EadTaes

EadTaes

Joined Member # 3100824
6 Posts 515 Replies 802 Reputation

Ebitad I can't tell you for sure all fo the reasons why the mines stop. But I belive one of them is if the advent player has mines in the gravwell of a planet he owns and he loses control of that planet the mines shut down. How ever I can not comfirm it to be 100% accurate since I still ahve to run proper test on the issue as ofve yet. Trying combining flak and scouts. Build 10 scouts and 10 flaks. Place them in their own fleet alone. And make 1 of the scouts fleet leader. Let

128 Replies 397,959 Views

I'm gonna come here to brag and vent. First the vent: BUNCH OF NOOBS CAN'T COME WITH ONE SHIP GO READ WHAT I WROTE AND DO IT. Then the brag. [quote who="EadTaes" reply="19" id="2124371"]If you truly want to help rebalance the Marza I would do it as such. Wave damage from 150 to 100 Number of waves from 20 to 30 Keep 1.25 seconds inbetween each wave. So the duration goes from 25 seconds to 37.5 This keeps the abilitys power

377 Replies 1,219,826 Views

Yes yes but it's not practical. Scouts weren't desing to be used as a front line unit. Also advent scouts are once again best at this so if I was playign advent I wouldn't even bother using scouts to kill the enemi I'd just build by overpowered lums. So it ends up Advent use lums and kill everything. And TEC Vasary use substandard scouts and get pawn the moment advent takes out the gardians.

48 Replies 70,939 Views

Koda0 It'S not beefing up carrier it's unerfing them. 2nd you realy can'T mess with the strike craft them selves since your creating a bigger balance nightmare. Say you buff hit points on SC great now they last longer againts flak but they cant kill each otehr anymore. So you buff their weapons, now they can kill each otehr gain but cream LRFs like its not even funny and are effective againts targets they shouldn't be. And so on. It's a never ending cycle. The SC them selves a

73 Replies 143,128 Views

[quote]I loved carriers when they were strong and I thought the game was most balanced but I hated sc build rates of carriers.[/quote] Hence why we should rapidly go back to strong carriers to rebalance the game. And then slowly do small chnages until said problem you mentioned is resolved. But lets not knee jerk again with huge insane nerfs or buffs. Do it 5% at a time.

72 Replies 136,130 Views

Then yeah Isee the problem and I do agree with a boost to their HP. How ever I will say the main cause is lums side banks. Allows them to defend them selve from your sub without having to change targets. Combien that with gardians that make it hard to get your subs intot he enemy fleet and it's impossible to lock them down. IMO those side beams is the biggest reason of the imbalance in the LRFs. Assailants and Javelis can prety much matchy up evenly cost wise. But with lums they alway

128 Replies 397,959 Views

The Dunov's EMP charge falls Short. Very short. First problem is that EMP charge isa forward shotting while the Dunov is side shooting. So you have to wait a good 10 seconds for the anilaty to be fired on the target. 2nd the effect on enemy Anti-matter is abismaly insignificant on advent. It migth work to some extent on TEC and Vasary but againts Gardians and Areias it can't make the AM reach 0 with lvl 3 empcharge. So gardians are still free to repulse as they want and Drone

73 Replies 143,128 Views

[quote]To get a chain reaction of VN you need a large fleet. Thats when you see the effect.[/quote] Well thats were their should be. In large fleet battle their worth mroe then combat ships. And yliek I said you need to build more then just 2. Me as TEC in mid to alte game my support cruiser ratio to comabt ships is about 1/3rd.

128 Replies 397,959 Views

Dominas I dont wanan see boosted. Subs could sue a bit mroe HP and that's it. Their relative weekness come from the fact most people jsut don't build enought to reach critical mass. As TEC to properly cover my fleet I need 10 hoshis reping, 20 hoshies disabaling, 10 cielos empowering and 10 cielos using designate target. That'S 50 support cruisers and in a 1.01 mixed fleet it gave that fleet alot of power. You can do that witht he other races as well. As Vasary 20 oversears will amke

128 Replies 397,959 Views

-Mod checksums only consider GameInfo and Mesh directories. This way purely visual mods won't cause different checksums and prevent players from playing with one another. So me the sersion I am running is the one modified by Annatar witch has not GameInfo and Mesh directories so I cna play onlien with people. It gives me a check sum of 0 so I cna play with others. Bailknghts official mods have a GameInfo and Mesh directory so it give you a check sum and you cannot play onlien

10 Replies 8,169 Views

That's because their is already 5-6 treads talkign and bringing proof of said things. Thsi is just an emotion went that does not belong in the techno treads, Here are some links. https://forums.sinsofasolarempire.com/354765 https://forums.sinsofasolarempire.com/354847 <a title="https://forums.sinsofasolarempire.com/354150" href

8 Replies 5,791 Views

I don't think their insane. I think they made a bad choise when they nerfed carriers with the build penalty. And that's normal everyone makes mistakes and sometimes shit doesn't work out as you planned it would. As long as they fix the problema nd turn the situation back around I am cool with it. But if this game remains a LRF spam I will not only continue to not play Entrenchement online. I'll just not buy the 2nd and 3rd expansion, for I want a stratergy game not a spam game. BIG DIFFERENCE

128 Replies 397,959 Views

Hmm Idea for spies and etc. Intelegence and counter intelegence. This should be a menu panel option and not an imgame unit. It'S a panel were you fun your "SPY" "Interlegence" and "Counter-Interlegence" activaties. The more funding yuo place into it the more imformation or sabotage you will caus ein your enemies empire. You should also be able to fun for defending againts spyign and intelegence. How much funding determins how succesfull youll sabotage and spy or prevent the en

265 Replies 819,543 Views

Indeed that is true. How ever when they say side bank dmg do they mean just 1 side of booth. Because if it is just 1 side thent hat means it'S 50/50. If it means both sides then that means 66/33. In a previous patch build I know Blair had specified it. I'm lokking for it but comming short. We could get teh answer from the game files. But i dunno how to read them properly my self. I'll ask Annatar. Edit: Ok got my answer it is 50/50. Thanks Annatar

73 Replies 143,128 Views

Yeah I can't wait to see what graphic it will ahve to. Currently I am using Bailknight graphic mod moddified by Annatar to have a clear visual of the marza and have better game pewpew in general. But to test thsi patch I will be turning that mod off on that day.

10 Replies 8,169 Views

[quote who="mbaron888" reply="16" id="2240776"]Well I guess I can keep spamming those LRFs cause now LRFs will be able to overtake kited carriers. And the point to LF will be what now? Hello. Is this thing on?[/quote] Indeed. To counter that a bit woudl be to reduce anti-medium dmg vs Heavy armor by 25%. So you can't kitte no more but you realy should be using LFs and not LRFs.

72 Replies 136,130 Views

[quote who="Dargoon999" reply="25" id="2241365"]WTF, this CAN'T be right!!! What about dropping supply points for Siege Frigates from 14 to 10? What about applying a max number of target to the Marza's missile barrage? What about increasing the supply points of LRF by +1? What about decreasing the supply points of LF by -1? This update is BS, I'm going to bed!!! [/quote] Seige frigates are being ignored again.

128 Replies 397,959 Views

Oh Btw Lum damage isnt spread 50% in the front and and 50% in the sides. Last time they changed the lumms the damage was somethign like 66% in the front and 33% in the sides. You do the math.

73 Replies 143,128 Views

Blair Light frigates were extrenly usefull prior to the carrier nerf. In fact before the carrier nerf light frigates were the core of my fleets. And with a well balanced fleet they we prety nasty. People just didn'T have nought time to realise it. The time people were noticing light frigates carriers got nerfed and the LRFs spams came back and all the Light frigates tactics died. And if the debate si raging pass my picture around. Also dealign with a carrier spammer was lest f

128 Replies 397,959 Views