[quote]It has been a little while since the last patch came out. I have my fingers crossed that the Devs are occupying at least half of their time pouring over the balance issues brought up on the forums, if not, they may find very poor sales as their customer base has moved on. This game has SO much potential that its just not living up to because of these issues. We can only hope.[/quote] In my case Ironcla dis on the edge with me. What tehy do in the balance department willd etermi
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It means they will be more mien to kill from 1 scource int hat time amount. Makes them more pottent as an offensive weaposn wince more are deployed from the same about of ships as before. Curently you have 4 ruiners deploying 10 mine with a 30 second activation. So you have 40 mines to kill before they go boom on your fleet. If you add mroe mine say 15 per deployment you have 4 ruiners deployign 15 mines each, so 60 mines total to kill before they go boom. More mien for lest s
yay forums go boom for triple post [e digicons]:D[/e]
More mine per deployment would mean you could have a bigger impact faster. Making mines a pottent weapon for offence witch is something that needs to be avoided. The rest i agree with.
My Take on it. If we under the carrier nerfs and manage to return the game closer to 1.1 were fighters can counter LRFs again thenall that need to be done is nerf lums some to make them more inline with Vasary and TEC LRFs. Failling to give fighters their counter role again means a LRFs nerf across the board as proposed by Amish will become necesary. From witch Flak frigates HP and Sheild will need to be cut by 30-50% so LFs can actuly kill them sufficiently fast enought. I do
Buff Mines Increase damage? No they cause siffient damage. Increase damage radius? Yes they could cause more area damage  
For think you can do a match up with Kodiac?
I can hear him already. Advent and Lums aren't OPed. Lums are a tier 3 unit they should be that strong. [e digicons]:D[/e]
Name change needed. Raging Amish need to be renamed Necrofile Amish. But other then that point made IC went right back to were they were at with their carrier nerf, basicly fuckign the game up again after the balance beta has fixed most of the major issues. Now square 1 again since IC is just to freakign stuborn to admit their mistake and dot he smart thing, A FREAKING ROLLBACK. [e digicons]#:([/e] BTW I want a REAL ANGRY SMILLY Like this one: <img src="http://mascot.crystalx
[quote who="Dargoon999" reply="18" id="2314631"]I think the real problem with mines is that they are visible. Making them stealthed, and I mean really stealthed; only detectable by... Capships? and/or Scouts with a mine detection upgrade would make them very useful. But if we are talking about an easy fix, then yeah I think a drop in price would be good.[/quote] If they were stealthed like then they they would need a price hike.
25% mine reduction price: Yes
[quote who="CenturionJixra" reply="13" id="2313920"] My memory may be fuzzy, but wasn't it also revealed that he had been using a pirated copy of the game?[/quote] That'S possible but I really dunno and don't fell like rereading all that junk again just to find out. If he was good ridance.
Well Actuly If you yank the hard drive, CD rom, flopy and batteries you can wash you laptop by soaking it. Just gotta mae sure you dry i well quickly with room tempersture air and that when you do put power back in it. Oh I and I do mean batterieS with and S. Even if it'S a laptop it might have a bios battery. Need to remove that one to.
[quote who="Volt_Cruelerz" reply="10" id="2313608"]I don't play online much, but what exactly did this guy say?[/quote] He did stuff like this onyl all fo the time. https://forums.sinsofasolarempire.com/355961
[quote]I've never had a game that had bugs/minidumps. I've seen rare disocnnects. Kinda unavoidable in just about any game you find. I've seen imbalances before, but this game has glaring imbalances that aren't gamebreaking, but make the game rather one dimensional.[/quote] Hence my force SINS vacation. When ever I play it when it gets to the 1 dimention you speak ofve i just want to quit. So I stoped for that.
[quote who="Raging Amish" reply="11" id="2312812"]I did a little looksy at the guardian. The duration of repulse is supposed to be 30 seconds, and at 6 antimatter a second with a 30 second antimatter cost to fire, 210 antimatter for one shot of repulse makes sense. If there was a way to program it so that a channelling ability means the ship can't break the ability mid-use, we might have a fix. I'd still say up repulses antimatter rate though. Say lower the duration to 15 seconds w
[quote who="Darkfall" reply="9" id="2312235"]I agree with that, we are dumb enough to kill ourselves, but we are also smart enough to see that is the way we are going and smart enough to stop it, or we should be anyway.[/quote] I wouldn't put sush hopes on humanaty. If someone was taking bets for and againt himanaty I would place my bets againt humanaty.
I'll just add that in most sicieties witch have predicted the "END" of the world do not say the world will end. They eitehr say nothing or use words liek the Mayan word Apocalito witch to us means the end of the world but to those societies it mean't "New Bigining" or "Change". So I'm a bit shy to say this could be the end. I say it could more likely be a huge chnage on a planetary level. Good or bad I dunno. But if humans are to wipe them selves out Nuclear War has my vote, for individual hu
I'm realy gonna start hacking games soon. Man these assholes keep pushing and pushing. Well I've about had it.
[quote who="N3rull" reply="22" id="2303896"]Also, it is my personal request for us all to drop cap ship abilities in this thread. This is an bottomless can of worms, each the size of manhattan. If we are to bring cap ships to where they belong, a third of the abilities now present should be tweaked or completely reworked. This is a topic for a whole new thread (blinks at Deceiver) but starting it here would totally mess the current thread.[/quote] 100% agree.
http://www.megaupload.com/?d=O72G487D
Yeah the problem with multy start is that is 3-5 stars with 10-20 planets around. Should be 10-20 stars with 3-6 planets around them.
It's and army of scouts for crying out louad. But what I ahte about it most is that it's what i have to do to kill a LRF spam since IC screwed carriers in their rear exaust port. That'S the simple explanation and don't feel like detailing the long one. EDIT: To me stratergy rihmes with choise. But here in this current version I do not have a choise, I have an obligation. And Obligation does not rihmes with strategy. Rihmes with prescripted combat.
I did and I HATE IT. Growing disilusioned with the game. To the point I ain't playign it anymore currently. But I continue to look at eth forums and hope for a better future once more.
I'll repeat my self from my other thread: https://forums.sinsofasolarempire.com/356140 Base LF and LRF damage chart: DamagePercentBonus:ANTIMEDIUM:CapitalShip 0.75 DamagePercentBonus:ANTIMEDIUM:VeryLight 1.0 DamagePercentBonus:ANTIMEDIUM:Light 1.0