Nah I know that guys as Jaz7 or Jaw7 somethign like that. The dude was insane. In my book he was easily teh best ever sins player.
EadTaes
Oh I do agree with the changing from Capital to Anti medium I never had any problems with that. What I always had a problem with was the huge damage bost and the huge HP bost. And since that day they only slighly reduced damage but as well they rebalance planet income as well. Witch only bosted advent. IT's time they eitehr cut back the HP or increase the cost. I think cutting back the HP would be more logical since ti would give incentive for advent to use HC.
double post slow forums
Increases from 1.03 to 1.04 and from 1.05 to 1.1 Those were the onyl chnages to lums I could find. Been digging in the changelogs. Sot he changes in 1.1 were the last changes made to lums. So they are the current day lums.
Lerning curve is steap and it's one hell of a curve ball. But it's worth it. Out of all the MMOs I ahve ever player EVE was the only one I say it worth P2P. Other MMO are just theme parks and get old. EVE is a sand box so the possibilaties are endless. Like ship fittings their is no uber ship setup like they are are uber stat settign or equipements in other MMOs. How you setup your ship depends soly on what use you want to make of it.
So to recap with math: 1.04 Vanila a 19.23% hull increase a 22.22 Sheild increase Meanning an aproximately 20% HP increase A STAGERING 73% frontal bank dmg increase a 11.55% reduction on the side banks. Meaning 17.45 dmg increase 1.1 Vanila 9% frontal bank dmg decrease 11.19 side bank decrease Total 10.27% dmg decrase For the currious current lums are still have 20% more HP and deal 6.5% more damage then in 1.03 and they sti
Vanila Sins 1.1 Illuminator Vessel: Frontal bank damage reduced from 58.5 to 53.5. Side bank damage reduced from 30.3 to 27.25. Actuly I was sure they nerfed lums more times. But this seems to be it. WOW FEET DRAGING.
BTW for fun I just dug up lum stat chnages for 1.04 Vanila Sins -Illuminator: -Hull points increased from 520 to 620. -Shield points increased from 450 to 550. -Attack type changed from CAPITALSHIP to ANTIMEDIUM. -Front bank damage increased from 33.8 to 58.5. -Side banks damage decreased from 33.8 to 30.3. Just to point out we have been enduring OP lums for a long long time.
[quote who="dresda" reply="1" id="2275411"]what is people thinking the illums are overpowerd? How many updates to this game have we had, and how many changes to the illums have the devs made? think about it.[/quote] 1.03 a minor part fo the communaty was whining advent underpowered. Trust is they were far form underpowered people just hadn'T yet figure out the game and how to play with lums. So what happens is IC bostes Advent and over night the game become and advent only
Yay join the club. Their already a fair share of topics adressing it. I for one am waiting for when IC will realise this current road is a dead end and rools back flak and carriers to 1.01.
Making >Assaialnet cheaper only fixed thing for Vasari doesn't do squat for TEC. So if you make assailant cheaper you need to make Javs cheaper. In Sins Currently TEC and Vasari are prety well balance to each other. It's advent that is standing on top of the pack. So if you make changes to advent you need only to do them to advent. But if you make changed to TEC or vasari you need to make changes to booth of them to maintain their balance. So it's easier and simply to simpl
[quote who="Raging Amish" reply="14" id="2274620"]Erm....no. You people couldn't be more wrong about Illusion for the Illum. 1st: So to start, they are easy to pick out. Take a look at the Illums. If it says "abilities disabled", that's the red flag for Illusioned Illums. In the side bar on the left side of the screen where you see all of the frigates/caps/buildings in that grav well, you will notice that ALL of the Illums that are fake are at the end of the Illum section. It's eas
Cielo'S are very usefull. If people feel they don'T need it their just retards.
Well King I'll just say this I was active in 1.01 with my buddy list of skille dpeople being very busy. 1.02 I faded away and so did most fo them it seems. So I might be the only one publicly saying I'm not playing no more tillt he game gets fixed but many others did the same thing only didn't say a word.
Taking form the tactical points of a planet is imposible. But taking from the mine points might be possible. So trying using mine slots as a limiter.
It seems to auto activate it'S self when the SB reaches a certain point of health. However your better off taking it it off autocast as that could result in a bad surprise for you.
That need a new expansion won't happen anytime soon and I for will not buy and expansion to a game I can not tolerate to play anymore. So that idea is a no. So far I thought of 2 ways to trya nd fix this. Way 1 is to place a damage penalty on lums using Deceptive Illusion of 50%. Cut the damage or the rate of fire by 50% or disable side beams while using Deceptive Illusion. 2nd way is to create an armor class for the illusion ships alone and give all weapons 200%-300%
It create a new frigates for X time that has exactly the same stats as a normal lum except that it does no damage even if it has an attake animation. The thing is their is no difference to the ilusion or the real thing. And thus you can spend 20 minute slosing ships shooting ont argets that do not exist for those illusions are just as hard to kill as real lums. So effectively it essentialy doubles the HP of the lums in your fleet. Like a 100% Sheild, Armor, Hull point and regeneration rate al
Well also is the Javs and Assailant abilatie were fixed to work properly they would be sufficient to cover the diference. until lums also start using their own abilaty witch gives them double HP. That abilaty way of functioning should be tweaked. Maybe cut damage on the casting lum by 25-50% or disable the lums side beams while using ilusionary.
Indeed. Witch is why 1.01 entrenhcment remains the best this game has ever been even if lums were much mroe powerfull then then now. If they woudl returnt carriers to what they were in 1.01 this discusion would stop and be pointelss. However sicne IC is stuburn about not going back and prefer to continue their current path this diccusion is needed since I am already feedup with 1.03 that is a bt better then 1.02 but for from sufficient. 1.01 95% satifaction from the game. 1.02
[quote who="Orodum" reply="23" id="2272873"]what about putting a slight armor and damage to light armor nerf on the Illum (slightly weaker, but still the same dps for most ships)? maybe a damage to light armor buff on the Vasari scout as well, which would keep it a relatively weak ship, but also make it able to defeat Illums easier.[/quote] The thing with damage types is that if you chnage it for one weapon on 1 ship you change it for all weapons on all ship using that
[quote who="Cpt_Siddy" reply="21" id="2272829"]make assilants 30% cheaper, problem sovled.[/quote] Will not. Then assailants would be balanced towards lums but now TEC Javs would be unable to compete againt booth Lums and Assailants. Lum pricing need to go up to main train balance or if you cut assaialnts price by 30% you need to so for Javs as well. Not to mention that a price reduction on LRFs will do nothign to help solve the LRF spaming issue we have and the fact that are better f
[quote]Eadtaes, your math is good, but if you're going to calculate investments you need to include the research cost and cost for labs to accurately represent the investments made by either side. I'd like to see your numbers with that cost added in.[/quote] That cost is very small compared tot eh cost of building the ships. As well as that cost will only matter durring the first battle and will matter lest and lest as the game goes on. So for that reason I skip including the cost of
Increase turn speed don LF for me to.
[quote]In 1.05 the Subverter was effective at fighting Illuminator fleets. TEC was screwed. In 1.10, that responsibility moved to Strikecraft, but they themselves were declared OP and have since been nerfed. The current Illuminator actually does 10% less damage than it did in 1.05, but it feels stronger because the counters have all been nerfed.[/quote] Exactly before they wasnt a problem since the counetr were powerfull enought to trash them. Now the counter ain't here no more and