Just making my self a bookmark :D
EadTaes
Well I found out the problem was cause because my instalation fo sins somehow got corupted. event thou impulse tried to repair it couldn't repair it had to delete everythign and reinstall form scrach. So problem slve and the mod is movign forward.
Apparently from JJ who's ingame ICO is lagging very badly right now and it needs a restart.
Not saying it can'T be done. Saying it's the wrong way and that to do that way he will need to change alot fo things. It's a big can or worms.
Then that will break something else, and soemthign else and so on. Basicly exatly what I said would happen.
I don't need to test it I know just from the math. And I also know form my own mod were I am changing values on thing by .5 .1 and gettign profound impacts ingame. So I know a 40 increas ein assailant means TEC will get creamed by booth now.
Simply here one spoint wer eyou fix 1 problem but create a new one. Illums were overpowered and by populer demand and calculations illumes fix was to reduve it's hull from 620 to 500 and armor from 2 to 1. 1. What you did was reduce lums by 70 and increased assailants by 40. What happens to TEC? Lums are still more power againt TEC so TEC still get's wiped. Plus you broke Vasari vs TEC now TEC will have an even harder time againt Vasari too. You helped fix the problem for Vas
Basicly in your game their is only Vasari and Advent?
The balance on the 1st oen was terrible. Space marrines only if you wanted to win. So the 2nd one isn'T interesting me. Hey just like sins right now it's all advent.
[e digicons]k1[/e] I couldn't have said it better.
Lol no their is only 6 files so far. Right now I'm gonan try adding the otehr base file sinstead of elttign the game add them. See if that helps.
Awesome [e digicons]>_>[/e] . But it worked fine witht he first version of the mod.
You've got to be kidding me? RIGHT? If not this is ludacrus, I dunno if both are but I am ntfs I'll see about him when I can.
Yeah I'm also gonna try adding the game files intheir whole see if this fixes the problem. It'S funny of all the moders I am the only one to encounter this problem when all I did to make this problem occure over the work game version i have is Make carriers and flaks free. And in the other version the aren't free and thta one works.
People sova spamed before because Embargo would stack, meaning your could steal 200-300% or more of the income from a planet. Basicly the abilaty was broken and people abuse of things when they are broken. In my balance mod, when I do eventuly get to balancing the caps I will probably end giving them 10 wings to test it out and see if it is OPed or not. If it is I will be quick to smite them down again. How ever this might also make them vulnerable since I will not be bosting their AM
I have a weird problem witht he mod I am trying to make. Even thou we both have an identical check sum the game tells us that our games differ. Any insight?
Currently right now In the mod I have hitted a weird bug. Even thou we have identical check sums the game still says our version differ. I have been unable to resolve it as of yet if anyone has a clue please speak up.
Working on my mod when me and my tester hitted a snagg we can't figure out for the love of god. Booth checksums are identical and we both have exactly the same files and no othe rmods running. How ever when evere we try to play online ICO says out games differ. I completely don't understand it. Only moddification that was made is resorces cost for ships were set to 0 and so was prerequesit research.
The game distributes bonus randomly. It'S just bad luck that that planet got 2 bonuses that contradicted it's self.
[quote]Sorry, I'm back in semi-retirement. Don't even have it installed right now, nor could I play if I did, don't have much access to reliable hi-speed internet. Maybe I'll be back some day...after the next expansion or something...who knows.[/quote] Dude that is very sad and depresing to hear. Hope you make it back soon.
[quote]I'm sure they read this stuff, but if I were them I wouldn't want to address all of these changes either. There are so many changes in these lists that it is plain silly...just a couple tweaks to ships or game mechanics can have a huge impact to the way the game is played -- if all of these changes were made at once, we would have to relearn the game.[/quote] Yes indeed. Witch is why the first thing I am fixing in my mod if the flak VS carriers. If the counter chain si reinsto
[quote]m kidding EadTaes. Just couldn't help myself. But I'm with MindsEye on this one, this could be way OP. Imagine a capship being literally suck in the middle of a minefield. Anyway we are not trying to create something new here, we are trying to come up with easy fixes for the devs to make a more fun/balance game. Thats why I still think making Vasari grav mines an uprade of the explosive ones is an easy fix, the parameters are already there.[/quote] That's understandable but wra
I think that's exagerating it.
Well it will need to be balanced properly by adjusting the sucking power.
Make Gravity Mines and upgrade to existing mines? NO Make Gravity Mines into a reverced repulse (suck stuff in when detonated)? YES Deciver time to add a line.