EadTaes

EadTaes

Joined Member # 3100824
6 Posts 515 Replies 802 Reputation

What would be wrong with this file? ---------------------------------------------------------------------------------------- TXT entityType "Buff" onReapplyDuplicateType "PrioritizeNewBuffs" buffStackingLimitType "ForAllPlayers" stackingLimit -1 buffExclusivityForAIType "NotExclusive" isInterruptable FALSE isChannelling FALSE numInstantActions 1 instantAction buffInstantActionTyp

13 Replies 62,087 Views

[quote]Like the idea, but it seems that since its such a late game tech anyhow I dont think the increase of population will make much difference since most income comes from trade. Unless it increases the popluation by an enormous ammount.[/quote] I was thinking of makign it increase the population by 20 for the base sheidl generator and an other 20 for each lvl of sheild upgrade. This will make Astroids have 80 population. Dead Astroids would now have 60. For other worlds I forget by

566 Replies 1,291,956 Views

Cool thanks it works an don the first try. Karma for you to. Now I gotta get to work on the Vasari lf abilati I need to create 2 buff files for that one.

13 Replies 62,087 Views

Okay if you say it works now I'll take your word on it because for me it minidumps when I bring the cursor over the abilaty and when i make the cobalt jump into a new gravity well were i think it tries to use the abilaty and this crashes it to. So what's teh story ont hat entety manifest file, I dont seem to have that in the gameinfo folder i got.

13 Replies 62,087 Views

Okay found it and fixed it but it still mini dumps. How ever thsi time it only minidumped when I hovered over the cursor over the abilaty. Coudl it be a problem with info card??? how would I solve thsi is this is the case. BTW the new file now looks like this. -------------------------------------------------------------------------------- TXT entityType "Buff" onReapplyDuplicateType "PrioritizeNewBuffs" buffStackingLimitType "ForAllPlayers" stackingLimit -

13 Replies 62,087 Views

I'm trying to add a new effect to an abilaty and for that i need to create a new buff file witch I did. But it minidumps the game and I realy dunno what I am doing wrong. So cna one of you more skilled guys help out the modding noob that I am? https://forums.sinsofasolarempire.com/361113

495 Replies 1,064,458 Views

Okay 5 minutes after posting I saw this: instantActionTriggerType "OnAbilityUsed" Witch is wrong. So I changed it to OnDelay. But ti still minidumps. So their is an other problem.

13 Replies 62,087 Views

Okay for my balance mod I am tring to change the TEC's LF abilaty way of working from doing the following: Cast on target 30 seconds time to use and abilaty, If no abilati is used it stops here. If abilaty is used it deals 100 dmg to hull and sheild. I want it to take away 50AM from the target instantly. From studing the abilati and buff files it was clear I needed to create a new buff file for this. The closes thing I could find was the KolGauss cannon file witch I modif

13 Replies 62,087 Views

Dargoon the planet sheidl generator is already very powerfull. With the full upgrade for the planet sheild and Nova Cannon witch normly does 3500dmg to a planet wil now do only 250 or 500 dmg. I tested it a long time ago so I forget the dmg it did but it absorbed ALOT. The problem is that with Starbases even if you fire a Nova and kill all the population and lal the infrasturcture the planet will remain in control of the player.

566 Replies 1,291,956 Views

I'm realy that boared. But I did the same a logn time ago on a private Ragnarok server. When I would not be playing I woudl always be sitting at the same spot in the same town. People were joking around at time of taking pictures of them selves with the monument that I had become. Just thought I woudl share the fun that's all :P.

6 Replies 18,994 Views

I was trying to do that at first but it wasn't hitting home. So I just decided to meh. I might snach the mod int he future if I get good a moding and chnage the ships my self. Gonan simpler that way. Plus right now I am busy working on game balance.

30 Replies 52,419 Views

I am well aware of that mod but have fallen out of faith with it as the ships desing last I saw them did not give me the feeling of beign ships I would see in sins. And for making an expansion mod like that they would to me need to look to come from the original game. They look to different fromt he style used in sins.

30 Replies 52,419 Views

Bah it could look neather yeah. But it's not a ship you normaly look at. If you in that close you can see the details on your fighter then I must imform you that you are missing the battle. Your especialy missing seeing what your enemy is doing. Me I am normaly zoomed out just enought to have the ship icons appear so I can keep a better track of the battel.

15 Replies 32,569 Views

IF you have then you have what we currently have. Uselss carrier and lots and lots of LRF spam. It cannot be to hard a counter. When things counter to hard it breaks the game. Currently fighters are also to hard a counter on LRFs. We are looking into that as well, I have my own idea on that I talk about with MindsEye he seems to liek it as a well I will consult with Raging Amish on it as well. As I explaina bit earlier I managed to create and isolated slider for flak vs fighter that we

53 Replies 119,894 Views

I present to you the offcial Sins of a Solar Empire Monument. Mr. Kitesurf!!! [IMG]http://img200.imageshack.us/img200/7351/kitesurfmonument.png[/IMG] I dunno how long he has been doing this but I can say this. Last night he was present int he lobby for a good 6 hours not talk or anything just standing there. And he seems to be at it again today. :P Just a little pice of SINS trivia so we don't all go insane from lack of news.

6 Replies 18,994 Views