[quote who="N3rull" reply="54" id="2341684"]http://www.paxsite.com/ It's sick how one has to post links to other sites on the sins official forums to actually provide the users official info on this game.[/quote] Indeed we should have been amoung the first to find out.
EadTaes
Hehe try culture as well. I always found culture a better investment early game when you couldnt do much econ betetr then trade ports since 1 culture towerd could boost 3-4 worlds quite rapidly if well positioned.
As TEC: Used scouts with demolition charges to destroy his structures. Also fortified my HW with 3 turrets 1 repair increased to 6 turrets 2 repairs later. In the mean time you are colonizy with your fleet toward the ice planets.
It seems liek it will be but will they give us the info here as well.
Anyway the Akkan in an otehr PRIME example the devs don't give a shit. Lvl 1 you get NO BONUS AT ALL Lvl 2 1 extrator after 30 seconds. FUCK I CAN BUILD 3 EXTRACTORS BY THEN.
Well gold bricks might be misleading. The better fix the balance. No baance fix no buying. That's were the gold is at.
[quote]Back on topic: you can bet your ass I'll be reading quite thoroughly what changes are being made in Diplomacy. Between college/boozing/school work and Sins, diplomacy needs to be quite enticing for me to choose the latter.[/quote] Hell yeah tey better be rolling on gold brick when they release it.
For the slot sont he startfish and Orgov I am droping them to 10. Just liek seiges they ahve been over nerfed.
[quote who="N3rull" reply="11" id="2339566"]Sins ain't dead... yet. The devs are doing very well to make it that way tho. If you invite friends for a party, then hide in the kitchen and keep the door firmly shut for five hours without telling anyone wtf you're doing, your guests are gonna get pissed and go to McDonalds. It doesn't matter if you pop out with the best meal in the world, nobody's gonna be there to taste it. IC&SD have been kee
Well I'm on the east coasr and I can be found online on ICO form noon to 10pm. However I am not always online. I'm about to go online now thou.
Why bother posting the devs don't care. Plus the comunaty doesnt care either.
Added a self extrator file for those who had problems extrating the file properly.
megaupload mirrow
Me I can easily see crystals as the main componets to technologie and ellectronis. Kinda like in Stargate, The Gouahoul, Asgards, Ancients and the Torri use crystals to power and control all of their advance technologies.
From reading this on and on it seems that is a cpitalship doesnt have a big boom ability it sucks period. Well that isn't the case, it's not because the abilities of 1 cap don't go boom in a big way that it's not powerfull they are some subtel abilities that don't go boom and that are way more powerfull then a big boom.
Well Deceiver I'm gonna try and start some more games this weekend if you cna help recuit more poeple.
[quote who="Deceiver_0" reply="18" id="2335937"] EadTaes is a pretty fierce opponent Aye fierce indeed. [/quote] Was wonderign if you would bring that up. You still owe me soem comments aswell Deceiver
Indeed the Kortul isnt all that bad, the first thing I'll do is fix disruptive strikes. Once that's done and working well I'll tackle the reast of the problems that remain and tailor it to how effective DS is going to be. As for the SC flyign throught star no can do. I would need to give them colision enteties and from what the devs said that causes alot of lag.
Again I'll side with deciver here. Strategicaly speaking and even if yoru winnign not taking the planet over is the worst possible thing you can do. It's the worst tactic to us. I know that if you fighting me and your not colonizing those worlds you will regret it depeedly as I will see in these redeay to take worlds my chnace at victory, my chance at delayign you long enought so that my allies can coem to my rescue, my chance to recover and come bite you in the ass. Oh and just so
Thanks for the info Teal I'll look into it.
[quote who="Cykur" reply="42" id="2334753"]Just curious, did you try changing the firing angle on the Overseer and Subjugator abilities to allow them the needed targetting buff without making the whole ship ultra nimble? Good luck with the mod![/quote] From my inspection of the gamefile so far Cykur it is imposible to chnage the firerign angle of the abilitie. They are only 2 values possible. TRUE or FALSE. So either you need to face the target or you don'
[quote who="Beric01" reply="55" id="2334673"]I do believe, though, that the late Vasari wave upgrade is a flaw in the game. There's not any particular reason it should be so late. And the mod is looking great now. I may download it in a bit. I assume the AI won't have any problems using it. Keep up the good work. It's sad, though, that you have to do what IC refuses.[/quote] Indeed it is. When we are done with this and done merging the 3 mods IC better act
I was gonna write soemthing more detailed about this just to end up at the same result and that result is no. People will have to learn the game it's like that for every game.
Magnetise does not interup (tested ingame an comfirmed by game files) It only disable abilaties and that disabling effect is so short it's not worth mentioning. This incredably short time period makes magnetise difficult to use with great success againts the enemy. In my mod I am lookign at lenghtening the disable abilaties time and increasing the range of the SC atration. So the time SC will be atracted tot he target and the time abilities will be disabled will now be different.
Well for me I am settign my self some limits on what I will allow my self to change and what I won't change. Things I will not change. Passive abilaties into active ones or vice vesa. Change the cost, possition, prerequisits, and numbers of labs of for a technologie. Change the weapons of a ship for an other. (Example taking phase missile out and putting wave cannons instead.) Change speeds on ship with the exception fo the carriers to remove a nerf