Bamdorf

Bamdorf

Joined Last seen Member # 3099887
18 Posts 185 Replies 3,272 Reputation

I think you do have a point here, based on playing a lot of the largest maps on both GC2 and 3. It highlights, I think, one of the important differences between GC and Civ, for example. Even in a big Civ map I can click anywhere and I know where I am because of the terrain, water, etc. But GC necessarily has a lot of space that looks the same (and it should be that way, don't misunderstand me - large distances between solar systems is a key feature of space).

7 Replies 12,643 Views

[quote who="tekjunkie" reply="7" id="3530831"] 1st off I got a brand new pc when the 4th gen Intel processors came out and I only paid $800 for everything. 2nd a 750Ti is not a very good card, it should be about the same as a GTX 660 and thats the recommended specs for Cities Skylines. So to me that makes that card needing to be replaced a lot sooner then it would if u had just bought a higher end card and kept it for a few years. As for temps 70C is about t

22 Replies 18,542 Views

I have discovered the following tool which does a general processor test on Intel processors, including stress testing. https://downloadcenter.intel.com/download/19792/Intel-Processor-Diagnostic-Tool-64-bit- It's officially from Intel so looks ok --- it takes only a few minutes to run all the tests.

7 Replies 8,697 Views

As one who has submitted tickets on this before, I would like to say that it may seem intuitive that as one gets deep into a game, that freezes will happen more often, as there is a greater demand on resources, especially memory. However, if the issue is total physical memory available, this doesn't make any sense --- freezes around turn 200-300 in an immense game leave my monitor programs showing > 7 gB of physical memory available not to mention a huge page file (I use

21 Replies 77,279 Views

[quote who="Lucky Jack" reply="14" id="3530490"] Quoting Bamdorf, reply 13 Perhaps the best compromise is to require a scaled number of turns to upgrade depending on distance from a shipyard. To an extent, I thought it already was. When close to a shipyard it takes one turn. A bit farther awa

15 Replies 75,831 Views

One perhaps interesting feature that I didn't mention is that using HWMonitor one can see fan speeds as well as core temperatures. At no time did has my CPU or GPU fan speed (at least as reported by HWMonitor) changed from 50%. even though at least at one point I noted a max core temp of 73 C. I would expect if the system really thought it was red-lining that fan speeds would increase. I believe, although I didn't have a monitor program running a

22 Replies 18,542 Views

@jmomtesi4: Thanks, I will take a look at speedfan. @Lucky Jack: That one was already in my list, but no harm in repeating it.

7 Replies 8,697 Views

[quote who="Lucky Jack" reply="2" id="3530365"] There are also a couple of good ones that run in the "sidebar" (available with Win7, not available in Win8-8.1 but "7 sidebar" works nicely) are "Core Temp" (at www.alcpu.com/CoreTemp ) by Arthur Libeman and "GPU Temp" (at www.gputemp.com ). Both of these sidebar gadgets show temp, usage, and other data, and allow me to keep an eye on how well the game is using the CPU and GPU

7 Replies 8,697 Views

No, the problem is that when I click "generate files" I immediately get an exception. I can choose to continue, but it never finishes (well, half hour isn't enough, lol). And it is so weird becaues I used it with no problem earlier.

7 Replies 5,492 Views

[quote who="celludriel" reply="7" id="3530300"] I found the font files eventually in C:\ProgramData\Stardock\Galactic Civilizations III However my game is installed in D:\Games\Steam\steamapps\common\Galactic Civilizations III I moved the font files in the game root but this did not fix the issue [/quote] The font files are supposed to be in C:\ProgramData\Stardock\Galactic Civilizations III. Tr

12 Replies 43,199 Views

Right you are..but... there are some of us that apparently cannot use the SupportTool. Click "generate" and get an exception error. Been around the block about 50 times trying to figure this out; reinstalling .net framework, backing it up to verision 4.0, etc., reinstalling 4.5.2, running the Dotnet tool, yada, yada, yada. It still doesn't work. And it's funny because it worked fine for me right up to Beta 4 (just about the s

7 Replies 5,492 Views

I have seen a phenomenon repeatedly in games in which one thing or another was considered vastly overpowered. Then, people figured out how to counter. Then all of a sudden people screamed that they needed a boost! I think the best approach is about what SD is doing. Give people lots of choices about how to build stuff, and then let them duke it out in real pvp type battles. And then see what the situation really is, rather than what I imagine it would

74 Replies 276,887 Views

I put in some of my reactions using ----> [quote who="Unknown_Hero" reply="5" id="3529818"] @Franco fx Wow, you put a lot of work into that and you have some great suggestions. ----> Ditto Thanks. It was just like a full time job. [e digicons];)[/e] @androshalforc /snip/ 7) nebulas... ...sensor range pe

22 Replies 17,221 Views

I have been playing GC3 a lot and probably the main issue I have run into is that on immense maps around turn 200 I start getting a lot of interface freezing. Recently, I made a strategic decision to stay with my dell studio xps 8100 for 1-2 more years while upgrading 2-3 components. I figure $200 or so is a lot better than $2000 or so for a new rig with SSD and etc. 1. First thing I tried was going from 8 -> 16 gb memory. This made the game a lot

22 Replies 18,542 Views

[quote who="eviator" reply="13" id="3530151"] Am I the only one who is bored of space battles in the dev stream? For a capability that will likely turn out to be 5% of my gameplay experience with this game, and I'll probably fast forward to the end to view the results, they have been spending a lot of development and dev stream time, for the last few months, on it. I realize moving sliders around, queuing production, and talking to aliens doesn't sell the game very well, but that

26 Replies 82,192 Views

Hi, Thought I would post some utility programs I am using to monitor and etc. what's happening while playing GC3. I am also requesting if people have any suggestions for additions/improvements. Certainly these are not essential, and if you are very short of memory (say 6gb or less) you might want to consider running extra programs - not that these programs require a lot of RAM. The process manager in windows will let you know how much memory t

7 Replies 8,697 Views

Since your wait hang seems reproducible, I definitely think you should go to https://forums.galciv3.com/452855/page/1/ and submit a ticket. Post if you need help with this. (You need a second login to submit a ticket; you need to post a link to a site like dropbox.com for very large files like crash dumps; and once it hangs before you kill it you can force a crash dump with the windows task manage

8 Replies 13,858 Views

Given the polishing that Brad stated quite clearly, I can only say that the battle viewer is shaping up to be, oh roughly, 100% fun. And here's the deal: Brad does stuff, if it looks cool he keeps it, if it doesn't he fixes it. The "trails" are unrealistic, sure, but they sure as heck make what is going on a lot easier to follow, which is a big point in watching them, i.e., seeing how different kinds of ships behave. I look at it this way --- it's not vapor tra

26 Replies 82,192 Views

I could be misremembering, but I think all you need to do is DL the game and run it once while you are online with Steam. Then disconnect from the internet, click the Steam heading on the Steam main page and click "go offline". (or vice versa, not sure any more) Essentially what is happening is that the steam client knows the game was run legally, so it allows it to run offline. I know I did try it when I was first working with Steam and it did work (as long as the

21 Replies 48,583 Views