EadTaes

EadTaes

Joined Member # 3100824
6 Posts 515 Replies 802 Reputation

Well I found out the problem was cause because my instalation fo sins somehow got corupted. event thou impulse tried to repair it couldn't repair it had to delete everythign and reinstall form scrach. So problem slve and the mod is movign forward.

7 Replies 5,347 Views

I don't need to test it I know just from the math. And I also know form my own mod were I am changing values on thing by .5 .1 and gettign profound impacts ingame. So I know a 40 increas ein assailant means TEC will get creamed by booth now.

53 Replies 119,894 Views

Simply here one spoint wer eyou fix 1 problem but create a new one. Illums were overpowered and by populer demand and calculations illumes fix was to reduve it's hull from 620 to 500 and armor from 2 to 1. 1. What you did was reduce lums by 70 and increased assailants by 40. What happens to TEC? Lums are still more power againt TEC so TEC still get's wiped. Plus you broke Vasari vs TEC now TEC will have an even harder time againt Vasari too. You helped fix the problem for Vas

53 Replies 119,894 Views

Yeah I'm also gonna try adding the game files intheir whole see if this fixes the problem. It'S funny of all the moders I am the only one to encounter this problem when all I did to make this problem occure over the work game version i have is Make carriers and flaks free. And in the other version the aren't free and thta one works.

44 Replies 114,618 Views

People sova spamed before because Embargo would stack, meaning your could steal 200-300% or more of the income from a planet. Basicly the abilaty was broken and people abuse of things when they are broken. In my balance mod, when I do eventuly get to balancing the caps I will probably end giving them 10 wings to test it out and see if it is OPed or not. If it is I will be quick to smite them down again. How ever this might also make them vulnerable since I will not be bosting their AM

45 Replies 142,889 Views

Currently right now In the mod I have hitted a weird bug. Even thou we have identical check sums the game still says our version differ. I have been unable to resolve it as of yet if anyone has a clue please speak up.

44 Replies 114,618 Views

Working on my mod when me and my tester hitted a snagg we can't figure out for the love of god. Booth checksums are identical and we both have exactly the same files and no othe rmods running. How ever when evere we try to play online ICO says out games differ. I completely don't understand it. Only moddification that was made is resorces cost for ships were set to 0 and so was prerequesit research.

7 Replies 5,347 Views

[quote]Sorry, I'm back in semi-retirement. Don't even have it installed right now, nor could I play if I did, don't have much access to reliable hi-speed internet. Maybe I'll be back some day...after the next expansion or something...who knows.[/quote] Dude that is very sad and depresing to hear. Hope you make it back soon.

566 Replies 1,291,956 Views

[quote]I'm sure they read this stuff, but if I were them I wouldn't want to address all of these changes either. There are so many changes in these lists that it is plain silly...just a couple tweaks to ships or game mechanics can have a huge impact to the way the game is played -- if all of these changes were made at once, we would have to relearn the game.[/quote] Yes indeed. Witch is why the first thing I am fixing in my mod if the flak VS carriers. If the counter chain si reinsto

566 Replies 1,291,956 Views

[quote]m kidding EadTaes. Just couldn't help myself. But I'm with MindsEye on this one, this could be way OP. Imagine a capship being literally suck in the middle of a minefield. Anyway we are not trying to create something new here, we are trying to come up with easy fixes for the devs to make a more fun/balance game. Thats why I still think making Vasari grav mines an uprade of the explosive ones is an easy fix, the parameters are already there.[/quote] That's understandable but wra

566 Replies 1,291,956 Views