[quote who="Raging Amish" reply="12" id="2320720"]I have to disagree Ead. We're not suggesting a hike in price overall. Take the current price of a carrier and lower it, and then make strikecraft cost a certain amount with respect to their current cost. If Carrier X costs 2000 cred and supports 2 squads, I say make the carrier 1000 cred and the squads 500 a piece, or perhaps the carrier 1500, and the squads 250 a piece. The whole point of this is to make
EadTaes
[quote]EadTaes: You should not think of the sqauds as the weapons of the carrier, but rather think of the carrier as a mobile factory + support vessel, and the Fighters/Bombers as their own unit. They will take damage and die, but at the same time they will cause damage and kill enemy ships right? I mean if they are not getting through at all to do any damage: DOCK THEM! You will spend money to replace them, the opponent will spend moeny to replace the frigates that were killed as well, much
Forgravaty mines how about this, make them into a reverse repulse. Whent he mine detonates it sucks stuff in towards it. Detonation range same as right now. Aspiration range 2000 winder thent he detonation range. That way Gravaty mines become a compliment to normal mines as they will (if trigered) pull enemy ships into the mine filed insuring death.
Very nice and all but I can't find it. NVM
Me the free SC arent a problem. The SC are the carriers weapon, like the weapons of any otehr combat ships. The main problem is that you couldn'T much of anything in 1.01 to suprese them because the AM was not ajusted. You couldn'T kill off the AM in carriers. I know I tried it with 2 dunovs with lvl 2 emp bomb and he still had plenty AM to spare. Thing is if SC cost money to build then if somethign happens to your ECON you wont be able to rebuilt them so you'll ahve units youve spent
[quote]This could fix things. But then again, on the examples you gave- Returning Armada and Mines, what happened to them? No one uses them anymore. Could this happen to carriers if SC cost money? It's possible. The only way to keep them useful is to make SC dirt cheap (like interceptors in Starcraft). But then again, in starcraft there were no Hard counters for interceptors, no abilities that could kill them all with 1 shot, no units that excelled in killing them and nothing else,
If they did they Should put it back.
[quote]I see number of fixes for mines, all could work well. But if the Ruiner is to be worth itself, its high price, low maneuverability, retarded speed and utter uselessness above laying mines where it is currently floating, it needs some offensive boost. I dunno, an ability to throw mines into their position from a distance, to deploy them in a more complex fashion (ring, wall, evenly spaced field?), something.[/quote] I would just bost their weapon they have and allow it to b
A what? BTW were can I get the 1.03 files to create a mod?
[quote who="MindsEye" reply="3" id="2319082"]Well eadteas the only prob with messing the am stores is in a few jumps you are out of am.The am builds so slow especially in battle.That was the only end to a sc war was when either side ran out of am because sc build much slower then or near the same of the current build rate due to waiting for am to build the next sc.In any case your right but I still think it all could be balanced out (flak,flak burst and push) to work right.The only thing out
What I would liek to know if I can create a custom capship name list tot hat in MP my ships are automaticaly given one of the names I have selected for it. So I don't have to manuly rename them.
Bookmaking this for my self.
Then by upping the damage on falk burst it causes more damage to bombers too. Now to fix thta you need to up the HP on bombers. But now fighters are having a hard time killing bombers and flak isn't much help. What do you do? Their a few things you can do but uping the fighters damage is most likely what will happen. And now fighters kill LRFs to fast again and you have comme full circle. Modifing the fighters HP is a deadend that goes round and round and round. Modifing the flaks rate of fir
[quote]This would not do anything I feel. As was back in 1.02, smart player would dock anyways and retreat far away (another planet) to swap from fighter to bomber. If they could, they would go to the star to actually swap. This would really undue the AM cost. Swapping in combat worked very poorly in 1.01, and was near impoissible in 1.02. [/quote] Hey if his flee is faw away then thats that the time to strike and cause damage. If eh goes tot eh start then good for him. Would only
Me no new research is needed. Simply makignt he scuteling of SC take 30 to 60 seconds and force the SC to be docked during that time will solve the switchign back and forth between fighters and bombers. Add in and AM cost to scutelignt he SC and that problem is a none issue. If someone switched from 1 type tot he next it will be his decision and he will suffer the penalty when he choses to. Also they have this already scripted when underfire carrier should have a build penalty but onl
[quote]Just a side note: I hope they don't plan on selling Diplomacy with this kind of imbalance. I know I won't be the only one to go find a different game if this kind of gameplay sticks around.[/quote] You and me both.
Me what I can't understand for the lave of god is why the havent yet said we fucked up and rooled it back and start work in a new avenue. This one is clearly leading us were we don't want to go.
He seem to have indded dissapeared. I would rather like you to improve the MP version of this mod if possible. I care not for single player.
Indeed 1.01 we were much closer to real balance. Like mind said the only real problem was you couldnt suppres the SC. But that could have easily been solved by lowering the recharge rate of AM on carriers. And by simply chnaging that you could have eventuly found the butter zone you wanted. Now we got this crap of shit worthless nerfs ont he carriers that completely broke the game up. Also it's true that in 1.01 most of all strategies were centered around the carriers but thats becaus
Yay GO forums go BOOM. WTH is up witht he forums today.
[quote]It has been a little while since the last patch came out. I have my fingers crossed that the Devs are occupying at least half of their time pouring over the balance issues brought up on the forums, if not, they may find very poor sales as their customer base has moved on. This game has SO much potential that its just not living up to because of these issues. We can only hope.[/quote] In my case Ironcla dis on the edge with me. What tehy do in the balance department willd etermi
[quote]It has been a little while since the last patch came out. I have my fingers crossed that the Devs are occupying at least half of their time pouring over the balance issues brought up on the forums, if not, they may find very poor sales as their customer base has moved on. This game has SO much potential that its just not living up to because of these issues. We can only hope.[/quote] In my case Ironcla dis on the edge with me. What tehy do in the balance department willd etermi
[quote]It has been a little while since the last patch came out. I have my fingers crossed that the Devs are occupying at least half of their time pouring over the balance issues brought up on the forums, if not, they may find very poor sales as their customer base has moved on. This game has SO much potential that its just not living up to because of these issues. We can only hope.[/quote] In my case Ironcla dis on the edge with me. What tehy do in the balance department willd etermi
[quote]It has been a little while since the last patch came out. I have my fingers crossed that the Devs are occupying at least half of their time pouring over the balance issues brought up on the forums, if not, they may find very poor sales as their customer base has moved on. This game has SO much potential that its just not living up to because of these issues. We can only hope.[/quote] In my case Ironcla dis on the edge with me. What tehy do in the balance department willd etermi
[quote]It has been a little while since the last patch came out. I have my fingers crossed that the Devs are occupying at least half of their time pouring over the balance issues brought up on the forums, if not, they may find very poor sales as their customer base has moved on. This game has SO much potential that its just not living up to because of these issues. We can only hope.[/quote] In my case Ironcla dis on the edge with me. What tehy do in the balance department willd etermi