some improved version of this will be implemented. It would seem lik

24 Replies 58,262 Views

Not as yet, but I am going to give it a bit more effort now that 5.1 is in. EDIT: Turned out to be fairly easy. I did a new verify, then went through My Games/Galciv3, Program Fiies/Stardock/Galactic Civilizations, and ...common/Galactic Civilizations III. The only directory with a new timestamp was ...common/Galactic Civilizations III/data Looking in this directory, there was exactly one file with a new time stamp: GC3.bin. So that i

11 Replies 14,821 Views

[quote who="SBFMadDjinn" reply="1" id="3534481"] /snip/ For the AI trading bit - Can you lock out actual trading with the AI (when at war with them) unless it is a peace deal? Seems odd that they'd want to trade anything with you while at war with you. [/quote] I agree, but I would mention that historically nations at war have often carried on major trading operations (illicitly, of course). For example, during the U.S. Civil War there was a lo

68 Replies 217,065 Views

Very much appreciate the comments guys. My monitoring programs suggest that other components (video card and HDD are well below the numbers I see for the CPU), so I really don't think I have much of an issue then. BTW, my video card is NVIDIA GeForce GTX 750 Ti and is new (not a great card but a big upgrade to the original GPU). So I think playing with the cpu is indicated unless I just want to practice. If do want to fiddle I

22 Replies 18,544 Views

I seem to be able to build multiple entertainment capitals. I am just wondering if this is working as intended. It sure solves morale problems. I have colonies where mouse over of approval shows Entertainment Capital(3) which is a lot of approval.

2 Replies 3,461 Views

The separation of production vs manufacturing is an issue, I agree. Either renaming ("base production") or an ironclad consistency seems in order. Good point, even though I wasn't aware of the Yor issue (not robot friendly yet --- I will make Borgs and Cylons and such as customs but they are evil and as such not my usual style.

1 Replies 11,586 Views

I am finding that the "request constructor" option is going to be a big help as soon as I get used to it. It's one of those things that I have to get used to after doing it all manually for so long. It isn't perfect by any means, still seems to call a constructor from a distance at times. I have three suggestions, I don't claim they are necessarily original as there have been many threads on constructors and I may have missed something. 1. When I

1 Replies 1,613 Views

@BuckGodot: Instead of abundant/abundant/abundant they should just call it Insane Level 4. Like to see your result, perhaps you could post it sometime next year?!

20 Replies 68,853 Views

[quote who="econundrum1" reply="15" id="3534700"] As long as you are remain below the Max temp spec of the processor you should be ok, however you might want to check your thermal management solution maybe put some new thermal grease between the CPU and heat sync I had some over heating issues a couple of wears back turned out the thermal grease had dried out and some what blown away when I air dusted the inside of the PC. GC3 though makes intense use of multicore processors b

22 Replies 18,544 Views