Hehe but let look at cost. Using a convert scale of 1 recourse equals 5 credits this si the cost of each unit in credits. Lum 955 Assa 950 LRM 345 So I'll add to JJ's post. Test 1 (no upgrades) 20 Assailants vs 20 Lums 19000 vs 19100 This represents only a 0.5% supperior investment in cost for Advent over Vasari 13 Lums survive But it ends up giving Advent a 65% advantage over vasary. Test 2 (no upgrades). 
EadTaes
[quote who="uberShade" reply="2" id="2271618"]It's because of Microsoft and the Xbox. They have stupid restrictions over DLC and patch sizes, so it's easier for them to just make a new game.[/quote] And thats part of the reason why I do not buy or ever will buy consoles.
Me I dunno if I will buy it when it is released. Depends on ym finances at the time. I bought L4D at 50% discount and probably will for L4D2 as well. How ever I dissagre about making a whole new title that is completly seperate. This should ahve been an expension not a new title. Like Entrenhcment in to Sins. That's the only think I do not agree about.
[quote who="N3rull" reply="25" id="2271060"] Only think you need to do to fix illuminatiors is to remove the sidebeams, why do they even have those anyways? none of the other lrms can fire insta damage beams off to thier sidesOther LRMs have area of effect attacks (discharging missiles / clusters). Only that Dischaging missiles is shit*, clusters only a little better, and sidebeams do SERIOUS damage. * why dis. missiles is shit: If you bomb a lvl10 cap ship in
Indeed agree entrenchment was the best this that happen to this game. Till 1.02 come around. 1.03 helped but it'S nto enought but I am sure you guys are still working on it. 1.01 was the best ever in the general balance section.
It'S the gameingo and mesh folders. that arent present in Annatar version witch makes the mod usable online and means it does not get affected by game updates.
No no. Just teh files from my dl alone. Do not combine them with anything. use them as is.
in the enable mod file try this: TXT Version 0 enabledModNameCount 1 enabledModName "Bailknight-Entrench" Also try havign no otehr mods active. From what i can see the file on MU is identicall to the one I have.
hmm I dunno then. Let me compare the files.
Check your file path. C:\Documents and Settings\EadTaes\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.03\Bailknight-Entrench Inside the Bailknight-Entrench I have the Particle, PipelineEffect, TextureAnimations and Textures When you unziped your miigth have ended up with a double Bailknight-Entrench folder witch will bug up like this: C:\Documents and Settings\EadTaes\Local Settings\Application Data\Ironclad Games
http://www.megaupload.com/?d=O72G487D There you go Bailknights mod converted by anatar.
[quote who="MindsEye" reply="17" id="2268983"] Adv.: Here's where the fun starts. Lums, Carriers, Culture, ECON., Guardians... Carriers are almost all equal.Advents cost and fleet supply is 1/3 more that the other 2 so they basically equal.Guards a bit I voted for a small am increase of repulse.Lums would be fine if fighters worked and are tier 3 so I think they are fine.They have the worst range and the only way for them to be effective is point blank anyway. Ead I agree
In the mean time use the one converted by Annatar guy. For me it works no problems.
Oh that come sonly at mid and late game. Were 90% of the time games don't get there why because lums are so damned powerfull you cant last till you get there. I could do the calculation for TEC econ it not nearly as impresive as one migth think. No have not been beaten by culture, but i have beaten people with it and have suffered serious difficulties from a person culture bombing my worlds. Was a pain in the ass and it caused lots of harm to my econ. If you laught at culture you real
Nah Vasari were topdog when RA was insane. The fixed it so fast it was unreal. And they might ahve fixed it a bit to hardcore too. But hell they sure are dragging their feet with advent.
Oh I forgot to mention culture is a much more deadly tool then most people think. Especialy Advent culture. Advent's culture is so strong it's unreal. Imagine this I had 3 caps 3 broadcast centers and culture research and the advent culture was still advancing on me and pushing my own culture out. Only defence I had agaitn that was to go kill the source. No other way around it.
Enforcer wins a 1v1
Lol Advent HC are mean as shit dude. In 1.01 when balance was near perfect since Carriers were real powerfull Drestas were always a serious menace. With their abilaty Ruthlesness combine with a Advent carrier those things are mean as shit. Add gardians and a progen and it you have a hard time killign them even with bombers on carriers. I for one avoided combat with those fleets until I had a satisfactory amount of hoshikos with demo-bots or I would lose.
Scale: 1 resource = 5 credits in calculations. Nova's Auxiliary Gouvenemnt and all variants for all races protects planets from Novas. Protection from kotsura? Hmm advent got that as weel sinc enow their hangers will give sheilds and sheild mitigation. So unlest you enemy has 10 kotsura's your fine. TEC econ? LOL WHAT A JOKE, last I looked they made planets give the same credit income for all races. Thsi was a nerf to TEC since TEC made the most from the HW and a buff
[quote who="koda0" reply="3" id="2267950"] Quoting koda0, reply 21All I think needs done is that 1. Flak gets a slight nerf 2. LRF's get a slight nerf 3. Carriers remain the same 4. And, this is most important, that people BALANCE their fleets. The way I see things, the game has a very even system of Rock, Paper, Scissors, and Dynamite. (What?! You don't think this is even?! Well, let me explain:) Rock is
Their not gonan take away the side beams on the lums since it'S part fot he flavor of the game. The races aren't all identical. However the fact the lums can fire almost 360 is in great part the reason why they are oped. Sot he onyl thing left to do is nerf the damage the lum does and/or nerf it'S overall hp. If it can shoot 360 and is armored liek a tank it will quite naturaly be stronger then anything else. I for one favor the HP nerf meaning it will still be able to
1) The least people play TEC. Most people play advent followed by Vasari. 2) Any of the stats changes will ahve little incidence ont he single player as the AI still will not chnage the way it plays the game.
Very nice qualaty a bit low thou. For soem info this was the video that made me buy sins http://www.youtube.com/watch?v=0DCv4Hq0mlM And this video has the same song as your only without the singing voices. It's one of my favorites spaceship videos. http
[quote who="Greyfox2" reply="1" id="2266493"]Copy and pasted from other thread cause I am lazy like that. You confuse this with the now defunct black list. If this is rubee, then I would imagine most people would believe reborn over you. By the way you talk it sounds like you were the one dragging out the game if you say that there is no time limit if you think you can win and you apparently thought you could win. If you have the replay then show it, otherwise STF
[quote]Kite-ing is the term for the tactic of circling the outer edge of a gravity well with your carriers. Keeping them on the move prevents certain units from dealing loads of damage to them, and thus keeps them alive for much longer than if they were holding position. They added a movement nerf to carriers to discourage this tactic, but I believe they also increased the movement speed of the carriers hard counter LF several patches ago to limit kiteing, so in a sense they seem to have nerf