EadTaes

EadTaes

Joined Member # 3100824
6 Posts 515 Replies 802 Reputation

Volt stop there please. The orgov is an eye sore and it's resembling it to much. Cilidrical ships ar ein my opinion very ugly. So here is a quick 5 minute paint job to show you the basic Idea of how I see that ship. The one I am drawign on paper is not identical but resembles it, can't post becaus eof network issues so this will have to do. [IMG]http://img199.imageshack.us/img199/9640/ship.png[/IMG] Blue the rail guns Red the heavy lasser cannon On the

74 Replies 104,373 Views

Igotta go now dunno if i'll reply again for 2 days. You see the nova it has 2 boom that accelerate the projectile. Gonan build it kinda ly that but with 3 booms. Also reason I create anew weapon on it is to represent the lore as in TEC toke a hull put 2 big guns of existign technologie on it and called it a ship. Also since a railgun and a laser cannon have nothign in common it would look odd if 1 gun server both purpace.

74 Replies 104,373 Views

Astrom I had an idea of having somehtign like looked like a Tri-Arm on a mini nova cannon and a kodiac Sova style. Nolane a sort of mix between a lum and a starfish. Sounds crazy yes but looks wickedly cool. Rashnak I have alot of trouble with this oen to. Since Passe Beams are kinda lame. I have and Idea if is used a Wave cannon instead. I would make something that would have the general shape of this "

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Oh forgot about comendting back Active Mitigation. The reason I see it as a cast ability and not a pasive is because that mitigation will ahve a huge impact on the survivabilaty of that ship. And yes don't wana nerf them but you don't want to see to many of them on the battle feild. And the DPS should not be higer the 5 HCs. Making it High Damage slow fire or Low damage Rapid fire will both work. For a sniper High damage low refire rate would fit better.

74 Replies 104,373 Views

The Vasari SB abilaty is exactl what we are looking for. And the explanations for the races is simple. Vasari miniturisation of the deflector sheild. Advent aditional sheild emiters in forward section. TEC extra armor plates on forward hull. And yeah the dps of 7 HC is a bit overkill. I wouldn't go over 5 HC. And wit that DPS a cao ship crew is needed and supply should be 30-35.

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Ok for the destroyers it hard to descive what I think they should look like. And when I say mix and mean mixes of style of the shape. For the Gartel it's a mix between a kol and a Jav. For the Eryon it's a mix betwwen a Radiance and Progen or Rapture. For the Kramrock a mix betwen a Skimisher and a Skirantra I'm in the middel of moving so it will need 3-4 days until I can put up pictures. For the lancers I have ideas just their not fully clear yet. For t

74 Replies 104,373 Views

[quote who="Darvin3" reply="10" id="2280114"] I'd say that the enforcer needs a buff of damage to perhaps 21.75 (21.5 seems too low and 22 seems too high...) If we normalize this based on their 12 fleet supply (21.75 * 10 / 12), we get 18.125. In other words, the number you just said still leaves them as the lowest DPS HC on a per-fleet command basis. This is before we account for the fact that it's likely they have fewer attack upgrades than the other factions do.

113 Replies 269,819 Views

Volt_Cruelerz Those are awesome ship Ideas: I would how ever add or change these. 1: These Destroyer should be produced at the Capship factory and cost ½ the price of a real cap ship. 2: They shouldn'T be "real" cap ships per say. Their HP should be somewere between a HC and ½ of their racial Battleships. 3: They max lvl should be 5 or 6. So it's imposible to to have all abilaties on 1 of them. Should also not be any trainable lvls for them. EI you can't

74 Replies 104,373 Views

25 is a bit high I woudl start only with 22 to beging with. But adjusting the cost is simply and limits effect from unforcen variables. If you can balance then with cost only then you shoul. Because current Vasari HC are expensive as hell. Tec 1350$ Advent 1475$ Vasari 1925$ my lower cost brign it down to 1650$ witch is much more reasonable.

113 Replies 269,819 Views

Okay 2 changes to be made to it. Reduce suppl cost from 12 to 10. and reduce cost from $625 150m 110c to $550 125m 90c So Old cost 1925$ new cost 1650 So do a test 30V vs 30T/A and 30V vs 36T and 33A (this is the new equilibrium for cost) See how that works out. Did the math no run a test and see how it comes out. [e digicons]:D[/e] Also I am assuming you were using reintergration durring the tests.

113 Replies 269,819 Views

Thats why you need to have them unfleeted while in battle. Makes them much more effective then if their fleeted. It's a management thing realy. But yes it's anoying sinc eif their not fleeted it means more hassel to manage them. Kill the chanelling will allow their use while they are part of a fleet. Their is a way to not make the abilatie cost more AM. And that is to make the cool down as long as the abilaty will last at the very least.

10 Replies 47,090 Views

Yeah Multy-star can be nice. How ever their long. I woudl prefer to ahve a huge miltystar have 13-15 stars but with only 4 to 8 planets around each star.

9 Replies 8,568 Views

Thats tot he layer to use only 1 abilaty on 1 ship. Thats player management for game balance you will need the increase or you'll be back here screaming to nerf it. Dominas esily have by the nature of their abilaties the power to be the best support cruisers by far. Personaly they are already Extremly powerfull. The way to use them is to not fleet them at all. All dominas need to be 100% independent and boy they work wonders.

10 Replies 47,090 Views